Difference between revisions of "July 18, 2011 Patch"
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* Updated [[Crafting]]: | * Updated [[Crafting]]: | ||
** Added a new "Custom Blueprint" option to the Special blueprints | ** Added a new "Custom Blueprint" option to the Special blueprints | ||
− | ** Made these items craftable: [[Copper's Hard Top]], [[Security Shades]], [[Tam O'Shanter]], [[Stately Steel Toe]], [[Nessie's Nine Iron]], [[Rogue's Col Roule]], [[Prairie Heel Biters]], and The [[Big Steel Jaw of Summer Fun]] | + | ** Made these items craftable: [[Copper's Hard Top]], [[Security Shades]], [[Tam O' Shanter]], [[Stately Steel Toe]], [[Nessie's Nine Iron]], [[Rogue's Col Roule]], [[Prairie Heel Biters]], and The [[Big Steel Jaw of Summer Fun]] |
** Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints. | ** Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints. | ||
* Updated [[Matchmaking]]: | * Updated [[Matchmaking]]: |
Revision as of 23:53, 18 July 2011
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Patch notes
Team Fortress 2
- Added a music clip from Meet the Medic to the menu startup music list.
- Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.
- Updated duels to apply a short duel ban to the loser if they team switched or disconnected during the duel.
- Updated The Private Eye so it can be equipped by the Medic and Demoman.
- Updated Crafting:
- Added a new "Custom Blueprint" option to the Special blueprints
- Made these items craftable: Copper's Hard Top, Security Shades, Tam O' Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of Summer Fun
- Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints.
- Updated Matchmaking:
- Added a progress bar and server count during the matchmaking search
- Added more filtering on the master server to avoid pinging non-matching servers
- Community Requests:
- Mod makers:
- Added inputs to the player:
"SetCustomModelRotation"
: Parameter is a string that specifies the angle rotation (Pitch, Yaw, Roll)"ClearCustomModelRotation"
. No parameter. Will return the model rotation to following the player view yaw.
- Restarted the player's animation cycle whenever the custom model changes.
- Added inputs to the player:
- Movie makers:
- Added
"tf_clientsideeye_lookats"
convar. Set it to zero to disable TF players automatic clientside pupil focusing on nearby players.
- Added
- Mod makers:
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.Expression error: Unrecognized punctuation character "{".
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Added: team fortress 2 content.gcf/tf/sound/ui/gamestartup11.mp3
Added: team fortress 2 materials.gcf/tf/materials/models/props_skybox/grocket_001.vtf
Added: team fortress 2 materials.gcf/tf/models/props_skybox/grocket_001.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/props_skybox/grocket_001.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/props_skybox/grocket_001.mdl
Added: team fortress 2 materials.gcf/tf/models/props_skybox/grocket_001.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/props_skybox/grocket_001.vvd