Control point timing/ru
Время захвата каждой точки, за исключением тех случаев, когда множитель захвата равен 1, является средним значением результатов, полученных во время тестов.
Содержание
Базовое время захвата
Время захвата каждой точки зависит от количества игроков, которые находятся на контрольной точке (множителя).
Множитель | Корректировка | Относительная скорость | ||
---|---|---|---|---|
x1 |
|
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x2 |
|
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x3 |
|
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x4 |
|
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x5 |
|
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x6 |
|
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x7 |
|
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x8 |
|
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Замечание для создателей карт
The trigger_capture_area defines the time it takes to cap a point, but not in a clear way. The number of seconds to capture a point is 2 * area_time_to_cap * team_numcap_2
. (and/or team_numcap_3
). In other words, the number you set in hammer is actually half its real value, in-game.
Decay rates
Decay rates are inversely proportional of the base capture time. This means that the shorter the base capture time is, the longer the decay rates are. During overtime the Control point times decay at an expedited rate.
Время захвата точек на различных картах
Арена
Badlands (Arena)
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Granary (Arena)
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Lumberyard
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Nucleus (Arena)
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Offblast
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Ravine
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Sawmill (Arena)
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Watchtower
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Well (Arena)
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Стандартный захват точек
Badlands (Control Point)
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Coldfront
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Fastlane
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Freight
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Granary (Control Point)
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Well (Control Point)
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Yukon
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Атака/Защита
Dustbowl (Control Point)
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Egypt
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Gorge
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Gravel Pit
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Junction
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Steel
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Царь Горы
Harvest
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Nucleus (King of the Hill)
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Sawmill (King of the Hill)
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Viaduct
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Контроль территории
Hydro
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