以下为有关控制点计时的信息列表。
基础占领时间
基础占领时间是根据控制点上的人数(占领数)占领每个控制点的速率。占领速度随占领玩家数量的增加呈调和级数型增长。
| ×1
|
|
100%
|
| ×2
|
|
150%
|
| ×3
|
|
183%
|
| ×4
|
|
208%
|
| ×5
|
|
228%
|
| ×6
|
|
245%
|
| ×7
|
|
259%
|
| ×8
|
|
272%
|
| ×9
|
|
283%
|
| ×10
|
|
293%
|
| ×11
|
|
302%
|
| ×12
|
|
310%
|
| ×13
|
|
318%
|
| ×14
|
|
325%
|
| ×15
|
|
332%
|
| ×16
|
|
338%
|
| ×17
|
|
344%
|
| ×18
|
|
350%
|
| ×19
|
|
355%
|
| ×20
|
|
360%
|
| ×21
|
|
365%
|
| ×22
|
|
369%
|
| ×23
|
|
373%
|
| ×24
|
|
378%
|
| ×25
|
|
382%
|
| ×26
|
|
385%
|
| ×27
|
|
389%
|
| ×28
|
|
393%
|
| ×29
|
|
396%
|
| ×30
|
|
399%
|
| ×31
|
|
403%
|
| ×32
|
|
406%
|
地图制作者注意事项
trigger_capture_area entity(英语) 用于定义占领控制点所需的时间,但并不明确。占领控制点的秒数为2 * area_time_to_cap * team_numcap_2(和/或team_numcap_3)。换句话说,你在Hammer编辑器中设置的数字实际上是其在游戏中实际值的一半。
衰减率
衰减率与基础占领时间成反比。这意味着基础占领时间越短,衰减率就越长。在加时赛期间,控制点的衰减率比正常的要快6倍。在控制台输入 mp_capdeteriorate_time 并修改参数即可控制基础衰减率。
特殊地图计时
Badlands (Arena)
|
Byre
|
Granary (Arena)
|
|
|
Lumberyard
|
Nucleus (Arena)
|
Offblast
|
|
|
Ravine
|
Sawmill (Arena)
|
Watchtower
|
|
|
Well (Arena)
|
5Gorge
| 控制点 1 和 5
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2 和 4
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Badlands (Control Point)
| 控制点 1 和 5
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2 和 4
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Coldfront
| 控制点 1 和 5
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2 和 4
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
|
|
Fastlane
| 控制点 1 和 5
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2 和 4
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Freight
| 控制点 1 和 5
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2 和 4
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Foundry
| 控制点 1 和 5
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2 和 4
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
|
|
Granary (Control Point)
| 控制点 1 和 5
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2 和 4
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Fastlane
| 控制点 1 和 5
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2 和 4
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Metalworks
| 控制点 1 和 5
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2 和 4
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
|
|
Powerhouse
| 控制点 1 和 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Process
| 控制点 1 和 5
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2 和 4
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Sinshine
| 控制点 1 和 5
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2 和 4
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
|
|
Sunshine
| 控制点 1 和 5
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2 和 4
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Snakewater
| 控制点 1 和 5
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2 和 4
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Standin
|
|
|
Vanguard
| 控制点 1 和 5
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2 和 4
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Well (Control Point)
| 控制点 1 和 5
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2 和 4
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Yukon
| 控制点 1 和 5
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2 和 4
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
DeGroot Keep
| 控制点 A
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 B
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 C
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Dustbowl (Control Point)
|
Egypt
| 控制点 1-A
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 1-B
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2-A
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2-B
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3-A
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 3-B
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
|
|
Gorge
| 控制点 1
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Gorge Event
| 控制点 1
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Gravel Pit
| 控制点 A
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 B
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 C
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
|
|
Junction
| 控制点 A
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 B
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 C
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Mann Manor
| 控制点 A
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 B
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 C
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Mercenary Park
| 控制点 A
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 B
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 C
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
|
|
Mossrock
| 控制点 A
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 B
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Mountain Lab
| 控制点 A
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 B
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 C
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Snowplow
| 控制点 1-1
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 1-2
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 1-3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2-1
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2-2
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 2-3
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
|
|
Steel
| 控制点 A
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 B
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 C
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 D
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 控制点 E
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Badlands (King of the Hill)
|
Brazil
|
Eyeaduct
|
|
|
Ghost Fort
|
Harvest
|
Harvest Event
|
|
|
Highpass
|
Kong King
|
Lakeside
|
|
|
Lazarus
|
Maple Ridge Event
|
Moonshine Event
|
|
|
Nucleus (King of the Hill)
|
Probed
|
Sawmill (King of the Hill)
|
|
|
Suijin
|
Viaduct
|
Hydro
| 中间四个控制点
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 最终控制点
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
Dustbowl (Training)