この記事は以下にコントロールポイントの奪取に必要な時間を一覧にしています。
基本奪取必要時間
基本奪取必要時間 はコントロールポイントの奪取に要する時間の率で、コントロールポイント上に居る(複数の)プレイヤーの人数に依存します。奪取速度は奪取中のプレイヤーの人数によって調和数で増加します。
| ×1
|
|
100%
|
| ×2
|
|
150%
|
| ×3
|
|
183%
|
| ×4
|
|
208%
|
| ×5
|
|
228%
|
| ×6
|
|
245%
|
| ×7
|
|
259%
|
| ×8
|
|
272%
|
| ×9
|
|
283%
|
| ×10
|
|
293%
|
| ×11
|
|
302%
|
| ×12
|
|
310%
|
| ×13
|
|
318%
|
| ×14
|
|
325%
|
| ×15
|
|
332%
|
| ×16
|
|
338%
|
| ×17
|
|
344%
|
| ×18
|
|
350%
|
| ×19
|
|
355%
|
| ×20
|
|
360%
|
| ×21
|
|
365%
|
| ×22
|
|
369%
|
| ×23
|
|
373%
|
| ×24
|
|
378%
|
| ×25
|
|
382%
|
| ×26
|
|
385%
|
| ×27
|
|
389%
|
| ×28
|
|
393%
|
| ×29
|
|
396%
|
| ×30
|
|
399%
|
| ×31
|
|
403%
|
| ×32
|
|
406%
|
マップ製作者への備考
trigger_capture_area のエンティティ がコントロールポイントの奪取必要時間を定義していますが、その方法は定かではありません。コントロールポイントの奪取の秒数は 2 * area_time_to_cap * team_numcap_2 (および・あるいは team_numcap_3)です。換言すれば、Hammer Editor で設定した数の半分が実際のゲーム内での数字となるということです。
減衰率
減衰率は基本奪取必要時間に反比例します。つまり、基本奪取必要時間が短くなるほど、減衰率も大きくなるということです。延長中はコントロールポイント減衰率は通常の6倍速くなります。mp_capdeteriorate_time のコンソールの変数が基本減衰率を定義しています。
マップ別の必要時間
Badlands (Arena)
|
Granary (Arena)
|
Lumberyard
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Nucleus (Arena)
|
Offblast
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Ravine
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Sawmill (Arena)
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Watchtower
|
Well (Arena)
|
5Gorge
| Control Points 1 and 5
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×1
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| ×2
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| ×3
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| ×4
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| Control Points 2 and 4
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×1
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| ×2
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| ×3
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| ×4
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| Control Point 3
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×1
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| ×2
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| ×3
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| ×4
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|
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Badlands (Control Point)
| Control Points 1 and 5
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×1
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| ×2
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| ×3
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| ×4
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|
| Control Points 2 and 4
|
×1
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| ×2
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| ×3
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| ×4
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| Control Point 3
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×1
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| ×2
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| ×3
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| ×4
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|
|
Coldfront
| Control Points 1 and 5
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×1
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| ×2
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| ×3
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| ×4
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|
| Control Points 2 and 4
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×1
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| ×2
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| ×3
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| ×4
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| Control Point 3
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×1
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| ×2
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| ×3
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| ×4
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Fastlane
| Control Points 1 and 5
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×1
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| ×2
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| ×3
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| ×4
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| Control Points 2 and 4
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×1
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| ×2
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| ×3
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| ×4
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| Control Point 3
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×1
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| ×2
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| ×3
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| ×4
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Freight
| Control Points 1 and 5
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×1
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| ×2
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| ×3
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| ×4
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| Control Points 2 and 4
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×1
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| ×2
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| ×3
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| ×4
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| Control Point 3
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×1
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| ×2
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| ×3
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| ×4
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Foundry
| Control Points 1 and 5
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×1
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| ×2
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| ×3
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| ×4
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| Control Points 2 and 4
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×1
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| ×2
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| ×3
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| ×4
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| Control Point 3
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×1
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| ×2
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| ×3
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| ×4
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Granary (Control Point)
| Control Points 1 and 5
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×1
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| ×2
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| ×3
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| ×4
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| Control Points 2 and 4
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×1
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| ×2
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| ×3
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| ×4
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| Control Point 3
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×1
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| ×2
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| ×3
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| ×4
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Fastlane
| Control Points 1 and 5
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×1
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| ×2
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| ×3
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| ×4
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| Control Points 2 and 4
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×1
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| ×2
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| ×3
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| ×4
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| Control Point 3
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×1
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| ×2
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| ×3
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| ×4
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Process
| Control Points 1 and 5
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×1
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| ×2
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| ×3
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| ×4
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| Control Points 2 and 4
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×1
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| ×2
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| ×3
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| ×4
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| Control Point 3
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×1
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| ×2
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| ×3
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| ×4
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Snakewater
| Control Points 1 and 5
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×1
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| ×2
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| ×3
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| ×4
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| Control Points 2 and 4
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×1
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| ×2
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| ×3
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| ×4
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| Control Point 3
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×1
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| ×2
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| ×3
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| ×4
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Standin
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Well (Control Point)
| Control Points 1 and 5
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×1
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| ×2
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| ×3
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| ×4
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| Control Points 2 and 4
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×1
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| ×2
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| ×3
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| ×4
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| Control Point 3
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×1
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| ×2
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| ×3
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| ×4
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Yukon
| Control Points 1 and 5
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×1
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| ×2
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| ×3
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| ×4
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| Control Points 2 and 4
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×1
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| ×2
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| ×3
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| ×4
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|
| Control Point 3
|
×1
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| ×2
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| ×3
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| ×4
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DeGroot Keep
| Control Point A
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×1
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| ×2
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| ×3
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| ×4
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| Control Point B
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×1
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| ×2
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| ×3
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| ×4
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|
| Control Point C
|
×1
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| ×2
|
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| ×3
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| ×4
|
|
|
Dustbowl (Control Point)
|
Egypt
| Control Point 1-A
|
×1
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| ×2
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| ×3
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| ×4
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| Control Point 1-B
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×1
|
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| ×2
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| ×3
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| ×4
|
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| Control Point 2-A
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×1
|
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| ×2
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| ×3
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| ×4
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| Control Point 2-B
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×1
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| ×2
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| ×3
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| ×4
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| Control Point 3-A
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×1
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| ×2
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| ×3
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| ×4
|
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| Control Point 3-B
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×1
|
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| ×2
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| ×3
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| ×4
|
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Gorge
| Control Point 1
|
×1
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| ×2
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| ×3
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| ×4
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| Control Point 2
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×1
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| ×2
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| ×3
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| ×4
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Gravel Pit
| Control Point A
|
×1
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| ×2
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| ×3
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| ×4
|
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| Control Point B
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×1
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| ×2
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| ×3
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| ×4
|
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| Control Point C
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×1
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| ×2
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| ×3
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| ×4
|
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Junction
| Control Point A
|
×1
|
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| ×2
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| ×3
|
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| ×4
|
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| Control Point B
|
×1
|
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| ×2
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| ×3
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| ×4
|
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| Control Point C
|
×1
|
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| ×2
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| ×3
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| ×4
|
|
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Mann Manor
| Control Point A
|
×1
|
|
| ×2
|
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| ×3
|
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| ×4
|
|
| Control Point B
|
×1
|
|
| ×2
|
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| ×3
|
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| ×4
|
|
| Control Point C
|
×1
|
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| ×2
|
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| ×3
|
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| ×4
|
|
|
Mountain Lab
| Control Point A
|
×1
|
|
| ×2
|
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| ×3
|
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| ×4
|
|
| Control Point B
|
×1
|
|
| ×2
|
|
| ×3
|
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| ×4
|
|
| Control Point C
|
×1
|
|
| ×2
|
|
| ×3
|
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| ×4
|
|
|
Steel
| Control Point A
|
×1
|
|
| ×2
|
|
| ×3
|
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| ×4
|
|
| Control Point B
|
×1
|
|
| ×2
|
|
| ×3
|
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| ×4
|
|
| Control Point C
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| Control Point D
|
×1
|
|
| ×2
|
|
| ×3
|
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| ×4
|
|
| Control Point E
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Badlands (King of the Hill)
| Control Point
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Eyeaduct
| Control Point
|
×1
|
|
| ×2
|
|
| ×3
|
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| ×4
|
|
|
Ghost Fort
| Control Point
|
×1
|
|
| ×2
|
|
| ×3
|
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| ×4
|
|
|
|
|
Harvest
| Control Point
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Harvest Event
| Control Point
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Kong King
| Control Point
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
|
|
Lakeside
| Control Point
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Nucleus (King of the Hill)
| Control Point
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Sawmill (King of the Hill)
| Control Point
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
|
|
Viaduct
| Control Point
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
|
Hydro
| コントロールポイント(最終以外)
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
| 最終コントロールポイント
|
×1
|
|
| ×2
|
|
| ×3
|
|
| ×4
|
|
Dustbowl (Training)