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11 June 2024
19:16 | Dynamite Sapper (diff | hist) . . (+522) . . Randomname90001 (talk | contribs) (Added more information.) |
18:54 | Natascha (5 changes | history) . . (+43) . . [Randomname90001; Mediarch; GrampaSwood (3×)] | ||
18:54 (cur | prev) . . (+1) . . GrampaSwood (talk | contribs) (To add to the previous edit: the videos have the velocity in the top right, and you can see when the Amputator taunt ends I get the slowdown icon, and when I walk close to the Heavy in the Disp clip (losing Disp healing) I also get the icon) | |||
18:52 (cur | prev) . . (+121) . . GrampaSwood (talk | contribs) (As the code source before this edit referenced, it uses TF_COND_HEALTH_BUFFED which is used for continuous healing. Amputator: https://www.youtube.com/watch?v=pcDFac2CAQI Dispenser: https://youtu.be/y6Y7HiSf8Gw) | |||
18:14 (cur | prev) . . (-22) . . Randomname90001 (talk | contribs) (This is an intentional feature, it's explicitly mentioned in a comment in game/shared/tf/tf_weaponbase.cpp at line 4992.) | |||
13:32 (cur | prev) . . (+7) . . GrampaSwood (talk | contribs) (Moved to bugs as it's a bug) | |||
02:12 (cur | prev) . . (+54) . . Mediarch (talk | contribs) (Undo edit by Jestie (Talk) (3719397) https://www.youtube.com/watch?v=-hkWPMP4Tao. Not the greatest video but when they're being healed the slow icon doesn't show. When not being healed the icon does.) (Tag: Undo) |
10 June 2024
22:06 | Natascha (diff | hist) . . (+54) . . Randomname90001 (talk | contribs) (Added tidbit about not working on enemies who are being healed by the Medigun.) |
01:15 | Tough Guy's Toque (2 changes | history) . . (-16) . . [Mediarch (2×)] | ||
01:15 (cur | prev) . . (-35) . . Mediarch (talk | contribs) (Undo edit by ShadowMan44 (Talk) (3702996) Done) (Tag: Undo) | |||
01:08 (cur | prev) . . (+19) . . Mediarch (talk | contribs) (full paint, there's a slight paintdiff on the stripes) |
9 June 2024
20:57 | Facestab Knife (2 changes | history) . . (0) . . [Pivotman319; GrampaSwood] | ||
20:57 (cur | prev) . . (-2) . . GrampaSwood (talk | contribs) (Undo edit by Pivotman319 As said in the previous edit, they quickly tested out the weapon. This likely means they inverted some values on the backstab code, making it work on every knife) (Tag: Undo) | |||
20:54 (cur | prev) . . (+2) . . Pivotman319 (talk | contribs) (per valve video, kunai was the placeholder model) |
16:10 | Buff Banner (diff | hist) . . (+206) . . GrampaSwood (talk | contribs) |