Help talk:Cosmetic Images

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Revision as of 20:22, 20 April 2024 by GrampaSwood (talk | contribs) (Image Policy)
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Image Policy

We've had a few discussions in the IRC regarding class images that are for cosmetics, as you know on the page there are quite a few examples of what not to do when making said images, though in the IRC there's been discussion regarding the 2 new image examples added, that being the Over 1000 pixels and the non-stock weapons/taunt props being used, despite these being on the page there is no actual official rule regarding these recommendations. This is why I am making this discussion to see if these image rules should be relaxed or not.
CheddarTalk 19:22, 20 April 2024 (UTC)

I believe that the 1000 pixels thing should not be a hard rule, simply a guideline you should try and keep your images around 1000 pixels at max. If an image is good but it's 1050 pixels wide then it's not much harm, it should just be a case-by-case basis.
For non-stock weapons and taunt props: I believe that certain taunt props can be okay (e.g. the Headcase or the Rancho Relaxo), however I do think that they should only be included if they fit the theme of the cosmetic or have some other connection (e.g. Connoisseur's Cap with the Headcase would fit perfectly, or the Allbrero/Seeing Double/Six Pack Abs with the Oblooterated due to the connection in Love & War). As for non-stock weapons, no reason to not allow them. There should not be a restriction on the weapons used.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:37, 20 April 2024 (UTC)
1000 pixels - I think this rule is fine and I don't really have a problem with it. When the images are really wide like that they don't look good as thumbnails and it's not hard to stay within that limit. 1000 pixels wide is very generous. The only time I've struggled with 1000 pixels is when I was re-doing the Deep Cover Operator picture and that's only because it has two classes. Even if you make a great image that's slightly over 1000 you could always scale the image down so I don't see the rule as a big deal.
Taunt Props - I think they should generally be avoided but with some flexibility. I pretty much agree with what Swood said. There are some taunt props that could improve the image and having them as an option to enhance the picture should be an option but should only really be used if they fit the picture.
Non-Stock Weapons - I think they should generally be avoided but with some flexibility. It sorta depends on the image. Sometimes a non-stock weapon fits the image and could improve it. For example the Larkin Robin with the Huntsman makes sense and could result in a better image. Something like this image looks great in my opinion and the Eyelander goes well with the design of the medal. But on the other hand, if the Seasonal Employee image had the scout holding the Back Scatter that's just sort of random and doesn't improve the picture and stuff like that should be avoided especially when that scout could have the Candy Cane instead and actually enhance the image. Like with taunt props I think non-stock weapons should be avoided unless they are somehow related/connected to the cosmetic.
Mediarch User Mediarch PFP.pngTalkMy Edits 20:16, 20 April 2024 (UTC)
Cosmetic images should never be used as thumbnails, so that's not really relevant.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:22, 20 April 2024 (UTC)