January 14, 2008 Patch
Revision as of 19:22, 7 October 2025 by GrampaSwood (talk | contribs) (Similar wording to functions being opened up to VScript to match Valve wording)
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Source: Team Fortress 2 Update Released
Patch notes
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Team Fortress 2
- Added new option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
- Added new option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
- Added "
nextlevel
" server cvar. If set to a valid map name, server will change to that map during the next changelevel - Fixed
PerfUI
being used as a type of wall-hack on servers withoutsv_cheats
set to1
- Reduced Granary spawn advantage for capping the middle point
- Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
- Fixed obscure crash related to resolution changing
Undocumented changes
- SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option.
- Exposed the "
tf_testvcd
" and "tf_testrr
" commands for playing scenes on characters.