Talk:Concheror
Contents
Change name to "The Concheror"
It's what it's labeled as in the catalog. Shawnachu 00:33, 11 March 2011 (UTC)
- We drop the 'the' prefix from all items for article names. —Moussekateer·talk 00:34, 11 March 2011 (UTC
Oh. Never mind then. Shawnachu 00:35, 11 March 2011 (UTC)
How I figured out it was 20% of the damage dealt for health restoring.
Here's how I tested this. I replaced the Equalizer's attribute with a damage bonus that makes it do 200 damage. I start up my testing place (Damage Spread & Criticals disabled). I filled up the Concheror (by having the bots attack me), then I activate it. I use the hurtme console command so that I would have 25 health. I hit a bot with the Equalizer, deal 200 damage, and it gave me 40 health.
(200 Damage & 40 Health) / 2 = (100 Percent out of 20 Percent) Just letting you people know. =3 AbeX300 03:57, 11 March 2011 (UTC)
What charges this banner?
Is it taking or dealing damage? I think we should make that clear in the article. Guybrush20X6 09:36, 11 March 2011 (UTC)
- This weapons charges the same way the Buff Banner does: dealing damage, as shown in various videos demonstrating the new weapons. 'Stache 11:59, 11 March 2011 (UTC)
- I am not so sure about that, after playing a few matches with it yesterday. I was dealing some heavy damage with my rocket launcher but I believe it only went up by a finite amount. It definitely went up when I got damaged though. Perhaps it's a mixture of both? I'll test in a bit. Fendermcbender 16:14, 11 March 2011 (UTC)
- Both taking and dealing damage charges the rage. Benvil 16:36, 11 March 2011 (UTC)
- After a bunch of tests, it seems that strictly through dealing damage, it takes 1133 to charge it. Through taking damage, 333. I believe, however though, that these numbers are supposed to be double the buff banner and battalion's backup charges, 1200 and 350 respectively. Although this is probably the intention, I have been able to charge the banner to full below these values, as reflected by the previously stated numbers. kenny 02:10, 12 March 2011 (UTC)
- Added, thanks. Fendermcbender 17:13, 12 March 2011 (UTC)
- After a bunch of tests, it seems that strictly through dealing damage, it takes 1133 to charge it. Through taking damage, 333. I believe, however though, that these numbers are supposed to be double the buff banner and battalion's backup charges, 1200 and 350 respectively. Although this is probably the intention, I have been able to charge the banner to full below these values, as reflected by the previously stated numbers. kenny 02:10, 12 March 2011 (UTC)
- Both taking and dealing damage charges the rage. Benvil 16:36, 11 March 2011 (UTC)
- I am not so sure about that, after playing a few matches with it yesterday. I was dealing some heavy damage with my rocket launcher but I believe it only went up by a finite amount. It definitely went up when I got damaged though. Perhaps it's a mixture of both? I'll test in a bit. Fendermcbender 16:14, 11 March 2011 (UTC)
The horn sound
Uploaded as just needs to be put into the page somehow. - Devozade 22:05, 11 March 2011 (UTC)
Color Change due to Teams
I'm new to this wiki and I just want to make sure it's worth noting that the colors change for each team before it gets removed and I look like an idiot. So, is it? — The preceding unsigned comment was added by Koalster (talk) • (contribs) 00:23, 5 October 2011
- It's not really notable, the images on the right of a page show variants for both teams if there are any. » Cooper Kid (blether) • (contreebs) 16:36, 4 October 2011 (PDT)