Team Fortress Wiki:3D Models/Classes
Progress
Class | Initial rotation Initial translation |
Rotation offset (if required) | Horizontal offset (if required) | Vertical offset (if required) | Recompiled model link (if required) | Stitched image link | Notes |
---|---|---|---|---|---|---|---|
Engineer
|
(0.000000, 0.000000, 0.000000) (178.211273, 0.000000, 38.894253) |
RED · BLU | Uses 'SelectionMenu_Anim01' animation pose at frame 150 | ||||
Heavy
|
(0.000000, 0.000000, 0.000000) (218.097900, 0.000000, 43.679760) |
29 | RED · BLU | Uses 'selectionMenu_Idle' animation pose with 'upperAngry2' flex set to 1 | |||
Medic
|
(0.000000, 0.000000, 0.000000) (178.678879, 0.000000, 40.640923) |
RED · BLU | Uses 'taunt09' animation pose at frame 100 | ||||
Pyro
|
(0.000000, 0.000000, 0.000000) (245.341858, 0.000000, 50.526932) |
RED · BLU | Uses 'selectionMenu_Anim01' animation pose | ||||
Scout
|
(0.000000, 0.000000, 0.000000) (212.943314, 0.000000, 42.586338) |
16 | RED · BLU | Uses 'selectionMenu_Anim01' animation pose | |||
Sniper
|
(0.000000, 0.000000, 0.000000) (232.197296, 0.000000, 42.706921) |
RED · BLU | Uses 'SelectionMenu_Anim01' animation pose | ||||
Soldier
|
(0.000000, 0.000000, 0.000000) (224.174896, 0.000000, 46.609577) |
RED · BLU | Uses 'marketing_pose_004' animation pose |