Difference between revisions of "April 30, 2010 Patch"

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m (Missed poor ol' PropHunt)
(Fixed an overlink)
Line 6: Line 6:
 
**Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model.
 
**Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model.
 
*Fixed the [[Engineer]] being able to build more than 1 of each type of building.
 
*Fixed the [[Engineer]] being able to build more than 1 of each type of building.
*Fixed old [[Engineer]] build keybinds not working with the new system.
+
*Fixed old Engineer build keybinds not working with the new system.
 
*Fixed a client crash on shutdown.
 
*Fixed a client crash on shutdown.
 
*Fixed the [[Gunboats]] not properly applying the damage reduction when Spectators are nearby.
 
*Fixed the [[Gunboats]] not properly applying the damage reduction when Spectators are nearby.

Revision as of 22:31, 5 December 2010

Patch notes

Team Fortress 2

  • Added further PropHunt mode support.
    • Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default).
    • Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model.
  • Fixed the Engineer being able to build more than 1 of each type of building.
  • Fixed old Engineer build keybinds not working with the new system.
  • Fixed a client crash on shutdown.
  • Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby.
  • Fixed post-processing bug which could cause tone mapping to become stuck at highest setting.