Difference between revisions of "April 30, 2010 Patch"
m (Missed poor ol' PropHunt) |
(Fixed an overlink) |
||
Line 6: | Line 6: | ||
**Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model. | **Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model. | ||
*Fixed the [[Engineer]] being able to build more than 1 of each type of building. | *Fixed the [[Engineer]] being able to build more than 1 of each type of building. | ||
− | *Fixed old | + | *Fixed old Engineer build keybinds not working with the new system. |
*Fixed a client crash on shutdown. | *Fixed a client crash on shutdown. | ||
*Fixed the [[Gunboats]] not properly applying the damage reduction when Spectators are nearby. | *Fixed the [[Gunboats]] not properly applying the damage reduction when Spectators are nearby. |
Revision as of 22:31, 5 December 2010
|
Patch notes
Team Fortress 2
- Added further PropHunt mode support.
- Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default).
- Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model.
- Fixed the Engineer being able to build more than 1 of each type of building.
- Fixed old Engineer build keybinds not working with the new system.
- Fixed a client crash on shutdown.
- Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby.
- Fixed post-processing bug which could cause tone mapping to become stuck at highest setting.
Languages: | English · Deutsch · español · français · italiano · 日本語 · 한국어 · polski · português do Brasil · русский · 中文(繁體) |