Difference between revisions of "Audio cues"

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(Just a WIP milestone, still working on it.)
 
m (WIP version 2 so I don't lose progress)
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'''Audio Cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[Duelling]] and [[Trading]]. Most audio cues will be accompanied by a small notification window that pops up in the player's [[HUD]] or a visual effect of some sort.
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'''Audio Cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[Duelling]] and [[Trading]]. Most audio cues will be accompanied by a small [[Notification|notification]] window that pops up in the player's [[HUD]] or a visual effect of some sort.
  
 
== [[Coaching]] ==
 
== [[Coaching]] ==
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*[[Media:Duel challenge rejected with restriction.wav|Class restricted duel challenge has been declined.]]<sup>‡</sup>
 
*[[Media:Duel challenge rejected with restriction.wav|Class restricted duel challenge has been declined.]]<sup>‡</sup>
 
*[[Media:Duel event.wav|Duel challenge score has been updated.]]
 
*[[Media:Duel event.wav|Duel challenge score has been updated.]]
*[[Media:Duel score behind.wav|Duel challenge score has been updated where you are behind.]]
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*[[Media:Duel score behind.wav|Duel challenge score has been updated, where you are behind.]]
 
<sup>‡</sup>Accompanied by a [[Responses#Class responses|class response]].
 
<sup>‡</sup>Accompanied by a [[Responses#Class responses|class response]].
  
 
== General Cues ==
 
== General Cues ==
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This plays for any general [[Notification|notification]] without a specific sound effect.
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*[[Media:Notification_alert.wav|You have a new notification.]]
  
 
== Trading Cues ==
 
== Trading Cues ==
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== Special Event ==
 
== Special Event ==
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These cues were active during the [[Scream Fortress]] update.
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*[[Media:halloween_boss_summoned_fx.wav|Halloween Boss has spawned]]<sup>‡</sup>
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*[[Media:halloween_boss_chosen_it.wav|You have been tagged as 'it'.]]
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*[[Media:halloween_boss_tagged_other_it.wav|Another player has been tagged as 'it'.]]
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*[[Media:halloween_boss_defeated_fx.wav|Halloween Boss has been defeated.]]<sup>‡</sup>
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*[[Media:halloween_loot_spawn.wav|The hidden gift has spawned.]]<sup>‡</sup>
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*[[Media:halloween_loot_found.wav|The hidden gift has been found.]]<sup>‡</sup>
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<sup>‡</sup>Accompanied by a [[Notification]] Popup.
  
 
[[Category:Audio_cues]]
 
[[Category:Audio_cues]]

Revision as of 13:04, 16 April 2011

Audio Cues, similar to class responses, are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general dominations and revenge to Duelling and Trading. Most audio cues will be accompanied by a small notification window that pops up in the player's HUD or a visual effect of some sort.

Coaching

These are accompanied by a HUD box with an arrow that points to the specified area, object or player.

Domination / Revenge

These sound effects are accompanied by a special line in the kill feed and a class response.

Duelling Cues

These sound effects are part of a Duelling Notification.

Accompanied by a class response.

General Cues

This plays for any general notification without a specific sound effect.

Trading Cues

Special Event

These cues were active during the Scream Fortress update.

Accompanied by a Notification Popup.