Difference between revisions of "Audio cues"

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m (Filtered Audio Cues: Built-in filters (Review RC#461259))
m (Special Event)
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*[[Media:halloween_loot_spawn.wav|The hidden gift has spawned.]]<sup>‡</sup>
 
*[[Media:halloween_loot_spawn.wav|The hidden gift has spawned.]]<sup>‡</sup>
 
*[[Media:halloween_loot_found.wav|The hidden gift has been found.]]<sup>‡</sup>
 
*[[Media:halloween_loot_found.wav|The hidden gift has been found.]]<sup>‡</sup>
<sup>‡</sup>Accompanied by a [[alert]] Popup.
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<sup>‡</sup>Accompanied by a [[Alerts|alert]] Popup.
  
 
[[Category:Audio_Cues]]
 
[[Category:Audio_Cues]]

Revision as of 15:35, 16 April 2011

Coaching

Audio Cues, similar to class responses, are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general dominations and revenge to Duelling and Trading. Most audio cues will be accompanied by a small alert window that pops up in the player's HUD or a visual effect of some sort.

Coaching

Main article: Coaching

These are accompanied by a HUD box with an arrow that points to the specified area, object or player.

Domination / Revenge

Main article: Domination

These sound effects are accompanied by a special line in the kill feed and a class response.

Duelling Cues

Main article: Dueling Mini-Game

These sound effects are part of a Duelling alerts.

Accompanied by a class response.

General Cues

Trading Cues

Special Event

These cues were active during the Scream Fortress update.

Accompanied by a alert Popup.