Difference between revisions of "August 21, 2009 Patch"

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{{Patch layout
 
{{Patch layout
| notes =  
+
| before      = {{Patch name|8|17|2009}}
===Orange Box Engine===
+
| day          = 21
 +
| month        = august
 +
| year        = 2009
 +
| after        = {{Patch name|8|31|2009}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/2759/
 +
| notes       = ===Orange Box Engine===
 
* Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
 
* Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
 
* Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
 
* Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
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* Fixed a server crash related to unbounded settings on some convars
 
* Fixed a server crash related to unbounded settings on some convars
  
===Team Fortress 2===
+
=== Team Fortress 2 ===
 
* Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
 
* Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
 
** The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
 
** The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
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** Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
 
** Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
 
** Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
 
** Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
 
| source = http://store.steampowered.com/news/2759/
 
| source-title = Team Fortress 2 Update Released
 
 
|before= [[August 17, 2009 Patch]]
 
 
|after= [[August 31, 2009 Patch]]
 
 
}}
 
}}

Latest revision as of 21:30, 7 June 2012

Patch notes

Orange Box Engine

  • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
  • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
  • Fixed a server crash caused by spoofing a client disconnect message
  • Fixed a server crash caused by sending malformed reliable subchannel data
  • Fixed a server crash related to unbounded settings on some convars

Team Fortress 2

  • Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
    • The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
    • The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
  • Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
    • Added "motdfile_text" convar to servers, which allows them to specify a text file that is shown instead of the HTML MOTD to clients who've turned on this option
  • Fixed radius damage not tracing out of enemies when the explosion occurs within them
    • Fixes rockets & grenades doing no splash damage when fired point blank into enemies
  • Added missing snowpuff particles for DX8 players (honest)
  • Restored LOD for the Demoman player model
  • Fixed being able to alt-fire with the fists while stunned as a Heavy
  • Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
  • Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
  • Fixed sv_pure not reloading the map's custom particle file
    • Custom particle effects contained within maps must now be placed in the \particles directory
  • Fixed another case where items weren't being validated properly in class loadout slots
  • Community requests
    • Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
    • Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
    • Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
    • Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
    • Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin