Difference between revisions of "February 14, 2011 Patch"
Moussekateer (talk | contribs) (About time Valve) |
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===Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)=== | ===Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)=== | ||
− | * | + | * Improved the version mismatch error message received when connecting to a [[server]] with a different version than your client. |
===Team Fortress 2=== | ===Team Fortress 2=== | ||
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* Fixed the [[Stickybomb Launcher]] viewmodel sleeves using the wrong team colors for team [[BLU|Blue]]. | * Fixed the [[Stickybomb Launcher]] viewmodel sleeves using the wrong team colors for team [[BLU|Blue]]. | ||
* Fixed players getting [[Item sets|set bonuses]] applied on tournament servers when the server is restricting the player's weapons using the item_whitelist. | * Fixed players getting [[Item sets|set bonuses]] applied on tournament servers when the server is restricting the player's weapons using the item_whitelist. | ||
− | * Updated [[Thunder Mountain| | + | * Updated [[Thunder Mountain|PL_Thundermountain]] |
− | ** Updated the final stage to have the train begin receding after 15 seconds | + | ** Updated the final stage to have the train begin receding after 25 seconds (15 seconds on the final stretch). |
− | |||
===Undocumented Changes=== | ===Undocumented Changes=== | ||
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* Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed [[Shotgun]] or [[Pistol]] equipped with the [[Gunslinger]]. | * Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed [[Shotgun]] or [[Pistol]] equipped with the [[Gunslinger]]. | ||
* Melee weapons no longer count as bullet weapons when accounting for damage vulnerabilities. | * Melee weapons no longer count as bullet weapons when accounting for damage vulnerabilities. | ||
+ | * Updated [[Thunder Mountain|PL_Thundermountain]] | ||
+ | ** Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed. | ||
}} | }} |
Revision as of 22:43, 15 February 2011
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Contents
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Improved the version mismatch error message received when connecting to a server with a different version than your client.
Team Fortress 2
- Made Bill's Hat always tradable.
- Fixed a client crash caused by malformed custom client spray.
- Added a Red team skin to the Fists of Steel.
- Fixed melee attacks not destroying remote detonation pipes.
- Added the Rimmed Raincatcher to the list of Unusual hats.
- Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team Blue.
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
- Updated PL_Thundermountain
- Updated the final stage to have the train begin receding after 25 seconds (15 seconds on the final stretch).
Undocumented Changes
- Nametagged Shotguns now properly use
c_model
technology. - Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
- Melee weapons no longer count as bullet weapons when accounting for damage vulnerabilities.
- Updated PL_Thundermountain
- Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed.