Difference between revisions of "Hit Sound"
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[[Image:Hitsound.png|right|425px|Scout, demonstrating his hit sound.]] | [[Image:Hitsound.png|right|425px|Scout, demonstrating his hit sound.]] | ||
− | A '''Hit Sound''' is a sound clip that plays when dealing damage to another player. | + | A '''Hit Sound''' is a sound clip that plays when dealing damage to another player. In addition, a higher-pitched sound is played along with the player's hitsound when a [[Critical Hit]] is performed. |
Hit Sounds can be activated and customized through the [[Multiplayer options#Advanced multiplayer options|Advanced Options]] menu. | Hit Sounds can be activated and customized through the [[Multiplayer options#Advanced multiplayer options|Advanced Options]] menu. |
Revision as of 22:15, 1 March 2016
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A Hit Sound is a sound clip that plays when dealing damage to another player. In addition, a higher-pitched sound is played along with the player's hitsound when a Critical Hit is performed.
Hit Sounds can be activated and customized through the Advanced Options menu.
Custom Hit Sounds
Custom Hit Sounds can be installed by placing a sound file in tf/sounds/ui folder The custom Hit Sound must be in .wav format in order for it to work properly. You can create your own Hit Sounds by converting a sound to .wav format. Custom Hit Sounds can also be downloaded from various internet sites.
Uninstalling a custom Hit Sound can be done by deleting the .wav file from the tf/sounds/ui folder. The default Hit Sound will be automatically enabled after deleting the .wav Hit Sound file.
List of Hit sounds
Note: This list is for official hit sounds only. Do not add your own custom hit sounds.
Default |
Electro |
Notes |
Percussion |
Retro |
Space |
Beepo |
Vortex |
Squasher |
Hit sound commands
There are extra console commands that can be used to further customize hit sounds.
Command | Description |
---|---|
tf_dingaling_pitchmaxdmg | Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
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tf_dingaling_pitchmindmg | Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.
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tf_dingaling_volume | Desired volume of the hit sound.
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tf_dingalingaling | If set to 1, will play a sound every time you injure another player.
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tf_dingalingaling_repeat_delay | Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt.
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Update history
- Added hit sounds
- Custom hitsounds must now be specified by replacing the 'tf/sound/ui/hitsound.wav' file.
- Custom hitsounds can now be used under sv_pure 1/2.
July 2, 2015 Patch (Gun Mettle Update)
- Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy
- Added new hit-sound options for players to choose from in the Adv. Options menu
- Fixed a regression with weapon hit sounds
- Hit sounds no longer clip each other
- Min and max pitch values reverted to what they were prior to the October 1st update
- Note: the Advanced Options default slider position is 100, which is normal (0) pitch
- Added combat text and hit sounds for damage done to buildings.
- Added a "Last Hit" sound option to Hit Sounds.
- Triggered when one of your attacks causes the death of a player or building.
- Can be toggled in the Adv. Options menu.
Trivia
- The note hit sound uses similar sound clips to those used when mousing over classes on the class selection screen.