Difference between revisions of "July 1, 2008 Patch"

From Team Fortress Wiki
Jump to: navigation, search
m (Auto: templateParamFilter, patchLayoutFilter (Requested on User:WindBOT/PageRequestsForce))
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Patch layout
 
{{Patch layout
| notes =
+
| before      = {{Patch name|6|23|2008}}
=== Changes ===
+
| day          = 1
 +
| month        = july
 +
| year        = 2008
 +
| after        = {{Patch name|7|3|2008}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/1668/
 +
| notes       = ===Team Fortress 2===
 
*Added back some damage falloff to the [[Pyro]]'s [[flamethrower]]. Not nearly as extreme as it was before the Pyro class pack
 
*Added back some damage falloff to the [[Pyro]]'s [[flamethrower]]. Not nearly as extreme as it was before the Pyro class pack
 
*Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
 
*Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
 
*Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
 
*Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
 
=== Bug fixes ===
 
 
*Fixed [[Backburner]]'s flame [[critical hits]] not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
 
*Fixed [[Backburner]]'s flame [[critical hits]] not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
 
*Fixed bug that caused [[Demoman]] to take a small amount of extra damage from their own grenades and fly farther using them
 
*Fixed bug that caused [[Demoman]] to take a small amount of extra damage from their own grenades and fly farther using them
 
*Fixed [[Spy]] getting stuck in players after removing his disguise
 
*Fixed [[Spy]] getting stuck in players after removing his disguise
*Fixed Spy stabbing and being able to go invisible instantly
+
*Fixed Spy [[Backstab|stabbing]] and being able to go invisible instantly
*Fixed Spy disguised as enemy [[Medic]] being able to spam voice commands
+
*Fixed Spy [[Disguise|disguised]] as enemy [[Medic]] being able to spam voice commands
 
*Fixed buffed health not decaying properly after being healed by a [[Dispenser]]
 
*Fixed buffed health not decaying properly after being healed by a [[Dispenser]]
 
*Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
 
*Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
 
| source = http://store.steampowered.com/news/1668/
 
 
| before =  [[June 23, 2008 Patch]]
 
| after =  [[July 3, 2008 Patch]]
 
 
}}
 
}}

Latest revision as of 06:27, 3 April 2012

Patch notes

Team Fortress 2

  • Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
  • Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
  • Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
  • Fixed Backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
  • Fixed bug that caused Demoman to take a small amount of extra damage from their own grenades and fly farther using them
  • Fixed Spy getting stuck in players after removing his disguise
  • Fixed Spy stabbing and being able to go invisible instantly
  • Fixed Spy disguised as enemy Medic being able to spam voice commands
  • Fixed buffed health not decaying properly after being healed by a Dispenser
  • Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location