Difference between revisions of "July 1, 2008 Patch"
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{{Patch layout | {{Patch layout | ||
− | | notes = | + | | before = {{Patch name|6|23|2008}} |
− | === | + | | day = 1 |
+ | | month = july | ||
+ | | year = 2008 | ||
+ | | after = {{Patch name|7|3|2008}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/1668/ | ||
+ | | notes = ===Team Fortress 2=== | ||
*Added back some damage falloff to the [[Pyro]]'s [[flamethrower]]. Not nearly as extreme as it was before the Pyro class pack | *Added back some damage falloff to the [[Pyro]]'s [[flamethrower]]. Not nearly as extreme as it was before the Pyro class pack | ||
*Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc. | *Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc. | ||
*Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed) | *Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed) | ||
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*Fixed [[Backburner]]'s flame [[critical hits]] not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed | *Fixed [[Backburner]]'s flame [[critical hits]] not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed | ||
*Fixed bug that caused [[Demoman]] to take a small amount of extra damage from their own grenades and fly farther using them | *Fixed bug that caused [[Demoman]] to take a small amount of extra damage from their own grenades and fly farther using them | ||
*Fixed [[Spy]] getting stuck in players after removing his disguise | *Fixed [[Spy]] getting stuck in players after removing his disguise | ||
− | *Fixed Spy stabbing and being able to go invisible instantly | + | *Fixed Spy [[Backstab|stabbing]] and being able to go invisible instantly |
− | *Fixed Spy disguised as enemy [[Medic]] being able to spam voice commands | + | *Fixed Spy [[Disguise|disguised]] as enemy [[Medic]] being able to spam voice commands |
*Fixed buffed health not decaying properly after being healed by a [[Dispenser]] | *Fixed buffed health not decaying properly after being healed by a [[Dispenser]] | ||
*Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location | *Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location | ||
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}} | }} |
Latest revision as of 06:27, 3 April 2012
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
- Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
- Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
- Fixed Backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
- Fixed bug that caused Demoman to take a small amount of extra damage from their own grenades and fly farther using them
- Fixed Spy getting stuck in players after removing his disguise
- Fixed Spy stabbing and being able to go invisible instantly
- Fixed Spy disguised as enemy Medic being able to spam voice commands
- Fixed buffed health not decaying properly after being healed by a Dispenser
- Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location