July 1, 2008 Patch

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Patch notes

Team Fortress 2

  • Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
  • Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
  • Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
  • Fixed Backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
  • Fixed bug that caused Demoman to take a small amount of extra damage from their own grenades and fly farther using them
  • Fixed Spy getting stuck in players after removing his disguise
  • Fixed Spy stabbing and being able to go invisible instantly
  • Fixed Spy disguised as enemy Medic being able to spam voice commands
  • Fixed buffed health not decaying properly after being healed by a Dispenser
  • Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location