Difference between revisions of "June 25, 2009 Patch"

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{{Patch layout
 
{{Patch layout
| notes =
+
| before      = {{Patch name|6|23|2009}}
 
+
| day          = 25
===Linux Dedicated Server===
+
| month        = june
* Improved connection logic to help servers that aren't automatically reconnecting to [[Steam]], and added extra logging to track it
+
| year        = 2009
* Added extra data gathering to help us understand and improve Linux performance
+
| after        = {{Patch name|7|14|2009}}
 
+
| source-title = Team Fortress 2 Update Released
===Team Fortress 2===
+
| source      = http://store.steampowered.com/news/2621/
 +
| notes        = ===Team Fortress 2===
 +
* [[Linux Dedicated Server]]
 +
** Improved connection logic to help servers that aren't automatically reconnecting to [[Steam]], and added extra logging to track it
 +
** Added extra data gathering to help us understand and improve Linux performance
 
* Changed <tt>cl_flipviewmodels</tt> so it can no longer be set while connected to a server
 
* Changed <tt>cl_flipviewmodels</tt> so it can no longer be set while connected to a server
* Reverted [[Force-A-Nature]] and [[airblast]] knockback on disguised [[Spies]], so that they can once again be knocked back
+
* Reverted [[Force-A-Nature]] and [[airblast]] knockback on [[disguise]]d [[Spies]], so that they can once again be knocked back
* Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
+
* Fixed problem with [[Loadout]] Menu "Back" button not preserving the currently equipped weapon
 
* Fixed a case where an observer could set the observed player's view models
 
* Fixed a case where an observer could set the observed player's view models
* Fixed the [[Heavy]]'s punches not matching mouse button presses when the view models are flipped
+
* Fixed the [[Heavy]]'s [[fists|punches]] not matching mouse button presses when the view models are flipped
* Fixed [[Bonk! Atomic Punch|Bonk!]] [[ammo]] count [[exploit]] after using a regeneration locker
+
* Fixed [[Bonk! Atomic Punch|Bonk!]] [[ammo]] count [[exploit]] after using a [[regeneration locker]]
 
* Fixed [[Dead Ringer]] damage reduction [[exploit]] involving [[Spy]] [[taunting]]
 
* Fixed [[Dead Ringer]] damage reduction [[exploit]] involving [[Spy]] [[taunting]]
 
| source = http://store.steampowered.com/news/2621/
 
 
| before =  [[June 23, 2009 Patch]]
 
| after =  [[July 14, 2009 Patch]]
 
 
}}
 
}}

Latest revision as of 07:22, 3 April 2012

Patch notes

Team Fortress 2

  • Linux Dedicated Server
    • Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it
    • Added extra data gathering to help us understand and improve Linux performance
  • Changed cl_flipviewmodels so it can no longer be set while connected to a server
  • Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
  • Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
  • Fixed a case where an observer could set the observed player's view models
  • Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
  • Fixed Bonk! ammo count exploit after using a regeneration locker
  • Fixed Dead Ringer damage reduction exploit involving Spy taunting