Difference between revisions of "Self-illumination"

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==See also==
 
==See also==
 
* [http://developer.valvesoftware.com/wiki/$selfillum $selfillum], a technical explanation via the Valve Developer Community
 
* [http://developer.valvesoftware.com/wiki/$selfillum $selfillum], a technical explanation via the Valve Developer Community
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[[Category:Glossary]]

Revision as of 16:01, 23 February 2011

Self-illumination is a feature of the Source Engine that causes certain textures to appear to glow when in areas with little light. This effect is used to add to the appearance of certain items in Team Fortress 2.

Objects that glow in the dark

The Cheater's Lament self-illumination.
Class Object Location of glow
Leaderboard class scout.png
Scout
Sun-on-a-Stick The orange portions.
Leaderboard class pyro.png
Pyro
Sharpened Volcano Fragment The orange portions.
Leaderboard class engineer.png
Engineer
Mining Light The lightbulb.
Industrial Festivizer The fairy lights.
All classes A Rather Festive Tree The lights and the star.
Cheater's Lament The halo.
Horseless Headless Horsemann's Head The inside areas.
Earbuds The entire object.

Trivia

  • The Earbuds are entirely self-illuminated in order to reference Apple's iPod commercials, specifically those in which white Earbuds are worn by black silhouettes.

See also

  • $selfillum, a technical explanation via the Valve Developer Community