User contributions
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- 01:07, 8 August 2013 (diff | hist) . . (+18) . . m Cheats (Found cond 66)
- 08:32, 13 July 2013 (diff | hist) . . (+156) . . Template:List of projectiles (Moved Crossbow to Syringe section)
- 08:14, 13 July 2013 (diff | hist) . . (+605) . . Cheats (New conds from the July 10, 2013 Patch)
- 01:58, 5 June 2013 (diff | hist) . . (+1) . . Talk:VS Saxton Hale Mode (custom game mode) (→New Hale? Captain Kinky)
- 01:57, 5 June 2013 (diff | hist) . . (+421) . . Talk:VS Saxton Hale Mode (custom game mode) (→New Hale? Captain Kinky)
- 22:11, 7 May 2013 (diff | hist) . . (+19) . . VS Saxton Hale Mode (custom game mode) (Reworded this.)
- 11:26, 22 April 2013 (diff | hist) . . (-20) . . Ghost Fort (Went and checked this, definitely prevents all fall damage)
- 20:52, 17 April 2013 (diff | hist) . . (+101) . . Public Accessor (Added external link, made wording the same as on Conspiracy Cap)
- 20:50, 17 April 2013 (diff | hist) . . (+296) . . Conspiracy Cap (Added method of acquisition, somebody please doublecheck the grammar on this)
- 20:20, 17 April 2013 (diff | hist) . . (+195) . . Public Accessor (Method of acquisition)
- 06:22, 28 March 2013 (diff | hist) . . (-14) . . Metal (Just went and tested this. Minimum is 5, and it will go up by however much metal the Engineer had, or the max metal of the person picking up the weapon.)
- 00:14, 28 March 2013 (diff | hist) . . (+51) . . VS Saxton Hale Mode (custom game mode) (→Balancing specifics)
- 10:05, 11 March 2013 (diff | hist) . . (-89) . . m Cheats (I *believe* this goes for any Ubercharge with the Crossbow and Rescue Ranger. Occasionally, the bolt will hit the player themselves and since they're ubered, just break apart instead of traveling on.)
- 08:53, 14 February 2013 (diff | hist) . . (+8) . . m User:FlaminSarge
- 04:42, 14 February 2013 (diff | hist) . . (0) . . m VS Saxton Hale Mode (custom game mode) (→Balancing specifics: Save page =/= Show preview)
- 04:41, 14 February 2013 (diff | hist) . . (+59) . . VS Saxton Hale Mode (custom game mode)
- 04:39, 14 February 2013 (diff | hist) . . (+237) . . The Hidden (Tweaks, updates.)
- 04:31, 14 February 2013 (diff | hist) . . (+4) . . m Randomizer (→External links)
- 04:31, 14 February 2013 (diff | hist) . . (+101) . . The Hidden (→External links)
- 05:05, 7 February 2013 (diff | hist) . . (+146) . . Rainblower (I tried to confirm the previous state, but could not. This was the only behavior observed.)
- 22:36, 20 January 2013 (diff | hist) . . (-124) . . January 16, 2013 Patch (Just went and tried to confirm this, it is not true. Most likely a server plugin did it.)
- 20:34, 14 January 2013 (diff | hist) . . (+47) . . m Advanced Weaponiser (→Weapons of the Month: Wording/capitalization tweaks)
- 20:12, 14 January 2013 (diff | hist) . . (-2) . . m Advanced Weaponiser (→Weapons of the Month: I think it's "Scout"...)
- 20:00, 14 January 2013 (diff | hist) . . (-622) . . Randomizer (Certain bugs were fixed)
- 22:43, 1 January 2013 (diff | hist) . . (-11) . . Projectiles (I triple-checked this one, it doesn't matter how long the fuse is 'cooked', it's always 1811-1182)
- 22:28, 1 January 2013 (diff | hist) . . (0) . . m Projectiles (I went and measured this)
- 09:56, 22 December 2012 (diff | hist) . . (-28) . . VS Saxton Hale Mode (custom game mode) (Fixing the formula to represent the actual formula used. Somebody, please change the table's values.)
- 09:53, 22 December 2012 (diff | hist) . . (+459) . . Talk:VS Saxton Hale Mode (custom game mode)
- 09:42, 22 December 2012 (diff | hist) . . (+355) . . Talk:Vaccinator (→Medic's quote: new section)
- 09:38, 22 December 2012 (diff | hist) . . (+317) . . Talk:Vaccinator (→Bugs with regards to other items: new section)
- 09:36, 22 December 2012 (diff | hist) . . (0) . . m Vaccinator (Consistency with previous edit)
- 09:35, 22 December 2012 (diff | hist) . . (+29) . . m Vaccinator (→Bugs)
- 09:33, 22 December 2012 (diff | hist) . . (+912) . . Cheats (New conditions)
- 02:31, 7 December 2012 (diff | hist) . . (-103) . . Randomizer (Rewording and removing cumbersome parenthetical statement)
- 05:07, 5 December 2012 (diff | hist) . . (+142) . . Talk:Projectiles (→CM5K projectiles move slower?)
- 05:07, 5 December 2012 (diff | hist) . . (0) . . m Projectiles (Looks like this was accidentally reverted a long time ago)
- 05:04, 5 December 2012 (diff | hist) . . (-209) . . VS Saxton Hale Mode (custom game mode) (These aren't clear or specific enough to warrant being here. Undo edit by FinalStealth (Talk) (1215601))
- 05:02, 5 December 2012 (diff | hist) . . (+25) . . Talk:Projectiles (→CM5K projectiles move slower?)
- 05:01, 5 December 2012 (diff | hist) . . (+151) . . Talk:Projectiles (→CM5K projectiles move slower?)
- 00:06, 3 November 2012 (diff | hist) . . (+7) . . m November 2, 2012 Patch (*Fairly* certain groupped isn't a word)
- 00:03, 3 November 2012 (diff | hist) . . (+208) . . User talk:Alloid (→Randomizer Engineers: new section)
- 08:01, 1 November 2012 (diff | hist) . . (+39) . . Randomizer (Undo edit by Alloid (Talk) (1186833) They are in Randomizer.)
- 12:48, 27 October 2012 (diff | hist) . . (+311) . . Talk:Projectiles (→List of sticky entities)
- 12:46, 27 October 2012 (diff | hist) . . (+182) . . Cheats (New cond, changed cond.)
- 09:56, 25 October 2012 (diff | hist) . . (-118) . . Projectiles (Undo edit by Poledoo (Talk) (1174355) It doesn't seem like this (possible view-farming attempt) is necessary nor do we have other demonstrations)
- 09:53, 25 October 2012 (diff | hist) . . (+182) . . Talk:Projectiles (→List of sticky entities)
- 02:22, 18 October 2012 (diff | hist) . . (-177) . . VS Saxton Hale Mode (custom game mode) (→Gameplay: This is already under the Spy section.)
- 13:16, 27 September 2012 (diff | hist) . . (+336) . . Talk:Deflector (→'Deflects': new section)
- 09:16, 25 September 2012 (diff | hist) . . (+113) . . Eureka Effect (A bit more info on this bug (though I don't know if it's necessary))
- 20:19, 14 September 2012 (diff | hist) . . (+53) . . m Vigilant Pin (Removed speculation, cleaned up words)
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