Rainblower
“ | Your friends (enemies) will squeal with delight (be consumed with fire) when you cover them with sparkling rainbows (all consuming fire).
— Rainblower publicity blurb
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The Rainblower is a primary weapon for the Pyro. It appears as a series of four yellow horns and one silver horn with long, spiraling piping and a container of sparkly team-colored fluid. It sprays out a stream of colorful bubbles and rainbows.
When equipped, players see the world through Pyrovision; some maps are transformed into a Pyroland version, gibs and pickups are replaced with their counterparts from birthday mode, low-violence mode is activated, other players' voices become high-pitched, and all players laugh when injured or killed. Additionally, certain cosmetic items show up in the killfeed.
This item may only be seen in-game by users who are in Pyroland. A Pyro with the Rainblower equipped is shown as having the Flame Thrower to players not in Pyroland, however, it shows up as the Rainblower in the deathcam and when dropped. The Rainblower makes wind chime and bubbling sounds when fired. It also makes very light tinkling sounds when deployed but not fired.
Taunting with the Rainblower equipped results in the Armageddon kill taunt, igniting and potentially killing anyone in the area. Unlike other Pyroland-related items, players not in Pyroland also see this taunt, but with slight differences; for example, instead of blowing bubbles, the Pyro breathes fire. The damage halves for every player hit, making it possible to survive.
In combat, this weapon functions identically to the stock Flame Thrower.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Particle | |
Damage type | Fire | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Flame damage (close) | 100% | 6.5-13 / tick |
Flame damage (far) | 50% | 3.25-6.5 / tick |
Critical | 9.75-19.5 / tick | |
Mini-crit | 4.3875-8.775 / tick | |
Afterburn | 4 / tick | |
Afterburn (mini-crit) | 5 / tick | |
Function times | ||
Attack interval | 0.075 s | |
Ammo consumption interval | 0.105 s | |
Afterburn duration | 4-10 s | |
Airblast cooldown | 0.75 s | |
Values are approximate and determined by community testing. |
Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.
Demonstration
Crafting
Blueprint
Class Token - Pyro | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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Strange variant
[expand]Strange variant information |
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Related achievements
Soldier
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Pyro
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Mann vs. Machievements
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Update history
- The Rainblower was added to the game.
- [Undocumented] Added Strange quality.
- Fixed the Rainblower taunt attacking players through walls.
- Optimized the Rainblower taunt particles.
July 12, 2012 [Item schema update]
- Fixed Strange Rainblower so Strange Part Posthumous Kills can be applied to it.
- [Undocumented] Added Collector's quality.
December 17, 2015 Patch (Tough Break Update)
- The base Flame Thrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
- Extinguishing a teammate will now return 20 health to the Pyro.
- Changed attribute:
- [Undocumented] Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.
- Updated the Rainblower to remove the pilot light.
July 7, 2016 Patch #1 (Meet Your Match Update)
- Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
- Medics hear a "healing interrupted" sound when this is happening to their heal target.
October 20, 2017 Patch (Jungle Inferno Update)
- Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
- Better visual sync, more consistent (no visuals/damage mismatch).
- New particle effects.
- Airblast
- Hit detection for both players and projectiles is now a consistent cone.
- Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
- Airblast now causes target player to have reduced footing and air control for a short period.
- Now factors in the upward angle of the airblast, rather than having a fixed upward force.
- Total push force slightly increased.
- Fixed flamethrowers not damaging buildings at close distance.
- Fixed not seeing the new Flame Thrower effects on some machines.
- Flame damage per second now ramps up based on density of flame encountered, up to 200%.
- Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
- Fixed Flame Thrower particles sometimes failing to draw on the client.
- Fixed Flame Thrower flames not colliding with tf_generic_bomb entities.
March 28, 2018 Patch #2
- Fixed a server crash related to the Flame Thrower.
Bugs
- This weapon does not glow when Crit boosted.
- Furthermore, when Crit boosted, the sound it makes is of the original Flame Thrower.
- When in spectator mode and spectating a player with the Rainblower, the Rainblower shoots out the default particles from the Flame Thrower.
- As with most other taunts, performing the Rainblower's taunt and being knocked into the air cancels the taunt, but not its animation. However, it also leaves the taunt's particle effects at the place the taunt was initially performed, though it does not damage enemies.
- This also occurs if the player is killed during the taunt animation.
- The flame particles for this weapon do not appear in DirectX 8.
- The Rainblower can be inspected while being fired.
Trivia
- The Rainblower's concept of being seen only in Pyroland comes from Meet the Pyro, where Pyro sees its Flame Thrower as the Rainblower, and its fire as rainbows.
- The Rainblower, along with the Stock Rocket Launcher and Flame Thrower were obtainable in Saints Row IV by pre-ordering the game on Steam.
Gallery
See also
[expand]Weapons |
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