Ghost Fort

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Ghost Fort
Ghost Fort.png
Basic information
Map type King of the Hill
File name: koth_lakeside_event
Release date: October 26, 2012
Last updated: November 3, 2015
Developer(s): Valve
Map Info
Environment: Halloween
Setting: Nighttime, overcast
Hazards: Pumpkin bombs,
Bottomless pit,
Bomb Head,
Stygian waters,
Area Explosion
Map Items
Healthico.png Health Kits: Healthbar.png ×8   •   Healthpie.png ×2   •   Health Cauldron.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×5   •   Mediumammo.png ×2   •   Largeammo.png ×1
TF2 crosshair.png Special: Gargoyle Ghost.png   •   Pumpkin.png
Map Photos
Menu photos koth lakeside event.png
Map Overview
Ghost Fort overview.png
Enter a haunted King of the Hill map to battle a bomb-spewing, fate-spinning spectral magician! And if that isn't scary enough for you, how about he's also a good damn cop pushed too damn far! What's that? It was scary enough? Okay, we'll save that last part for next year. AWOOOOOOOOOO!
Ghost Fort publicity blurb
Ghost Fort has multiple variations, including King of the Hill.

Ghost Fort is an official King of the Hill map, released as part of the Spectral Halloween Special on October 26, 2012. It is the Halloween version of Lakeside. One key deviation from all other King of the Hill maps is the round length. To win Ghost Fort, a team must have controlled the point for at least seven minutes, versus the usual three.

Similar to Eyeaduct, Mann Manor, and other Halloween maps, Ghost Fort has spawning Soul Gargoyles, pumpkin bombs, and a boss.


At the center of the map is a giant wheel, known as the Wheel of Fate. Whenever the control point is captured, the Wheel of Fate will spin, and one of nine cards will be randomly chosen. Its effect is bestowed upon all players for a short time.

Another feature is a bottomless, "toothed" pit located where the water pool would be in Lakeside. It kills all players who are unfortunate enough to fall in and catapults their ragdoll onto the Control Point.

During certain intervals, Merasmus will appear near the Control Point and roam around the map, teleporting around and attacking players. When Merasmus is on the field, the Bombinomicon will choose two players to turn into a bomb, and tells those players to run the bomb back to Merasmus to stun him. The Control Point cannot be captured until Merasmus leaves or is defeated.

Ghost Fort features a second location, called Skull Island. When Merasmus is killed, he is replaced by a swirling Bombinomicon portal, which players can use to transport to the island. Players can fight their way up to the skull on the top of the hill, where survivors are greeted by a chatty Bombinomicon, congratulating them on defeating Merasmus and inviting them to poke around and take his skull hat (see Bombinomicon's responses). The Skull Island Topper floats in a cage that eventually opens. Players can enter the opened cage and obtain the achievement A Lovely Vacation Spot, and the Skull Island Topper, if they haven't already received it. The opened cage also teleports players back into the main field, with invulnerability, 200% overheal, a speed boost, and a crit boost for a limited time. After the cage has been opened for a time, the cage closes and demonic laughter is heard before an explosion kills all players still on Skull Island.

Soul Gargoyles spawn on the map for each player individually during Halloween events. The first notification of the Soul Gargoyle is vocally announced to the player by Merasmus, and repeated notifications may appear until the player grabs the Pickup or it disappears. Only the player for which the Soul Gargoyle has spawned sees the notifications or the Pickup.

Note: ​This map was originally released with Haunted Halloween Gifts spawning on the map during Halloween Events; this feature was replaced with Soul Gargoyles in Scream Fortress 2015.


Main article: Community Ghost Fort strategy

Control Point timing

Control Point Multiplier Seconds
Control Point ×1
14 .000
9 .333
7 .636
6 .720

Wheel of Fate

Since Merasmus booby-trapped the Control Point, a "Wheel of Fate" is spun whenever the Control Point is captured. Its effect will be bestowed upon all players of both teams and will be displayed on each player's HUD next to their health, as well as announced by Merasmus. The effect will expire after a short period of time or when a rapid changeover of the Control Point occurs and causes the new effect to replace it. The list of possible effects are as follows:

Card Description
Fate card highjump.png Super Jump makes every player jump much higher. In compensation, players do not receive fall damage.
Fate card shrunkenhead.png Small Head will shrink the players' heads. This increases their vocal pitching. This does not affect the hitbox of the head.
Fate card superspeed.png Super Speed makes every player run faster.
Fate card lowgravity.png Zero Gravity lowers the map gravity, making higher areas accessible. Also allows the players to jump farther.
Fate card bighead.png Big Head will cause the players' heads to grow larger. This lowers their vocal pitching. This does not affect the hitbox of the head.
Fate card ubercharge.png ÜberCharge makes every player invulnerable. Because of this, the point cannot be captured for a short time. Merasmus will question why he has such an option on the Wheel of Fate. This effect is far shorter in length than others. If Merasmus appears while players have been bestowed with this fate, it will immediately end.
Fate card critboost.png Critical Hits grants 100% critical chance on each player. This effect is shorter in length than others.
Fate card dance.png Dance Off teleports every player to the non-Wheel side of the control point and aligns them into two parallel rows, the RED team in one line and BLU in the other, while they all stop and do the Thriller taunt with Merasmus, who teleports to either end of the rows. After two rounds of taunts, players regain control and will be able to attack the enemies now directly in front of them.
Fate card skull.png Whammy has negative effects and will either ignite every player, bestow bleeding effects on every player, rain Jarate on players, or spawn Ghosts that encircle the area around the Control Point.

Other Cards

These cards also appear on the Wheel of Fate while it is spinning, but they do not have any effects and cannot be picked.

Card Name
Fate card fishtroll.png Fish Troll
Fate card decapitated.png Decapitated
Fate card hellsbells.png Hells Bells
Fate card cherrybomb.png Cherry Bomb
Fate card luckyyou.png Lucky You

Related achievements

See also: Obtaining Halloween achievements

Pumpkin.png Scarechievements

Attack o' Lantern
Attack o' Lantern
Cause the deaths of 5 players by exploding nearby pumpkin bombs.

Scared Stiff
Scared Stiff
Kill a player scared by a ghost.
Candy Coroner
Candy Coroner
Collect 20 Halloween pumpkins from dead players to unlock a hat.

Ghostchievements icon.png Ghostchievements

Masked Mann
Masked Mann
Collect a Soul Gargoyle in Mann Manor.

Backpack Skull Island Topper.png Necromannchievements

A Lovely Vacation Spot
A Lovely Vacation Spot
Get to Skull Island and claim your reward!
Wizards Never Prosper
Wizards Never Prosper



Overview of the Skull Island part of map
Soul Gargoyle spawn locations

BLU side

RED side


Skull Island

Wheel of Fate effects

Update history

October 26, 2012 Patch (Spectral Halloween Special)

  • Added Ghost Fort to the game.

November 7, 2014 Patch

  • Updated koth_lakeside_event
    • Fixed missing collision on a barrel near the capture point.

November 3, 2015 Patch

  • Updated the Merasmus battle on Ghost Fort to call a temporary truce between the teams while fighting the boss.


  • If the Wheel of Fate is spun and a card chosen while the player is respawning, the effect will be bestowed upon the player, though the icon will be missing from the bottom left side of the HUD.
  • If the "Whammy" fate is selected and players are set on fire, the Pyro will take damage from the initial attack, but remain visually on fire for the duration of the afterburn. The afterburn deals no damage, however the Pyro is susceptible to damage increases from the Flare Gun and Axtingusher.
  • Rolling the "Big Head" or "Small Head" fate can cause some cosmetic items, such as the MONOCULUS! or various pocket buddies, to flicker very quickly between the scaled size and their normal size.
  • Bots do not react to the "Dance Off" effect properly. They are unable to fire their weapons and still play the taunt animation, but they can still move around during the effect.
  • If several players fall through the bottomless pit at the same time, players may get stuck.
  • The player can avoid being killed in Skull Island by deploying an ÜberCharge or being the recipient of one as the time-limited explosion occurs. The same can be done by drinking Bonk! Atomic Punch or having a deployed Dead Ringer.
  • Backing far enough into the RED spawn will cause one of the Resupply cabinets to disappear until you move forward again.
  • During a Truce, Spies can sap buildings but Engineers cannot remove them.


  • When Merasmus spins the Wheel of Fate and forces the players to dance, his narration references Michael Jackson's Thriller.
  • Merasmus' narration when bestowing a crit boost, "It is the crit boostening!" is a reference to the Quickening from Highlander.
  • When Merasmus flies in the air and throws bombs, sometimes he will say "Everything's coming up Merasmus!' This is a reference to the play Gypsy: A Musical Fable.
  • The bottomless pit that replaces the water in Lakeside resembles the mouth and teeth on the cover of the Bombinomicon.
  • The bottomless pit doesn't actually kill the player by itself. It actually teleports the player to a window on the mansion which deals lethal damage to anybody inside it, even if you noclip into it.
  • Seven Ghosts, including one wearing a Ghastly Gibus, reside in the bottomless pit.