Difference between revisions of "Template:Class weapons table demoman secondary"
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{{Con}}+100% sårbarhet mot eld på bäraren.<br /> | {{Con}}+100% sårbarhet mot eld på bäraren.<br /> | ||
| zh-hant = | | zh-hant = | ||
− | |||
− | |||
− | |||
{{Pro}}裝備者次要武器彈藥最大值 +200%(總計 72 顆)。<br /> | {{Pro}}裝備者次要武器彈藥最大值 +200%(總計 72 顆)。<br /> | ||
{{Pro}}不會遭受自身造成的爆炸傷害。<br /> | {{Pro}}不會遭受自身造成的爆炸傷害。<br /> | ||
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{{Info}} Нет сопротивления к урону, нанесенному самому себе.<br /> | {{Info}} Нет сопротивления к урону, нанесенному самому себе.<br /> | ||
| zh-hant = | | zh-hant = | ||
− | |||
{{Pro}}裝備者抗火焰力+20%。<br /> | {{Pro}}裝備者抗火焰力+20%。<br /> | ||
{{Pro}}裝備者抗爆炸力+20% 。 <br /> | {{Pro}}裝備者抗爆炸力+20% 。 <br /> | ||
{{Pro}}盾牌衝撞傷害+70%。<br /> | {{Pro}}盾牌衝撞傷害+70%。<br /> | ||
− | {{Pro}} | + | {{Pro}}量表回復時間-50%。<br /> |
{{Info}}次要攻擊:向敵人衝鋒並移除負面效果。<br /> | {{Info}}次要攻擊:向敵人衝鋒並移除負面效果。<br /> | ||
{{Info}}從遠距離衝撞到敵人後的近戰攻擊會有爆擊。<br /> | {{Info}}從遠距離衝撞到敵人後的近戰攻擊會有爆擊。<br /> | ||
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{{Info}}Не дает сопротивления урону, нанесенному самому себе.<br /> | {{Info}}Не дает сопротивления урону, нанесенному самому себе.<br /> | ||
| zh-hant = | | zh-hant = | ||
− | |||
{{Pro}}裝備者抗火焰力+15% 。<br /> | {{Pro}}裝備者抗火焰力+15% 。<br /> | ||
{{Pro}}裝備者抗爆炸力+15% 。<br /> | {{Pro}}裝備者抗爆炸力+15% 。<br /> | ||
− | {{Pro}} | + | {{Pro}}衝鋒時可如常進行轉彎。<br /> |
{{Pro}}近戰殺敵可回復75%衝鋒計量表。<br /> | {{Pro}}近戰殺敵可回復75%衝鋒計量表。<br /> | ||
{{Con}}在衝鋒時受到傷害會減少剩餘的衝鋒時間。<br/> | {{Con}}在衝鋒時受到傷害會減少剩餘的衝鋒時間。<br/> |
Revision as of 15:49, 7 May 2019
The English version of the article has undergone changes. This page may require retranslation. You can view the page source here. If you need help, post on the talk page or view the guide to language translation. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Unlock Chargin' Targe |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Unlock Scottish Resistance |
8 | 36 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Craft Sticky Jumper |
N/A | 8 | 72 | Base: 0 Crit: 0 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Craft Splendid Screen |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Craft Tide Turner |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Craft Quickiebomb Launcher |
4 | 24 | Base: 88-117/109-147 Crit: 300/375 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, ja, ko, ru, zh-hant, zh-hans (add) |