Difference between revisions of "Template:Class weapons table pyro secondary"
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{{Info}}On hit: ignites enemy.<br/> | {{Info}}On hit: ignites enemy.<br/> | ||
{{Pro}}Guarantees Critical damage on burning targets. | {{Pro}}Guarantees Critical damage on burning targets. | ||
+ | | cs = | ||
+ | {{Info}}Při zásahu zapálí nepřítele. <br/> | ||
+ | {{Pro}}Garantuje Kritické poškození při zasažení hořícího cíle. | ||
| es = | | es = | ||
{{Info}}Al golpear quema al enemigo.<br/> | {{Info}}Al golpear quema al enemigo.<br/> | ||
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{{Pro}}Guarantees Mini-Crit damage on burning targets, regardless of distance (only when flare is not detonated).<br/> | {{Pro}}Guarantees Mini-Crit damage on burning targets, regardless of distance (only when flare is not detonated).<br/> | ||
{{Con}}25% explosion self-damage vulnerability on user. | {{Con}}25% explosion self-damage vulnerability on user. | ||
+ | | cs = | ||
+ | {{Info}}Při zásahu zapálí nepřítele.<br/> | ||
+ | {{Info}}Tlačítko pro sekundární střelbu odpálí za letu vystřelenou světlici, to způsobí malou explozi, která zapálí okolní nepřátele, ale způsobí menší poškození než normální zásah. [[knockback/cs|Odhození]], které exploze způsobí může být použito ke [[Jumping/cs#Detonator jump|skoku]]. | ||
+ | {{Info}}Světlice vybuchnou po nárazu s velice malým radiusem výbuchu.<br/> | ||
+ | {{Info}}On detonation flare destroys enemy sticky bombs.<br/> | ||
+ | {{Pro}}Způsobuje Mini-kritické poškození při zasažení hořícího nepřítele (pokud není světlice odpálena).<br/> | ||
+ | {{Con}}O 25% větší poškození od vlastních explozí. | ||
| es = | | es = | ||
{{Info}}Al golpear quema al enemigo.<br/> | {{Info}}Al golpear quema al enemigo.<br/> | ||
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{{Pro}}Mini-crits airborne targets for 3 seconds after switch.<br/> | {{Pro}}Mini-crits airborne targets for 3 seconds after switch.<br/> | ||
{{Con}}Has 50% smaller clip size.<br/> | {{Con}}Has 50% smaller clip size.<br/> | ||
+ | | cs = | ||
+ | {{Pro}}O 15% rychlejší změna zbraní. <br/> | ||
+ | {{Pro}}Minikritické poškození proti hráčům, kteří jsou ve vzduchu, poze první 3 vteřiny po změně zbraní.<br/> | ||
+ | {{Con}}Má o 50% menší zásobník.<br/> | ||
| es = | | es = | ||
{{Pro}}Cambio de armas un 15% más rápido.<br/> | {{Pro}}Cambio de armas un 15% más rápido.<br/> | ||
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{{Con}}Does not get random [[Critical hits|Critical]] hits.<br/> | {{Con}}Does not get random [[Critical hits|Critical]] hits.<br/> | ||
{{Con}}Has a 20% slower firing rate.<br/> | {{Con}}Has a 20% slower firing rate.<br/> | ||
+ | | cs = | ||
+ | {{Info}}Při zásahu zapálí nepřítele.<br/> | ||
+ | {{Info}}Sekundární střelba: uhasí spoluhráče a přidá jednu kritickou střelu (max. 35).<br/> | ||
+ | {{Pro}}Nepotřebuje munici<br/> | ||
+ | {{Pro}}O 50% větší rychlost projektilu.<br/> | ||
+ | {{Con}}Žádné náhodné kritické zásahy.<br/> | ||
+ | {{Con}}O 25% pomalejší rychlost střelby.<br/> | ||
| es = | | es = | ||
{{Info}}Al golpear quema al enemigo.<br/> | {{Info}}Al golpear quema al enemigo.<br/> | ||
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{{Pro}}Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.<br/> | {{Pro}}Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.<br/> | ||
{{Con}}-50% damage penalty. | {{Con}}-50% damage penalty. | ||
+ | | cs = | ||
+ | {{Info}}Při zásahu zapálí nepřítele. <br/> | ||
+ | {{Pro}}Světlice po zásahu odhodí cíl a zapálí poblíž stojící nepřátele.<br/> | ||
+ | {{Con}}O 50% méně poškození. | ||
| es = | | es = | ||
{{Info}}Sin daño extra a enemigos ardiendo.<br/> | {{Info}}Sin daño extra a enemigos ardiendo.<br/> | ||
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[[Category:Formatting templates]] | [[Category:Formatting templates]] | ||
− | {{translation switching|es, fi, fr, pl, pt-br, ru}} | + | {{translation switching|cs, es, fi, fr, pl, pt-br, ru}} |
{{trans}} | {{trans}} | ||
[[Category:Class Weapons Tables|P]] | [[Category:Class Weapons Tables|P]] | ||
</noinclude> | </noinclude> |
Revision as of 13:10, 18 November 2012
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
||
Unlock Flare Gun |
1 | 16 | Base: 30 Crit: 90 Afterburn:
|
On hit: ignites enemy. Guarantees Critical damage on burning targets. | |
Craft Detonator |
1 | 16 | Base: 30 Crit: 90 Afterburn:
|
On hit: ignites enemy. Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump. | |
Craft Reserve Shooter |
3 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
15% faster weapon switch speed. Mini-crits airborne targets for 3 seconds after switch. | |
Craft Manmelter |
1 | ∞ | Base: 30 Crit: 90 Afterburn:
|
On hit: ignites enemy. No extra damage on burning targets. | |
Craft Scorch Shot |
1 | 16 | Base: 15 Crit: 45 Afterburn:
|
On hit: ignites enemy. No extra damage on burning targets. |
This template is meant to be used in localized versions of the Pyro article, replacing current weapon table.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table pyro secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, es, fi, fr, pl, pt-br, ru (add) |
This page is in the process of being translated into English. If you can speak English, post on the talk page or speak to those who have contributed to the page (by viewing the page history). |