Difference between revisions of "Template:Class weapons table pyro secondary"

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(add Korean)
m (Updated.)
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{{Info}}Enflamme les ennemis touchés.<br/>
 
{{Info}}Enflamme les ennemis touchés.<br/>
 
{{Pro}}Garantit des coups [[Crit/fr|critiques]] sur des cibles en feu.
 
{{Pro}}Garantit des coups [[Crit/fr|critiques]] sur des cibles en feu.
 +
  | it =
 +
{{Info}}Manda a [[fire/it|fuoco]] i bersagli colpiti.<br/>
 +
{{Pro}}Garantisce danno critico contro bersagli in fiamme.<br />
 
   | ja =  
 
   | ja =  
 
{{Info}}命中した相手を火だるまにする<br/>
 
{{Info}}命中した相手を火だるまにする<br/>
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{{Pro}}Garantit des [[Mini-Crit/fr|Mini-Crits]] si la cible est déjà en feu, quelle que soit la distance.<br/>
 
{{Pro}}Garantit des [[Mini-Crit/fr|Mini-Crits]] si la cible est déjà en feu, quelle que soit la distance.<br/>
 
{{Con}}+25% de vulnérabilité aux dégâts d'explosion auto-infligés.
 
{{Con}}+25% de vulnérabilité aux dégâts d'explosion auto-infligés.
 +
  | it =
 +
{{Info}}Manda a [[fire/it|fuoco]] i bersagli colpiti.<br/>
 +
{{Info}}Il fuoco secondario fa detonare il razzo in volo. Ciò provoca una piccola esplosione che manda a fuoco i giocatori limitrofi, procurando tuttavia minor danno rispetto al colpo diretto. Il [[knockback/it|rinculo]] può essere utilizzato per un [[Jumping/it#Salto-Detonatore|salto-Detonatore]].<br/>
 +
{{Info}}I razzi detonano all'impatto con un raggio di esplosione ridotto.<br/>
 +
{{Pro}}Garantisce un [[Crit/it#Mini-Critici|mini-critico]] contro bersagli in fiamme (solo nel caso in cui razzo non sia detonato).<br/>
 +
{{Con}}Aumenta del 25% la vulnerabilità ai danni da esplosione autoinflitti.
 
   | ja =  
 
   | ja =  
 
{{Info}}命中した相手を火だるまにする<br/>
 
{{Info}}命中した相手を火だるまにする<br/>
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{{Pro}}Inflige des Mini-crits aux cibles en l'air durant 3 secondes après un changement d'arme.<br/>
 
{{Pro}}Inflige des Mini-crits aux cibles en l'air durant 3 secondes après un changement d'arme.<br/>
 
{{Con}}Capacité du chargeur réduite de 50%.<br/>
 
{{Con}}Capacité du chargeur réduite de 50%.<br/>
 +
  | it =
 +
{{Pro}}15% velocità cambio d'arma.<br/>
 +
{{Pro}}Mini-critici sui bersagli a mezz'aria entro 3 secondi dal cambio d'arma.<br/>
 +
{{Con}}Caricatore più piccolo del 50%.<br/>
 
   | ja =  
 
   | ja =  
 
{{Pro}}武器の切り替えを 15% 高速化<br/>
 
{{Pro}}武器の切り替えを 15% 高速化<br/>
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{{Con}} Ne peut causer de [[Critical hit/fr|coups critiques]] aléatoires.<br/>
 
{{Con}} Ne peut causer de [[Critical hit/fr|coups critiques]] aléatoires.<br/>
 
{{Con}} Cadence de tir réduite de 20%<br/>
 
{{Con}} Cadence de tir réduite de 20%<br/>
 +
  | it =
 +
{{Info}}Manda a [[Fire/it|fuoco]] i nemici colpiti.<br/>
 +
{{Info}}Il fuoco secondario spegne le fiamme sui compagni di squadra.<br/>
 +
{{Pro}}Proiettili più veloci del 50%.<br/>
 +
{{Pro}}Non necessita di ricaricare.<br/>
 +
{{Pro}}Non necessita di munizioni.<br/>
 +
{{Pro}}I proiettili non possono essere riflessi.<br/>
 +
{{Pro}}Guadagna un [[critical|colpo critico garantito]] per ogni alleato spento.<br/>
 +
{{Con}}Nessun colpo critico casuale.<br/>
 +
{{Con}}Velocità di sparo minore del 20%.<br />
 
   | ja =  
 
   | ja =  
 
{{Info}}命中した相手を火だるまにする<br/>
 
{{Info}}命中した相手を火だるまにする<br/>
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{{Pro}}Les projectiles peuvent détruire les bombes collantes.<br/>
 
{{Pro}}Les projectiles peuvent détruire les bombes collantes.<br/>
 
{{Con}}Inflige 50% de dégâts de moins.
 
{{Con}}Inflige 50% de dégâts de moins.
 +
  | it =
 +
{{Info}} Manda a [[fire/it|fuoco]] i bersagli colpiti.<br/>
 +
{{Pro}} Garantisce danno critico contro bersagli in fiamme.<br/>
 +
{{Pro}} Il bersaglio colpito dal razzo viene respinto.<br/>
 +
{{Pro}} I colpi possono distruggere le bombe adesive.<br/>
 +
{{Pro}} I nemici vengono incendiati in un piccolo raggio.<br/>
 +
{{Con}} Danni inflitti -50%.<br />
 
   | ja =  
 
   | ja =  
 
{{Info}}命中した相手を火だるまにする<br/>
 
{{Info}}命中した相手を火だるまにする<br/>
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[[Category:Formatting templates]]
 
[[Category:Formatting templates]]
{{translation switching|cs, da, de, es, fi, fr, ja, ko, nl, pl, pt-br, ru}}
+
{{translation switching|cs, da, de, es, fi, fr, it, ja, ko, nl, pl, pt-br, ru}}
 
[[Category:Class Weapons Tables|P]]
 
[[Category:Class Weapons Tables|P]]
 
</noinclude>
 
</noinclude>

Revision as of 02:23, 20 December 2012

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Flare Gun
Unlock
Flare Gun
Killicon flare gun.png 1 16 Base: 30

Crit: 90

Afterburn:

6 / sec. × 10 secs.
Pictogram info.png On hit: ignites enemy.

Pictogram plus.png Guarantees Critical damage on burning targets.

Detonator
Craft
Detonator
Killicon detonator.png 1 16 Base: 30

Crit: 90

Afterburn:

6 / sec. × 10 secs.
Pictogram info.png On hit: ignites enemy.

Pictogram info.png Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.
Pictogram info.png Flares detonate on impact, with a greatly reduced explosion radius.
Pictogram info.png On detonation flare destroys enemy sticky bombs.
Pictogram plus.png Guarantees Mini-Crit damage on burning targets, regardless of distance (only when flare is not detonated).
Pictogram minus.png 25% explosion self-damage vulnerability on user.

Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 3 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png 15% faster weapon switch speed.

Pictogram plus.png Mini-crits airborne targets for 3 seconds after switch.
Pictogram minus.png Has 50% smaller clip size.

Manmelter
Craft
Manmelter
Killicon manmelter.png 1 Base: 30

Crit: 90

Afterburn:

6 / sec. × 10 secs.
Pictogram info.png On hit: ignites enemy.

Pictogram info.png No extra damage on burning targets.
Pictogram info.png Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35).
Pictogram plus.png Does not require ammo.
Pictogram plus.png Projectiles are 50% faster than other flares.
Pictogram minus.png Does not get random Critical hits.
Pictogram minus.png Has a 20% slower firing rate.

Scorch Shot
Craft
Scorch Shot
Killicon scorch shot.png 1 16 Base: 15

Crit: 45

Afterburn:

6 / sec. × 10 secs.
Pictogram info.png On hit: ignites enemy.

Pictogram info.png No extra damage on burning targets.
Pictogram plus.png Flare knocks back target on hit and ignites enemy in a small radius.
Pictogram plus.png Flare can be used to destroy stickybombs.
Pictogram plus.png Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.
Pictogram minus.png -50% damage penalty.

This template is meant to be used in localized versions of the Pyro article, replacing current weapon table.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.