Difference between revisions of "Template:Damage table"
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Faghetti V.2 (talk | contribs) m (Added some missing da-translations.) |
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| de = Schadensart | | de = Schadensart | ||
| en = Damage type | | en = Damage type | ||
+ | | da = Skadetype | ||
| es = Tipo de daño | | es = Tipo de daño | ||
| it = Tipo di Danno | | it = Tipo di Danno | ||
Line 151: | Line 152: | ||
| cs = Poškození na blízko nebo na dálku? | | cs = Poškození na blízko nebo na dálku? | ||
| de = Nah- oder Fernkampfschaden? | | de = Nah- oder Fernkampfschaden? | ||
+ | | da = Afstands- eller Nærkampsskade? | ||
| en = Ranged or Melee damage? | | en = Ranged or Melee damage? | ||
| es = ¿Daño a distancia o cuerpo a cuerpo? | | es = ¿Daño a distancia o cuerpo a cuerpo? | ||
Line 478: | Line 480: | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| de = Kugelstreuung | | de = Kugelstreuung | ||
+ | | da = Kuglespredning | ||
| en = Pellet Spread | | en = Pellet Spread | ||
| es = Dispersión de ballas | | es = Dispersión de ballas | ||
Line 490: | Line 493: | ||
| de = Entfernung zum Ziel in Hammereinheiten | | de = Entfernung zum Ziel in Hammereinheiten | ||
| en = Hammer Units away from target | | en = Hammer Units away from target | ||
+ | | da = Hammerenheder væk fra målet | ||
| es = Unidades Hammer lejos del objetivo | | es = Unidades Hammer lejos del objetivo | ||
| it = Unità Hammer lontano dal bersaglio | | it = Unità Hammer lontano dal bersaglio | ||
Line 502: | Line 506: | ||
| de = Streuung beim Ziel in Hammereinheiten | | de = Streuung beim Ziel in Hammereinheiten | ||
| en = Hammer Units of spread on target | | en = Hammer Units of spread on target | ||
+ | | da = Hammerenheder af spredning på målet | ||
| es = Unidades Hammers de dispersión sobre objetivo | | es = Unidades Hammers de dispersión sobre objetivo | ||
| it = Unità Hammer di dispersione sul bersaglio | | it = Unità Hammer di dispersione sul bersaglio | ||
Line 822: | Line 827: | ||
| ar = عدد التحسينات كل ضربة | | ar = عدد التحسينات كل ضربة | ||
| cs = Množství vylepšení při zásahu | | cs = Množství vylepšení při zásahu | ||
− | | da = | + | | da = Opgraderingsmængde per slag |
| de = Upgrade pro Treffer | | de = Upgrade pro Treffer | ||
| en = Upgrade amount per hit | | en = Upgrade amount per hit | ||
Line 846: | Line 851: | ||
| ar = هذا إحصاء يتجاوب مع خسارة الميتل | | ar = هذا إحصاء يتجاوب مع خسارة الميتل | ||
| cs = Toto číslo znamená množství ztraceného kovu | | cs = Toto číslo znamená množství ztraceného kovu | ||
− | | da = Denne tavle viser hvor meget metal man mister | + | | da = Denne tavle viser, hvor meget metal man mister |
| de = Diese Abbildung entspricht dem Verlust von Metall | | de = Diese Abbildung entspricht dem Verlust von Metall | ||
| en = This figure corresponds to the loss in Metal | | en = This figure corresponds to the loss in Metal | ||
Line 1,394: | Line 1,399: | ||
| de = Angriffsintervall | | de = Angriffsintervall | ||
| en = Attack interval | | en = Attack interval | ||
+ | | da = Angrebsinterval | ||
| es = Intervalo de ataque | | es = Intervalo de ataque | ||
| it = Intervallo d'attacco | | it = Intervallo d'attacco | ||
Line 1,756: | Line 1,762: | ||
| ar = إعادة شحن لمدة نسبة | | ar = إعادة شحن لمدة نسبة | ||
| cs = Poměr nabití k délce trvání | | cs = Poměr nabití k délce trvání | ||
− | | da = | + | | da = Opladningstid-varighed-forhold |
| de = Verhältnis Aufladen-zu-Dauer | | de = Verhältnis Aufladen-zu-Dauer | ||
| en = Recharge to duration ratio | | en = Recharge to duration ratio | ||
Line 1,820: | Line 1,826: | ||
| de = Ablauf des geworfenen Gegenstands | | de = Ablauf des geworfenen Gegenstands | ||
| en = Dropped item expiry | | en = Dropped item expiry | ||
+ | | da = Udløbstid for smidt genstand. | ||
| es = Tiempo de desaparición del objeto caído | | es = Tiempo de desaparición del objeto caído | ||
| fi = Pudonneen esineen vanhentuminen | | fi = Pudonneen esineen vanhentuminen | ||
Line 2,221: | Line 2,228: | ||
</table><noinclude> | </table><noinclude> | ||
{{Complex template}} | {{Complex template}} | ||
− | {{translation switching|ar, cs, de, es, fi, fr, hu, it, ja, ko, nl, pl, pt-br, ro, ru, sv, tr, zh-hans, zh-hant}} | + | {{translation switching|ar, cs, de, da, es, fi, fr, hu, it, ja, ko, nl, pl, pt-br, ro, ru, sv, tr, zh-hans, zh-hant}} |
{{documentation}} | {{documentation}} | ||
[[Category:Infobox templates|Damage table]] | [[Category:Infobox templates|Damage table]] | ||
</noinclude> | </noinclude> |
Revision as of 19:40, 3 March 2016
Function times (in seconds) | ||
---|---|---|
Values are approximate and determined by community testing. |
This template is very complex. If you have questions about this template, feel free to ask on the IRC. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: ar, cs, de, da, es, fi, fr, hu, it, ja, ko, nl, pl, pt-br, ro, ru, sv, tr, zh-hans, zh-hant (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |