Difference between revisions of "Template:Damage table"

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m
m (Added some missing da-translations.)
Line 129: Line 129:
 
     | de = Schadensart
 
     | de = Schadensart
 
     | en = Damage type
 
     | en = Damage type
 +
    | da = Skadetype
 
     | es = Tipo de daño
 
     | es = Tipo de daño
 
     | it = Tipo di Danno
 
     | it = Tipo di Danno
Line 151: Line 152:
 
     | cs = Poškození na blízko nebo na dálku?
 
     | cs = Poškození na blízko nebo na dálku?
 
     | de = Nah- oder Fernkampfschaden?
 
     | de = Nah- oder Fernkampfschaden?
 +
    | da = Afstands- eller Nærkampsskade?
 
     | en = Ranged or Melee damage?
 
     | en = Ranged or Melee damage?
 
     | es = ¿Daño a distancia o cuerpo a cuerpo?
 
     | es = ¿Daño a distancia o cuerpo a cuerpo?
Line 478: Line 480:
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
       | de = Kugelstreuung
 
       | de = Kugelstreuung
 +
      | da = Kuglespredning
 
       | en = Pellet Spread
 
       | en = Pellet Spread
 
       | es = Dispersión de ballas
 
       | es = Dispersión de ballas
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       | de = Entfernung zum Ziel in Hammereinheiten
 
       | de = Entfernung zum Ziel in Hammereinheiten
 
       | en = Hammer Units away from target
 
       | en = Hammer Units away from target
 +
      | da = Hammerenheder væk fra målet
 
       | es = Unidades Hammer lejos del objetivo
 
       | es = Unidades Hammer lejos del objetivo
 
       | it = Unità Hammer lontano dal bersaglio
 
       | it = Unità Hammer lontano dal bersaglio
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       | de = Streuung beim Ziel in Hammereinheiten
 
       | de = Streuung beim Ziel in Hammereinheiten
 
       | en = Hammer Units of spread on target
 
       | en = Hammer Units of spread on target
 +
      | da = Hammerenheder af spredning på målet
 
       | es = Unidades Hammers de dispersión sobre objetivo
 
       | es = Unidades Hammers de dispersión sobre objetivo
 
       | it = Unità Hammer di dispersione sul bersaglio
 
       | it = Unità Hammer di dispersione sul bersaglio
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     | ar = عدد التحسينات كل ضربة
 
     | ar = عدد التحسينات كل ضربة
 
     | cs = Množství vylepšení při zásahu
 
     | cs = Množství vylepšení při zásahu
     | da = Opgraderingsmænge per slag
+
     | da = Opgraderingsmængde per slag
 
     | de = Upgrade pro Treffer
 
     | de = Upgrade pro Treffer
 
     | en = Upgrade amount per hit
 
     | en = Upgrade amount per hit
Line 846: Line 851:
 
     | ar = هذا إحصاء يتجاوب مع خسارة الميتل
 
     | ar = هذا إحصاء يتجاوب مع خسارة الميتل
 
     | cs = Toto číslo znamená množství ztraceného kovu
 
     | cs = Toto číslo znamená množství ztraceného kovu
     | da = Denne tavle viser hvor meget metal man mister
+
     | da = Denne tavle viser, hvor meget metal man mister
 
     | de = Diese Abbildung entspricht dem Verlust von Metall
 
     | de = Diese Abbildung entspricht dem Verlust von Metall
 
     | en = This figure corresponds to the loss in Metal
 
     | en = This figure corresponds to the loss in Metal
Line 1,394: Line 1,399:
 
     | de = Angriffsintervall
 
     | de = Angriffsintervall
 
     | en = Attack interval
 
     | en = Attack interval
 +
    | da = Angrebsinterval
 
     | es = Intervalo de ataque
 
     | es = Intervalo de ataque
 
     | it = Intervallo d'attacco
 
     | it = Intervallo d'attacco
Line 1,756: Line 1,762:
 
     | ar = إعادة شحن لمدة نسبة
 
     | ar = إعادة شحن لمدة نسبة
 
     | cs = Poměr nabití k délce trvání
 
     | cs = Poměr nabití k délce trvání
     | da = Opladning-tid-varighed-forhold
+
     | da = Opladningstid-varighed-forhold
 
     | de = Verhältnis Aufladen-zu-Dauer
 
     | de = Verhältnis Aufladen-zu-Dauer
 
     | en = Recharge to duration ratio
 
     | en = Recharge to duration ratio
Line 1,820: Line 1,826:
 
     | de = Ablauf des geworfenen Gegenstands
 
     | de = Ablauf des geworfenen Gegenstands
 
     | en = Dropped item expiry
 
     | en = Dropped item expiry
 +
    | da = Udløbstid for smidt genstand.
 
     | es = Tiempo de desaparición del objeto caído
 
     | es = Tiempo de desaparición del objeto caído
 
     | fi = Pudonneen esineen vanhentuminen
 
     | fi = Pudonneen esineen vanhentuminen
Line 2,221: Line 2,228:
 
</table><noinclude>
 
</table><noinclude>
 
{{Complex template}}
 
{{Complex template}}
{{translation switching|ar, cs, de, es, fi, fr, hu, it, ja, ko, nl, pl, pt-br, ro, ru, sv, tr, zh-hans, zh-hant}}
+
{{translation switching|ar, cs, de, da, es, fi, fr, hu, it, ja, ko, nl, pl, pt-br, ro, ru, sv, tr, zh-hans, zh-hant}}
 
{{documentation}}
 
{{documentation}}
 
[[Category:Infobox templates|Damage table]]
 
[[Category:Infobox templates|Damage table]]
 
</noinclude>
 
</noinclude>

Revision as of 19:40, 3 March 2016

Function times (in seconds)
Values are approximate and determined by community testing.

Template documentation [view] [edit] [history] [purge]

{{Damage table}} stores damage and function time measurements on weapon pages.

Examples

Add in parameter as needed from the lists below.

{{Damage table
| type               = [[Hitscan]]
| damagetype         = Bullet
| rangetype          = Ranged
| damage             = yes
|  ramp up           = {{tooltip|10.5|Point blank}} / pellet
|  base              = 6 / pellet
|  fall off          = {{tooltip|3|Long range}} / pellet
|  pellet count      = 10
|  pellet spread    = 30
|  ramp up %         = 175
|  point blank       = 90-105
|  medium range      = 10-40
|  long range        = 3-10
|  crit              = 18 / pellet
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet

| function times     = yes
|  attack interval   = 0.625 s
|  reload first      = 0.76 s
|  reload more       = 0.56 s
}}

generates:

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range 10-40
Long range 3-10
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.


{{Damage table
| type              = [[Projectile]]
| damagetype        = Explosive
| rangetype         = Ranged

| damage            = yes
|  base             = 90
|  ramp up %        = 125
|  ramp up          = 112
|  fall off         = 48
|  fall off %       = 53
|  point blank      = 105-112
|  medium range     = 50-90
|  long range       = 45-60
|  minicrit         = 122-151
|  crit             = 270
|  splash damage    = yes
|   splash min %     = 50
|   splash radius    = {{Tooltip|9.1 ft|146 HU}}
|   splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|   selfdamage       = 27-89
|   selfdamage jump  = 27-46

| function times   = yes
|  attack interval = 0.8 s
|  reload first    = 0.92 s
|  reload more     = 0.8 s
}}

generates:

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9.1 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Usage notes:

  • Preserve all previous values unless specified.
  • Remove any unused parameter lines.
  • Add the unit s after timing values.
  • Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).

Parameters

Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.

identical
For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
damage
function times
healing
splash damage
Set each to yes if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting to no will display it anyway).
type
The "shot type". Among common shot types are hitscan, projectile and particle.
damagetype
rangetype
The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
effect
A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
hatnote
Set this parameter to hide the {{see also}} template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.

Damage parameters

All damage parameters are optional.

Parameter name Notes
effect range
ramp up
ramp up % defaults to 150
base
fall off
fall off % defaults to 52.8
bullet count for miniguns
pellet count for shotguns
point blank
long range
flame close
flame far
flame far %
bodyshot
crit
minicrit
afterburn
afterburn minicrit
bleeding
bleeding minicrit
damage repaired
upgrade amount
metal cost repairing
metal cost reloading
selfdamage
selfdamage jump for rocket launchers
charge fill dmg for buff weapons
splash damage Set to yes if any below are needed
splash radius
splash min %
splash reduction
healing Set to yes if any below are needed
selfheal
heal amt
heal combat Use this and the following ones for mediguns
heal noncombat
heal noncombat %

Function time parameters

All function time parameters are also optional.

Parameter name Notes
attack interval
ammo interval
taunt duration
windup time
reload
reload first shotguns, rocket launchers, etc.
reload more
consumption time
cloak duration
cloak fade
decloak fade
recharge
recharge duration ratio
effect time
drop expiry
afterburn time
bleeding time
airblast cooldown
max charge time
zoom charge delay
zoom headshot delay
spread recovery
charge fill speed
activation time
beamconnect mediguns
beamdisconnect mediguns