Difference between revisions of "Template:Damage table"

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m (minor fix)
m
Line 79: Line 79:
 
       | sv = Funktionstider
 
       | sv = Funktionstider
 
       | tr = İşlev süreleri <small>(saniye)</small>
 
       | tr = İşlev süreleri <small>(saniye)</small>
       | zh-hans = 作用时间
+
       | zh-hans = 作用时间<small>(以秒为单位)</small>
 
       | zh-hant = 動作時間
 
       | zh-hant = 動作時間
 
     }}<!--
 
     }}<!--
Line 106: Line 106:
 
     | sv = Skjut-typ
 
     | sv = Skjut-typ
 
     | tr = Atış türü
 
     | tr = Atış türü
     | zh-hans = 子弹类型
+
     | zh-hans = 射击类型
 
     | zh-hant = 子彈類型
 
     | zh-hant = 子彈類型
 
     }}
 
     }}
Line 327: Line 327:
 
       | sv = Kulor per 1 ammunition
 
       | sv = Kulor per 1 ammunition
 
       | tr = 1 cephane başına düşen mermi
 
       | tr = 1 cephane başına düşen mermi
       | zh-hans = 子弹消耗1弹药
+
       | zh-hans = 子弹消耗 1 弹药
 
       | zh-hant = 子彈消耗1彈藥
 
       | zh-hant = 子彈消耗1彈藥
 
     }}
 
     }}
Line 386: Line 386:
 
         | sv = Avståndet mellan skåpet från startrummet i 2fort till den motsatta väggen på 2fort
 
         | sv = Avståndet mellan skåpet från startrummet i 2fort till den motsatta väggen på 2fort
 
         | tr = Ana tedarik  kapısından 2Fort'ta yüksek kattaki karşı duvara olan uzaklık
 
         | tr = Ana tedarik  kapısından 2Fort'ta yüksek kattaki karşı duvara olan uzaklık
         | zh-hans = 2Fort 的主补给区门口到对面墙壁的距离
+
         | zh-hans = 2Fort 的主补给区门口到对面墙壁的距离。
 
         | zh-hant = 中距離的定義為2Fort上層的主要補給室大門到對面的牆壁。
 
         | zh-hant = 中距離的定義為2Fort上層的主要補給室大門到對面的牆壁。
 
     }}}}
 
     }}}}
Line 414: Line 414:
 
         | sv = Distans från balkong till balkong på 2fort
 
         | sv = Distans från balkong till balkong på 2fort
 
         | tr = 2Fort'ta karşılıklı uzaklık
 
         | tr = 2Fort'ta karşılıklı uzaklık
         | zh-hans = 2Fort 的一边基地的外部到另一边基地的外部
+
         | zh-hans = 2Fort 的一边基地的外部到另一边基地的外部。
 
         | zh-hant = 長距離的定義為2Fort的其中一邊的城垛到另一邊的城垛。
 
         | zh-hant = 長距離的定義為2Fort的其中一邊的城垛到另一邊的城垛。
 
     }}}}
 
     }}}}
Line 661: Line 661:
 
       | sv = Skada (Mini-crit)
 
       | sv = Skada (Mini-crit)
 
       | tr = Ateş sönene kadar (mini kritik)
 
       | tr = Ateş sönene kadar (mini kritik)
       | zh-hans = 余焰(迷你爆击)
+
       | zh-hans = 后续燃烧(迷你爆击)
 
       | zh-hant = 餘火(小爆擊)
 
       | zh-hant = 餘火(小爆擊)
 
     }}
 
     }}
Line 851: Line 851:
 
       | sv = Uppladdnings-skada.
 
       | sv = Uppladdnings-skada.
 
       | tr = Şarj dolum hasarı
 
       | tr = Şarj dolum hasarı
       | zh-hans = 充电全满伤害
+
       | zh-hans = 完全蓄能伤害
 
       | zh-hant = 充電全滿傷害
 
       | zh-hant = 充電全滿傷害
 
     }}
 
     }}
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       | sv = Charge fill health
 
       | sv = Charge fill health
 
       | tr = Charge fill health
 
       | tr = Charge fill health
       | zh-hans = 量表恢复全满治疗
+
       | zh-hans = 完全蓄能治疗
 
       | zh-hant = 量表恢復全滿治療
 
       | zh-hant = 量表恢復全滿治療
 
     }}
 
     }}
Line 909: Line 909:
 
       | sv = Explosionsskada
 
       | sv = Explosionsskada
 
       | tr = Hasar çapı
 
       | tr = Hasar çapı
       | zh-hans = 波击伤害
+
       | zh-hans = 溅射伤害
 
       | zh-hant = 波擊傷害
 
       | zh-hant = 波擊傷害
 
     }}
 
     }}
Line 934: Line 934:
 
       | sv = Minimal explosionsskada
 
       | sv = Minimal explosionsskada
 
       | tr = Asgari çap
 
       | tr = Asgari çap
       | zh-hans = 最小波击伤害
+
       | zh-hans = 最小溅射伤害
 
       | zh-hant = 最小波擊傷害
 
       | zh-hant = 最小波擊傷害
 
     }}
 
     }}
Line 962: Line 962:
 
         | sv = Skademinskning
 
         | sv = Skademinskning
 
         | tr = Hasar azaltımı
 
         | tr = Hasar azaltımı
         | zh-hant = 伤害减少
+
         | zh-hant = 伤害衰减
 
         | zh-hans = 伤害减少
 
         | zh-hans = 伤害减少
 
       }}
 
       }}
Line 989: Line 989:
 
         | sv = Skaderäckvidd
 
         | sv = Skaderäckvidd
 
         | tr = Hasar çapı genişliği
 
         | tr = Hasar çapı genişliği
         | zh-hans = 波击伤害范围
+
         | zh-hans = 溅射伤害范围
 
         | zh-hant = 波擊傷害範圍
 
         | zh-hant = 波擊傷害範圍
 
       }}
 
       }}
Line 1,021: Line 1,021:
 
       | sv = Självskada
 
       | sv = Självskada
 
       | tr = Kişisel hasar
 
       | tr = Kişisel hasar
       | zh-hans = 自伤
+
       | zh-hans = 自受伤害
 
       | zh-hant = 自我傷害
 
       | zh-hant = 自我傷害
 
     }}
 
     }}
Line 1,048: Line 1,048:
 
       | sv = Självskada ([[rocket jump/sv|raket-hopp]])
 
       | sv = Självskada ([[rocket jump/sv|raket-hopp]])
 
       | tr = Kişisel hasar ([[rocket jump/tr|roket zıplaması]])
 
       | tr = Kişisel hasar ([[rocket jump/tr|roket zıplaması]])
       | zh-hans = [[rocket jump/zh-hans|火箭跳]]自伤
+
       | zh-hans = 自受伤害([[rocket jump/zh-hans|火箭跳]]
 
       | zh-hant = [[rocket jump/zh-hant|火箭跳]]自我傷害
 
       | zh-hant = [[rocket jump/zh-hant|火箭跳]]自我傷害
 
     }}
 
     }}
Line 1,163: Line 1,163:
 
         | sv = Målet har tagit skada i dom tio sista sekunderna
 
         | sv = Målet har tagit skada i dom tio sista sekunderna
 
         | tr = Hedef son 10 saniyede hasar almışsa
 
         | tr = Hedef son 10 saniyede hasar almışsa
         | zh-hans = 在受到伤害的10秒内的情况
+
         | zh-hans = 目标在过去 10 秒内受到伤害
 
         | zh-hant = 在受到傷害的10秒內的情況
 
         | zh-hant = 在受到傷害的10秒內的情況
 
     }}}}
 
     }}}}
Line 1,215: Line 1,215:
 
         | sv = Målet har inte tagit skada i dom sista 15 sekunderna
 
         | sv = Målet har inte tagit skada i dom sista 15 sekunderna
 
         | tr = Hedef son 15 saniyede hasar almamışsa
 
         | tr = Hedef son 15 saniyede hasar almamışsa
         | zh-hans = 在15秒内没受到伤害的情况
+
         | zh-hans = 目标在过去 15 秒内没有受到伤害
 
         | zh-hant = 在15秒內沒受到傷害的情況
 
         | zh-hant = 在15秒內沒受到傷害的情況
 
     }}}}
 
     }}}}
Line 1,251: Line 1,251:
 
       | sv = Funktionstider
 
       | sv = Funktionstider
 
       | tr = İşlev süreleri
 
       | tr = İşlev süreleri
       | zh-hans = 动作时间
+
       | zh-hans = 部署时间
 
       | zh-hant = 動作時間
 
       | zh-hant = 動作時間
 
     }}
 
     }}
Line 1,353: Line 1,353:
 
       | sv = Tid för att spinnas upp
 
       | sv = Tid för att spinnas upp
 
       | tr = Namlu hazırlama süresi
 
       | tr = Namlu hazırlama süresi
       | zh-hans = 结束时间
+
       | zh-hans = 后摇时间
 
       | zh-hant = 結束時間
 
       | zh-hant = 結束時間
 
     }}
 
     }}
Line 1,380: Line 1,380:
 
       | sv = Omladdning
 
       | sv = Omladdning
 
       | tr = Silah doldurma
 
       | tr = Silah doldurma
       | zh-hans = 装弹
+
       | zh-hans = 重新填装
 
       | zh-hant = 裝填
 
       | zh-hant = 裝填
 
     }}
 
     }}
Line 1,407: Line 1,407:
 
       | sv = Omladdning (första)
 
       | sv = Omladdning (första)
 
       | tr = Doldurma (ilk)
 
       | tr = Doldurma (ilk)
       | zh-hans = 装弹(第一发)
+
       | zh-hans = 重新填装(第一发)
 
       | zh-hant = 裝填(第一發)
 
       | zh-hant = 裝填(第一發)
 
     }}
 
     }}
Line 1,434: Line 1,434:
 
       | sv = Omladdning (följande)
 
       | sv = Omladdning (följande)
 
       | tr = Doldurma (ard arda)
 
       | tr = Doldurma (ard arda)
       | zh-hans = 装弹(第一发之后)
+
       | zh-hans = 重新填装(第一发之后)
 
       | zh-hant = 裝填(第一發以後)
 
       | zh-hant = 裝填(第一發以後)
 
     }}
 
     }}
Line 1,623: Line 1,623:
 
       | sv = Effektslängd
 
       | sv = Effektslängd
 
       | tr = Etki süresi
 
       | tr = Etki süresi
       | zh-hans = 作用时间
+
       | zh-hans = 效果持续用时间
 
       | zh-hant = 效果持續
 
       | zh-hant = 效果持續
 
     }}
 
     }}
Line 1,704: Line 1,704:
 
       | sv = Efterbränningens varaktighet
 
       | sv = Efterbränningens varaktighet
 
       | tr = Alev sönme süresi
 
       | tr = Alev sönme süresi
       | zh-hans = 余火持续时间
+
       | zh-hans = 后续燃烧持续时间
 
       | zh-hant = 餘火持續
 
       | zh-hant = 餘火持續
 
     }}
 
     }}
Line 1,731: Line 1,731:
 
       | sv = Luftströmsfunktion
 
       | sv = Luftströmsfunktion
 
       | tr = Hava patlaması kullanma ara süresi
 
       | tr = Hava patlaması kullanma ara süresi
       | zh-hans = 压缩气爆冷却时间
+
       | zh-hans = 压缩空气冷却时间
 
       | zh-hant = 壓縮氣爆冷卻時間
 
       | zh-hant = 壓縮氣爆冷卻時間
 
     }}
 
     }}
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       | sv = Laddningshastighet
 
       | sv = Laddningshastighet
 
       | tr = Şarj dolum hızı
 
       | tr = Şarj dolum hızı
       | zh-hans = 充能全满速度
+
       | zh-hans = 完全充能速度
 
       | zh-hant = 充電全滿速度
 
       | zh-hant = 充電全滿速度
 
     }}
 
     }}
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       | sv = Zoom-in fördröjning
 
       | sv = Zoom-in fördröjning
 
       | tr = Dürbün şarj gecikmesi
 
       | tr = Dürbün şarj gecikmesi
       | zh-hans = 狙击镜充电延迟
+
       | zh-hans = 开镜充能延迟
 
       | zh-hant = 狙擊鏡充電延遲
 
       | zh-hant = 狙擊鏡充電延遲
 
     }}
 
     }}
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       | sv = Zoom-in fördröjning av huvudskott
 
       | sv = Zoom-in fördröjning av huvudskott
 
       | tr = Dürbünle kafadan vuruş gecikmesi
 
       | tr = Dürbünle kafadan vuruş gecikmesi
       | zh-hans = 爆头延迟
+
       | zh-hans = 开镜爆头延迟
 
       | zh-hant = 爆頭延遲
 
       | zh-hant = 爆頭延遲
 
     }}
 
     }}
Line 1,962: Line 1,962:
 
       | pt-br = Distância de conexão da cura
 
       | pt-br = Distância de conexão da cura
 
       | ru = Расстояние соединения луча
 
       | ru = Расстояние соединения луча
       | zh-hans = 链接需要距离
+
       | zh-hans = 治疗链搭建距离
 
     }}
 
     }}
 
     {{!}} style="text-align:right;" {{!}} {{{beamconnect}}}
 
     {{!}} style="text-align:right;" {{!}} {{{beamconnect}}}
Line 1,977: Line 1,977:
 
       | pt-br = Distância de desconexão da cura
 
       | pt-br = Distância de desconexão da cura
 
       | ru = Расстояние разрыва луча
 
       | ru = Расстояние разрыва луча
       | zh-hans = 链接切断距离
+
       | zh-hans = 治疗链切断距离
 
     }}
 
     }}
 
     {{!}} style="text-align:right;" {{!}} {{{beamdisconnect}}}
 
     {{!}} style="text-align:right;" {{!}} {{{beamdisconnect}}}

Revision as of 08:22, 8 February 2023

Function times (in seconds)
Values are approximate and determined by community testing.

Template documentation [view] [edit] [history] [purge]

{{Damage table}} stores damage and function time measurements on weapon pages.

Examples

Add in parameter as needed from the lists below.

{{Damage table
| type               = [[Hitscan]]
| damagetype         = Bullet
| rangetype          = Ranged
| damage             = yes
|  ramp up           = {{tooltip|10.5|Point blank}} / pellet
|  base              = 6 / pellet
|  fall off          = {{tooltip|3|Long range}} / pellet
|  pellet count      = 10
|  pellet spread    = 30
|  ramp up %         = 175
|  point blank       = 90-105
|  medium range      = 10-40
|  long range        = 3-10
|  crit              = 18 / pellet
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet

| function times     = yes
|  attack interval   = 0.625 s
|  reload first      = 0.76 s
|  reload more       = 0.56 s
}}

generates:

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range 10-40
Long range 3-10
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.


{{Damage table
| type              = [[Projectile]]
| damagetype        = Explosive
| rangetype         = Ranged

| damage            = yes
|  base             = 90
|  ramp up %        = 125
|  ramp up          = 112
|  fall off         = 48
|  fall off %       = 53
|  point blank      = 105-112
|  medium range     = 50-90
|  long range       = 45-60
|  minicrit         = 122-151
|  crit             = 270
|  splash damage    = yes
|   splash min %     = 50
|   splash radius    = {{Tooltip|9.1 ft|146 HU}}
|   splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|   selfdamage       = 27-89
|   selfdamage jump  = 27-46

| function times   = yes
|  attack interval = 0.8 s
|  reload first    = 0.92 s
|  reload more     = 0.8 s
}}

generates:

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9.1 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Usage notes:

  • Preserve all previous values unless specified.
  • Remove any unused parameter lines.
  • Add the unit s after timing values.
  • Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).

Parameters

Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.

identical
For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
damage
function times
healing
splash damage
Set each to yes if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting to no will display it anyway).
type
The "shot type". Among common shot types are hitscan, projectile and particle.
damagetype
rangetype
The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
effect
A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
hatnote
Set this parameter to hide the {{see also}} template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.

Damage parameters

All damage parameters are optional.

Parameter name Notes
effect range
ramp up
ramp up % defaults to 150
base
fall off
fall off % defaults to 52.8
bullet count for miniguns
pellet count for shotguns
point blank
long range
flame close
flame far
flame far %
bodyshot
crit
minicrit
afterburn
afterburn minicrit
bleeding
bleeding minicrit
damage repaired
upgrade amount
metal cost repairing
metal cost reloading
selfdamage
selfdamage jump for rocket launchers
charge fill dmg for buff weapons
splash damage Set to yes if any below are needed
splash radius
splash min %
splash reduction
healing Set to yes if any below are needed
selfheal
heal amt
heal combat Use this and the following ones for mediguns
heal noncombat
heal noncombat %

Function time parameters

All function time parameters are also optional.

Parameter name Notes
attack interval
ammo interval
taunt duration
windup time
reload
reload first shotguns, rocket launchers, etc.
reload more
consumption time
cloak duration
cloak fade
decloak fade
recharge
recharge duration ratio
effect time
drop expiry
afterburn time
bleeding time
airblast cooldown
max charge time
zoom charge delay
zoom headshot delay
spread recovery
charge fill speed
activation time
beamconnect mediguns
beamdisconnect mediguns