Difference between revisions of "Template:Damage table"
m (Default fall-off: 50%) |
(Updated with Polish strings) |
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<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| en = Effect | | en = Effect | ||
+ | | pl = Efekt | ||
| ru = Эффект | | ru = Эффект | ||
}} | }} | ||
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<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| en = Bullet count per 1 ammo | | en = Bullet count per 1 ammo | ||
+ | | pl = Liczba nabojów na 1 szt. amunicji | ||
| ru = Количество пуль за единицу боезапаса | | ru = Количество пуль за единицу боезапаса | ||
}} | }} | ||
Line 131: | Line 133: | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| en = Pellet count | | en = Pellet count | ||
+ | | pl = Ilość śrutu | ||
| ru = Количество дробинок | | ru = Количество дробинок | ||
}} | }} | ||
Line 221: | Line 224: | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| en = Mini-crit | | en = Mini-crit | ||
− | | pl = Mini- | + | | pl = Mini-krytyczne |
| ru = Мини-крит | | ru = Мини-крит | ||
| zh-hant = 小爆擊 | | zh-hant = 小爆擊 | ||
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<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| en = Damage repaired per hit | | en = Damage repaired per hit | ||
+ | | pl = Naprawa na trafienie | ||
| ru = Починка построек за удар | | ru = Починка построек за удар | ||
}} | }} | ||
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| 1 = {{lang | | 1 = {{lang | ||
| en = Upgrade amount per hit | | en = Upgrade amount per hit | ||
+ | | pl = Punkty ulepszenia na trafienie | ||
| ru = Модернизация построек за удар | | ru = Модернизация построек за удар | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
| en = This figure corresponds to the loss in Metal. | | en = This figure corresponds to the loss in Metal. | ||
+ | | pl = Taka sama ilość utraty metalu. | ||
| ru = Эта строка также равняется потери в металле при ударе. | | ru = Эта строка также равняется потери в металле при ударе. | ||
}} | }} | ||
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<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| en = Metal cost per repairing hit | | en = Metal cost per repairing hit | ||
+ | | pl = Koszt metalu za naprawianie | ||
| ru = Затраты металла на ремонт | | ru = Затраты металла на ремонт | ||
}} | }} | ||
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<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| en = Metal cost for reloading ammo | | en = Metal cost for reloading ammo | ||
+ | | pl = Koszt metalu przy przeładowywaniu | ||
| ru = Затраты металла на пополнение боезапаса турели | | ru = Затраты металла на пополнение боезапаса турели | ||
}} | }} | ||
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<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| en = Taunt duration | | en = Taunt duration | ||
+ | | pl = Czas trwania drwiny | ||
| ru = Выполнение насмешки | | ru = Выполнение насмешки | ||
}} | }} | ||
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<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| en = Windup time | | en = Windup time | ||
+ | | pl = Czas rozkręcania | ||
| ru = Время для раскрутки | | ru = Время для раскрутки | ||
}} | }} | ||
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<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| en = Consumption time | | en = Consumption time | ||
+ | | pl = Czas konsumowania | ||
| ru = Время поглощения | | ru = Время поглощения | ||
}} | }} | ||
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<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| en = Cloak maximum duration | | en = Cloak maximum duration | ||
+ | | pl = Maks. czas trwania niewidzialności | ||
| ru = Время невидимости | | ru = Время невидимости | ||
}} | }} | ||
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<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| en = Cloak fade time | | en = Cloak fade time | ||
+ | | pl = Czas włączania niewidzialności | ||
| ru = Переход в невидимость | | ru = Переход в невидимость | ||
}} | }} | ||
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<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| en = Decloak fade time | | en = Decloak fade time | ||
+ | | pl = Czas wyłączania niewidzialności | ||
| ru = Возврат из невидимости | | ru = Возврат из невидимости | ||
}} | }} | ||
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<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| en = Recharge to duration ratio | | en = Recharge to duration ratio | ||
+ | | pl = Stosunek odnawiania do czasu trwania | ||
| ru = Отношение зарядка/разрядка | | ru = Отношение зарядка/разрядка | ||
}} | }} | ||
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<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| en = Dropped item expiry | | en = Dropped item expiry | ||
+ | | pl = Czas wygaśnięcia upuszczonego predmiotu | ||
| ru = Выброшенный предмет исчезает через | | ru = Выброшенный предмет исчезает через | ||
}} | }} |
Revision as of 10:39, 6 March 2011
Function times | ||
---|---|---|
Values are approximate and determined by community testing. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: pl, ru, zh-hant (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |