Difference between revisions of "User:Erior"

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(testing stuff)
 
(testing stuff)
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=={{anchor|Scout}}{{Class link|Scout}}==
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{|
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| style="vertical-align: top;" | {{Backpack item
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| item-name = Scattergun
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| prefix = Overpowered   
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| quality = Valve
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| item-level = Level 100 Scattergun
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| att-1-positive = +50% faster firing speed
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| att-2-positive = +20% bullets per shot
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| att-3-positive = +12.5% max primary ammo on wearer
 +
| att-4-positive = -56% bullet spread width
 +
| att-5-positive = On hit: 100% chance to slow target
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| att-6-positive = Has a clip-based, fast reload
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| att-7-positive = Alt-fire: A strong shot with knockback on target and shooter
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| att-8-neutral = Build 'hype' as you run! When the hype meter is full, unleash mini-crits!
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| width = 300px
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}}
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{|
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| style="vertical-align: top;" | {{Backpack item
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| item-name = Pistol
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| prefix = Overpowered   
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| quality = Valve
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| item-level = Level 100 Pistol
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| att-1-positive = +15% damage bonus
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| att-2-positive = Alt-fire: Throw Mad Milk
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| att-3-positive = On taunt: Drink Overpowered Bonk! Atomic Punch
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| att-4-positive = Includes Overpowered Bonk! Atomic Punch
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| width = 300px
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}}
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{|
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| style="vertical-align: top;" | {{Backpack item
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| item-name = Bonk! Atomic Punch
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| prefix = Overpowered   
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| quality = Valve
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| item-level = Level 100 Lunch Box
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| att-1-neutral = While under the effects, damage done will be mini-crits and no damage will be taken.
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| att-2-positive = Included with Overpowered Pistol
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| width = 300px
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}} 
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=={{anchor|Soldier}}{{Class link|Soldier}}==
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{|
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| style="vertical-align: top;" | {{Backpack item
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| item-name = Rocket Launcher
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| prefix = Overpowered   
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| quality = Valve
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| item-level = Level 100 Rocket Launcher
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| att-1-positive = +25% damage bonus
 +
| att-2-positive = +25% clip size
 +
| att-3-positive = +200% max primary ammo on wearer
 +
| att-4-positive = +80% projectile speed
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| att-5-positive = Minicrits airborne targets
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| att-6-positive = On hit: +15 health
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| att-7-positive = No self inflicted blast damage taken
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| att-8-positive = Alt-fire: A charged shot that mini-crits players and disables buildings for 4 sec
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| width = 300px
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}}
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{|
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| style="vertical-align: top;" | {{Backpack item
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| item-name = Shotgun
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| prefix = Overpowered   
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| quality = Valve
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| item-level = Level 100 Shotgun
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| att-1-positive = +15% faster weapon switch speed
 +
| att-2-positive = Minicrits airborne targets
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| att-3-positive = +40% clip size
 +
| att-4-positive = Penetrates enemy targets
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| att-5-positive = Uses projectile hitboxes
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| att-6-positive = -75% reduction in push force taken from damage
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| att-7-positive = Deals 3x falling damage to the player you land on
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| att-8-positive = Includes Overpowered Buff Banner
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| width = 300px
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}}
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{|
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| style="vertical-align: top;" | {{Backpack item
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| item-name = Buff Banner
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| prefix = Overpowered   
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| quality = Valve
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| item-level = Level 100 Battle Banner
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| att-1-positive = Alt fire: Blow horn when rage meter is full. Meter fills by dishing out and taking damage.
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| att-2-neutral = Provides an offensive buff that causes nearby team members to do mini-crits.
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| att-3-neutral = Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
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| att-4-neutral = Team members on range get healed by 35% of the damage they deal.
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| att-5-positive = Inclued with Overpowered Shotgun
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| width = 300px
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}}
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=={{anchor|Pyro}}{{Class link|Pyro}}==
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{|
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| style="vertical-align: top;" | {{Backpack item
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| item-name = Flamethrower
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| prefix = Overpowered   
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| quality = Valve
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| item-level = Level 100 Flamethrower
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| att-1-positive = +20% damage bonus
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| att-2-positive = 100% critical hits from behind
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| att-3-positive = 65% faster weapon switch
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| att-4-positive = +50 max health on wearer
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| att-5-positive = All fire damage increases 'Mmmph', activate to refill health and crit for several seconds
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| att-6-positive = On taunt: Activate 'Mmmph'
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| width = 300px
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}}
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=={{anchor|Demoman}}{{Class link|Demoman}}==
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{|
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| style="vertical-align: top;" | {{Backpack item
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| item-name = Stickybomb Launcher
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| prefix = Overpowered   
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| quality = Valve
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| item-level = Level 100 Stickybomb Launcher
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| att-1-positive = +25% faster firing speed
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| att-2-positive = +200% max primary ammo on wearer
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| att-3-positive = +8 max pipebombs out
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| att-4-positive = Able to destroy enemy stickybombs
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| att-5-positive = 0.92 sec faster arm time
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| att-6-positive = No self inflicted blast damage taken
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| att-7-neutral = Mouse 3: Change between detonating all laid sticky bombs or just those near the crosshair and directly under your feet
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| att-8-positive = Includes Overpowered Charging Targe
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| width = 300px
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}}
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{|
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| style="vertical-align: top;" | {{Backpack item
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| item-name = Chargin' Targe
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| prefix = Overpowered   
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| quality = Valve
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| item-level = Level 100 Shield
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| att-1-positive = +70% increase in charge impact damage
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| att-2-positive = +50% fire damage resistance on wearer
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| att-3-positive = +65% explosive damage resistance on wearer
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| att-4-positive = Can deal charge impact damage at any range
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| att-5-neutral = Alt-Fire with Melee drawn: Gain increased attack power by charging towards your enemies.
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| att-6-positive = Included with Overpowered Stickybomb Launcher
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| width = 300px
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}}
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=={{anchor|Heavy}}{{Class link|Heavy}}==
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{|
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| style="vertical-align: top;" | {{Backpack item
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| item-name = Minigun
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| prefix = Overpowered   
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| quality = Valve
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| item-level = Level 100 Minigun
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| att-1-positive = +20% damage bonus
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| att-2-positive = +75% faster spin up time
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| att-3-positive = On hit: 100% chance to slow target
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| att-4-positive = Silent Killer: No barrel spin sound
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| width = 300px
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}}
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=={{anchor|Engineer}}{{Class link|Engineer}}==
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{|
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| style="vertical-align: top;" | {{Backpack item
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| item-name = Shotgun
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| prefix = Overpowered   
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| quality = Valve
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| item-level = Level 100 Shotgun
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| att-1-positive = +525% max primary ammo on wearer
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| att-2-positive = When your sentry is destroyed you gain revenge crits for every sentry kill
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| att-3-positive = Penetrates enemy targets
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| att-4-positive = Uses projectile hitboxes
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| att-5-positive = On Hit: Victim loses 10% Medigun charge
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| att-6-positive = On Hit: Victim loses 20% cloak
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| att-7-positive = On hit: damage dealt is returned as ammo and metal
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| width = 300px
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}}
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=={{anchor|Medic}}{{Class link|Medic}}==
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{|
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| style="vertical-align: top;" | {{Backpack item
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| item-name = Medi Gun
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| prefix = Overpowered   
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| quality = Valve
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| item-level = Level 100 Medi Gun
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| att-1-neutral = ÜberCharge grants invulnerability, 100% critical chance, increases healing by 300% and grants immunity to movement-impairing effects
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| att-2-positive = +50% heal rate
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| att-3-positive = +50% ÜberCharge rate
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| att-4-neutral = Move at the speed of any faster heal target.
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| width = 300px
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}}
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=={{anchor|Sniper}}{{Class link|Sniper}}==
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{|
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| style="vertical-align: top;" | {{Backpack item
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| item-name = Sniper Rifle
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| prefix = Overpowered   
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| quality = Valve
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| item-level = Level 100 Sniper Rifle
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| att-1-positive = +25% charge rate
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| att-2-neutral = Each scoped headshot decreases the weapon's charge time.
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| att-3-positive = On hit: Jarate applied to target for 8 seconds
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| att-4-positive = Projectiles penetrate players and buildings
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| att-5-positive = Full Charge: +15% damage per shot
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| att-6-positive = Crits on headshot and applies Jarate even unscoped
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| att-7-positive = Uses projectile hitboxes, projectiles can be lit on fire by teammates
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| att-8-neutral = Mouse 3: Switch between rifle and bow mode. Bow mode fires slower projectiles, but allows unscoped charge, charges faster, and moves faster when charging.
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| width = 300px
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}}
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=={{anchor|Spy}}{{Class link|Spy}}==
 
=={{anchor|Spy}}{{Class link|Spy}}==
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| att-5-positive = Gives one guaranteed critical hit for each building destroyed with your sapper attached
 
| att-5-positive = Gives one guaranteed critical hit for each building destroyed with your sapper attached
 
| att-6-positive = Uses projectile hitboxes
 
| att-6-positive = Uses projectile hitboxes
| att-7-positive = Penetrates targets
+
| att-7-positive = Projectile penetrates targets
 
| width = 300px
 
| width = 300px
 
}}  
 
}}  

Revision as of 01:11, 12 February 2012

Red text on Wiki feels incomplete.

(testing stuff)

Leaderboard class scout.png Scout

Backpack Scattergun.png

Overpowered Scattergun
Level 100 Scattergun
+50% faster firing speed
+20% bullets per shot
+12.5% max primary ammo on wearer
-56% bullet spread width
On hit: 100% chance to slow target
Has a clip-based, fast reload
Alt-fire: A strong shot with knockback on target and shooter
Build 'hype' as you run! When the hype meter is full, unleash mini-crits!

Backpack Pistol.png

Overpowered Pistol
Level 100 Pistol
+15% damage bonus
Alt-fire: Throw Mad Milk
On taunt: Drink Overpowered Bonk! Atomic Punch
Includes Overpowered Bonk! Atomic Punch

Backpack Bonk! Atomic Punch.png

Overpowered Bonk! Atomic Punch
Level 100 Lunch Box
While under the effects, damage done will be mini-crits and no damage will be taken.
Included with Overpowered Pistol


Leaderboard class soldier.png Soldier

Backpack Rocket Launcher.png

Overpowered Rocket Launcher
Level 100 Rocket Launcher
+25% damage bonus
+25% clip size
+200% max primary ammo on wearer
+80% projectile speed
Minicrits airborne targets
On hit: +15 health
No self inflicted blast damage taken
Alt-fire: A charged shot that mini-crits players and disables buildings for 4 sec

Backpack Shotgun.png

Overpowered Shotgun
Level 100 Shotgun
+15% faster weapon switch speed
Minicrits airborne targets
+40% clip size
Penetrates enemy targets
Uses projectile hitboxes
-75% reduction in push force taken from damage
Deals 3x falling damage to the player you land on
Includes Overpowered Buff Banner

Backpack Buff Banner.png

Overpowered Buff Banner
Level 100 Battle Banner
Alt fire: Blow horn when rage meter is full. Meter fills by dishing out and taking damage.
Provides an offensive buff that causes nearby team members to do mini-crits.
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Team members on range get healed by 35% of the damage they deal.
Inclued with Overpowered Shotgun

Leaderboard class pyro.png Pyro

Backpack Flame Thrower.png

Overpowered Flame Thrower
Level 100 Flamethrower
+20% damage bonus
100% critical hits from behind
65% faster weapon switch
+50 max health on wearer
All fire damage increases 'Mmmph', activate to refill health and crit for several seconds
On taunt: Activate 'Mmmph'


Leaderboard class demoman.png Demoman

Backpack Stickybomb Launcher.png

Overpowered Stickybomb Launcher
Level 100 Stickybomb Launcher
+25% faster firing speed
+200% max primary ammo on wearer
+8 max pipebombs out
Able to destroy enemy stickybombs
0.92 sec faster arm time
No self inflicted blast damage taken
Mouse 3: Change between detonating all laid sticky bombs or just those near the crosshair and directly under your feet
Includes Overpowered Charging Targe

Backpack Chargin' Targe.png

Overpowered Chargin' Targe
Level 100 Shield
+70% increase in charge impact damage
+50% fire damage resistance on wearer
+65% explosive damage resistance on wearer
Can deal charge impact damage at any range
Alt-Fire with Melee drawn: Gain increased attack power by charging towards your enemies.
Included with Overpowered Stickybomb Launcher

Leaderboard class heavy.png Heavy

Backpack Minigun.png

Overpowered Minigun
Level 100 Minigun
+20% damage bonus
+75% faster spin up time
On hit: 100% chance to slow target
Silent Killer: No barrel spin sound


Leaderboard class engineer.png Engineer

Backpack Shotgun.png

Overpowered Shotgun
Level 100 Shotgun
+525% max primary ammo on wearer
When your sentry is destroyed you gain revenge crits for every sentry kill
Penetrates enemy targets
Uses projectile hitboxes
On Hit: Victim loses 10% Medigun charge
On Hit: Victim loses 20% cloak
On hit: damage dealt is returned as ammo and metal


Leaderboard class medic.png Medic

Backpack Medi Gun.png

Overpowered Medi Gun
Level 100 Medi Gun
ÜberCharge grants invulnerability, 100% critical chance, increases healing by 300% and grants immunity to movement-impairing effects
+50% heal rate
+50% ÜberCharge rate
Move at the speed of any faster heal target.


Leaderboard class sniper.png Sniper

Backpack Sniper Rifle.png

Overpowered Sniper Rifle
Level 100 Sniper Rifle
+25% charge rate
Each scoped headshot decreases the weapon's charge time.
On hit: Jarate applied to target for 8 seconds
Projectiles penetrate players and buildings
Full Charge: +15% damage per shot
Crits on headshot and applies Jarate even unscoped
Uses projectile hitboxes, projectiles can be lit on fire by teammates
Mouse 3: Switch between rifle and bow mode. Bow mode fires slower projectiles, but allows unscoped charge, charges faster, and moves faster when charging.


Leaderboard class spy.png Spy

Backpack Revolver.png

Overpowered Revolver
Level 100 Revolver
+20% damage bonus
Crits on headshot
+85% faster spread recovery
+15% cloak on hit
Gives one guaranteed critical hit for each building destroyed with your sapper attached
Uses projectile hitboxes
Projectile penetrates targets

Backpack Knife.png

Overpowered Knife
Level 100 Knife
Upon a successful backstab you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
On Backstab: Absorbs the health from your victim.
+30% cloak on kill
On Hit by Fire: Become fireproof for 2 seconds, regenerates after 15 seconds

Backpack Invisibility Watch.png

Overpowered Invis Watch
Level 100 Invis Watch
Cloak Type: Flexible
Cloak drain rate depends on move speed, lasting for 9 seconds at top speed
+100% cloak regen rate
Cloak lasts indefinitely while standing still
Cloak meter can be refilled from ammo sources
Cloak does not flicker when bumping into an enemy
Mouse 3: Activates feign death feature: When attacked, you drop a fake corpse and cloak automatically, reducing damage received to a fraction for up to 9 seconds of cloak time