Difference between revisions of "User:Erior"

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({{anchor|Pyro}}{{Class link|Pyro}})
({{anchor|Soldier}}{{Class link|Soldier}})
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| style="vertical-align: top;" | {{Backpack item
 
| style="vertical-align: top;" | {{Backpack item
 
| item-name = Shotgun
 
| item-name = Shotgun
| prefix = Overpowered    
+
| prefix = Overpowered Soldier   
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Shotgun
 
| item-level = Level 100 Shotgun

Revision as of 02:47, 12 February 2012

Red text on Wiki feels incomplete.

(testing stuff)

Leaderboard class scout.png Scout

Backpack Scattergun.png

Overpowered Scattergun
Level 100 Scattergun
+50% faster firing speed
+20% bullets per shot
+12.5% max primary ammo on wearer
-56% bullet spread width
On hit: 100% chance to slow target
Has a clip-based, fast reload
Alt-fire: A strong shot with knockback on target and shooter
Build 'hype' as you run! When the hype meter is full, unleash mini-crits!

Backpack Pistol.png

Overpowered Pistol
Level 100 Pistol
+15% damage bonus
Alt-fire: Throw Mad Milk
On taunt: Drink Overpowered Bonk! Atomic Punch
Includes Overpowered Bonk! Atomic Punch

Backpack Bonk! Atomic Punch.png

Overpowered Bonk! Atomic Punch
Level 100 Lunch Box
While under the effects, damage done will be mini-crits and no damage will be taken.
Included with Overpowered Pistol

Backpack Bat.png

Overpowered Bat
Level 100 Bat
Alt-Fire: Launches a ball that stuns opponents and causes bleed
On kill: A small health pack is dropped
On Hit: Bleed for 5 seconds
100% critical hit vs burning players
On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits
Grants Triple Jump

Leaderboard class soldier.png Soldier

Backpack Rocket Launcher.png

Overpowered Rocket Launcher
Level 100 Rocket Launcher
+25% damage bonus
+25% clip size
+200% max primary ammo on wearer
+80% projectile speed
Minicrits airborne targets
On hit: +15 health
No self inflicted blast damage taken
Alt-fire: A charged shot that mini-crits players and disables buildings for 4 sec

Backpack Shotgun.png

Overpowered Soldier Shotgun
Level 100 Shotgun
+15% faster weapon switch speed
Minicrits airborne targets
+40% clip size
Penetrates enemy targets
Uses projectile hitboxes
-75% reduction in push force taken from damage
Deals 3x falling damage to the player you land on
Includes Overpowered Buff Banner

Backpack Buff Banner.png

Overpowered Buff Banner
Level 100 Battle Banner
Alt fire: Blow horn when rage meter is full. Meter fills by dishing out and taking damage.
Provides an offensive buff that causes nearby team members to do mini-crits.
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Team members on range get healed by 35% of the damage they deal.
Inclued with Overpowered Shotgun

Backpack Equalizer.png

Overpowered Equalizer
Level 100 Pickaxe
Damage and move speed increases as the user becomes injured, damage at full health is the same as the shovel
+1 capture rate on wearer
On Kill: Restores you to 100% health.
Deals crits while the wielder is rocket jumping
On Hit Ally: Boosts both players' speed for several seconds
No self inflicted blast damage taken
This weapon has a very large melee range.

Leaderboard class pyro.png Pyro

Backpack Flame Thrower.png

Overpowered Flame Thrower
Level 100 Flamethrower
+20% damage bonus
100% critical hits from behind
65% faster weapon switch
+50 max health on wearer
All fire damage increases 'Mmmph', activate to refill health and crit for several seconds
On taunt: Activate 'Mmmph'

Backpack Shotgun.png

Overpowered Pyro Shotgun
Level 100 Shotgun
+15% faster weapon switch speed
Minicrits airborne targets
No reload necesary
+25% max secondary ammo
Uses projectile hitboxes
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Switch between Shotgun and Flare Gun modes: Flare Gun mode shots slow-travelling flares that set targets on fire,crit on burning targets, and can be detonated in-flight with alt-fire:
+100% flare damage bonus, +50% flare speed, +75% knockback on explosion, flare doesn't arc, flare explodes on contact with surface, flare cannot be deflected, no self-inflicted blast damage taken

Backpack Fire Axe.png

Overpowered Fire Axe
Level 100 Fire Axe
On Hit: target is engulfed in flames
100% critical hit vs burning players
+100% damage vs buildings
Damage removes Sappers
+75 health restored on kill
+25% damage bonus
+50% health from packs on wearer
All players connected via Medigun beams are hit

Leaderboard class demoman.png Demoman

Backpack Grenade Launcher.png

Overpowered Grenade Launcher
Level 100 Grenade Launcher
+20% damage bonus
+25% projectile speed
+50% clip size
+87% max secondary ammo on wearer
No self inflicted blast damage taken
Bouncing grenades detonate if they come in contact with an opponent or building
+25% max health on wearer
+100% increase in turning control while charging

Backpack Stickybomb Launcher.png

Overpowered Stickybomb Launcher
Level 100 Stickybomb Launcher
+25% faster firing speed
+200% max primary ammo on wearer
+8 max pipebombs out
Able to destroy enemy stickybombs
0.92 sec faster arm time
No self inflicted blast damage taken
Mouse 3: Change between detonating all laid sticky bombs or just those near the crosshair and directly under your feet
Includes Overpowered Charging Targe

Backpack Chargin' Targe.png

Overpowered Chargin' Targe
Level 100 Shield
+70% increase in charge impact damage
+50% fire damage resistance on wearer
+65% explosive damage resistance on wearer
Can deal charge impact damage at any range
Alt-Fire with Melee drawn: Gain increased attack power by charging towards your enemies.
Included with Overpowered Stickybomb Launcher

Backpack Eyelander.png

Overpowered Eyelander
Level 100 Sword
+20% damage bonus, first hit deals additional explosive damage, no self inflicted blast damage taken
+1 capture rate on wearer
0.5s increase in charge duration
+100% increase in charge recharge rate
All ammo collected also restores health
On kill: Restores you to 100% health
This weapon has a large melee range
Gives increased speed and health with every head taken


Leaderboard class heavy.png Heavy

Backpack Minigun.png

Overpowered Minigun
Level 100 Minigun
+20% damage bonus
+75% faster spin up time
On hit: 100% chance to slow target
Silent Killer: No barrel spin sound


Leaderboard class engineer.png Engineer

Backpack Shotgun.png

Overpowered Shotgun
Level 100 Shotgun
+525% max primary ammo on wearer
When your sentry is destroyed you gain revenge crits for every sentry kill
Penetrates enemy targets
Uses projectile hitboxes
On Hit: Victim loses 10% Medigun charge
On Hit: Victim loses 20% cloak
On hit: damage dealt is returned as ammo and metal


Leaderboard class medic.png Medic

Backpack Medi Gun.png

Overpowered Medi Gun
Level 100 Medi Gun
ÜberCharge grants invulnerability, 100% critical chance, increases healing by 300% and grants immunity to movement-impairing effects
+50% heal rate
+50% ÜberCharge rate
Move at the speed of any faster heal target.


Leaderboard class sniper.png Sniper

Backpack Sniper Rifle.png

Overpowered Sniper Rifle
Level 100 Sniper Rifle
+25% charge rate
Each scoped headshot decreases the weapon's charge time.
On hit: Jarate applied to target for 8 seconds
Projectiles penetrate players and buildings
Full Charge: +15% damage per shot
Crits on headshot and applies Jarate even unscoped
Uses projectile hitboxes, projectiles can be lit on fire by teammates
Mouse 3: Switch between rifle and bow mode. Bow mode fires slower projectiles, but allows unscoped charge, charges faster, and moves faster when charging.


Leaderboard class spy.png Spy

Backpack Revolver.png

Overpowered Revolver
Level 100 Revolver
+20% damage bonus
Crits on headshot
+85% faster spread recovery
+15% cloak on hit
Gives one guaranteed critical hit for each building destroyed with your sapper attached
Uses projectile hitboxes
Projectile penetrates targets

Backpack Knife.png

Overpowered Knife
Level 100 Knife
Upon a successful backstab you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
On Backstab: Absorbs the health from your victim.
+30% cloak on kill
On Hit by Fire: Become fireproof for 2 seconds, regenerates after 15 seconds

Backpack Invisibility Watch.png

Overpowered Invis Watch
Level 100 Invis Watch
Cloak Type: Flexible
Cloak drain rate depends on move speed, lasting for 9 seconds at top speed
+100% cloak regen rate
Cloak lasts indefinitely while standing still
Cloak meter can be refilled from ammo sources
Cloak does not flicker when bumping into an enemy
Mouse 3: Activates feign death feature: When attacked, you drop a fake corpse and cloak automatically, reducing damage received to a fraction for up to 9 seconds of cloak time