December 31, 2007 Patch
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed "CUtlLinkedList overflow!" crash
- Added player position data to server logging of events (
player_death,player_builtobject,teamplay_flag_event,object_destroyed,teamplay_point_captured,teamplay_capture_blocked) - Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
- Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
- Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
- Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
- Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black