Syringe Gun
This article is about the stock primary weapon for the Medic. For other syringe guns, see Syringe Gun (disambiguation).
“ | Ooh hoo hoo, your gun shoots medicine! It's intimidatin'.
Click to listen
— The Scout's last words.
|
” |
The Syringe Gun is the default primary weapon for the Medic. It is a custom-built stylized gun that uses air pressure to fire syringes from a transparent cylindrical case.
The weapon fires syringes at a rate of ten per second, with a velocity of 990 Hammer units (approximately 18.86 meters or 61.88 feet) per second. The syringes are subject to gravity as they travel, making it necessary to lead moving targets and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account, but the extremely slow speed of the projectiles makes it ineffective outside of close range. Unlike most other projectiles, syringes cannot be reflected.
Contents
[hide]Damage and function times
See also: Damage
[collapse]Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 120% | 12 |
Base damage | 100% | 10 |
Maximum fall-off | 52.8% | 5 |
Critical | 30 | |
Mini-crit | 14 - 16 | |
Function times | ||
Attack interval | 0.105 s | |
Reload | 1.305 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
[expand]Strange variant information |
---|
Related achievements
Medic
|
Update history
December 20, 2007 Patch
- Fixed occasional misreporting of Syringe Gun damage distances to the stats system.
- Fixed Syringe Gun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations.
- [Undocumented] Added Strange quality.
- Refined Syringe Gun Crit recoil forces.
- [Undocumented] Updated the Syringe Gun model.
June 18, 2014 Patch (Love & War Update)
- Converted the Syringe Gun models to use the
c_models
system.
- Fixed a memory leak when firing syringes as Medic
- Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
- Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
Unused content
- In their initial testing of the Gold Rush Update, Valve added 3 items to the game's files. These were later removed as part of the Mann-Conomy Update. The secondary and melee weapons use the Kritzkrieg and Ubersaw images respectively, but with the names and stats of the standard weapons. However, the Syringe Gun image was that of the standard weapon with a different angle.
- An unused alternative backpack icon exists in the game files, under the
backpack/weapons/c_models/c_syringuegun
path. The used variant is located atbackpack/weapons/w_models
. However, there's only the small 128x128 variant, with the_large
version not being included on the files.
Bugs
- The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.[1]
Trivia
- The weapon script file for the Syringe Gun uses the name "SuperSMG".
Gallery
See also
References
|
[expand]Weapons |
---|