List of item attributes

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The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons). Attributes are marked as unused are not used for any items or Mann vs. Machine upgrades. Attributes marked as hidden will never appear on the item, even if it has a description.

This table lists:

  • ID: Internal ID reference of that attribute. Not used directly in this file, but mods may refer to this value.
  • Name: Internal name of this attribute.
  • Description: The text that appears for the user in the item's description. "%s1" or "%s2" is replaced with the value of the attribute.
  • Value Type: How the value of this attribute is formatted for display. Possible types are additive (flat value), percentage, additive percentage (for percentages that start from 0% instead of 100%, like chance to slow target) and inverted percentage (a positive "mult_postfiredelay" will be translated to a negative fire rate percentage)
  • Class: Controls the attribute's behavior and connects the game code to the items_game.txt file. Attributes can share the same class but have different contexts, such as being positive or negative, having different descriptions, being hidden, etc.

List

See also