User contributions
- 22:03, 11 June 2025 (diff | hist) . . (+57) . . Quickiebomb Launcher (The 114% is calculated using the formula: (1 - 15%) + 35% so when accounting for damage penalty the fully charged quickiebombs deal 14% more damage.so base damage of charged Sticky is about 138 (165 with max rampup) compared to Stocks 120 and with max)
- 09:55, 17 February 2021 (diff | hist) . . (+950) . . m Tank Robot (→Elimination: I added subtype of tips of my effective strategies when dealing with tanks. Scouts primaries deal high burst damage at point blank, Soldier Buff banner and beggar bazooka, Pyro with Phlogistinator etc. remove if unnecesary.)
- 09:34, 17 February 2021 (diff | hist) . . (+136) . . m Loose Cannon (Cannonballs when fighting tank in MVM acts same when damaging tank meaning they dont have 50% Base damage penalty cannonballs usually deal against players or robots. So tank busting is largely unchanged for demoman using it.)
- 11:32, 20 January 2021 (diff | hist) . . (+81) . . m Kritzkrieg (→Trivia: 40 - 25% = 30 and so 40 - 20% = 32s if the community tests mention 32% the Ubercharge at best fills 20% faster assuming no Overheal past 142,5%, No break in healing and immediate switch in between targets without medigun not used.)