Template:Upgrade station building
These are available only to the Engineer.
| Buildings' upgrades | |||||
|---|---|---|---|---|---|
| Upgrade | Buildings | Cost | Level | Notes | |
+1 Disposable Sentry Gun |
500 | 1 | Gives the player a disposable Mini-Sentry, which is built by choosing to build a Sentry Gun when the player's primary Sentry already exists. This Mini-Sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades. | ||
![]() +50% Max Metal Capacity |
200 | 4 | +50% metal to the Engineer, not the buildings. | ||
+100% Building Health |
All Buildings | 400 | 3 | ||
+10% Sentry Firing Speed |
350 | 3 | 10% faster sentry fire rate. | ||
![]() 2-Way Teleporters |
250 | 1 | Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side. | ||
+100% Dispenser Range |
100 | 3 | Players can stand further away from the Dispenser to gain Ammo, Metal, and Health. | ||
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