Template:Zombie Escape zombie changes

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Zombie Attributes[1]
TF2 crosshair orange.png

All classes

+ Can respawn, receiving temporary ÜberCharge as well as knockback immunity doing so.

+ 50% damage bonus against buildings.
+ Largely unaffected by map hazards.
− Restricted to using exclusively melee.

Class Changes Enzyme Description
Backpack Voodoo-Cursed Scout Soul.png

Zombie Scout

+ Between 600 and 32706 health.

+ 150% melee damage bonus.
− 34% slower movement speed.

+ Enzyme gives a short-lasting speed-boost to the Scout and any nearby Zombies (similar to the one provided by the Concheror).

Pictogram info.png Zombies yell out rabid screams while speed-boosted.

Releases pheremones that appear to drive other infected into a frenzy.
Backpack Voodoo-Cursed Soldier Soul.png

Zombie Soldier

+ Between 1200 and 65412 health.

+ 220% melee damage bonus.
+ 7% faster movement speed.

+ Enzyme reduces the size of the Soldier's hitbox ten-fold.

Pictogram info.png On other servers, the enzyme typically Mini-Crit boosts the Soldier's melee.

Enhanced muscular/skeletal system.
Backpack Voodoo-Cursed Pyro Soul.png

Zombie Pyro

+ Between 1200 and 65412 health.

+ 220% melee damage bonus.
− 10% slower movement speed.

+ Enzyme switches Pyro to a third-person perspective and places a large bomb on their head. When the Pyro dies, the bomb explodes: dealing damage and inflicting afterburn on Humans caught in its blast.

− Pyro's health is lowered to 30.

Extensive growths of combustive tissues observed.
Backpack Voodoo-Cursed Demoman Soul.png

Zombie Demoman

+ Between 600 and 32706 health.

+ 150% melee damage bonus.
+ Can use a Shield to charge.
− 10% slower movement speed.
− Cannot charge whilst mid-air (disabled trimping).

+ Enzyme instantly refills the Demoman's charge meter to 90%.
Legs are filled with numerous adrenal glands.
Backpack Voodoo-Cursed Heavy Soul.png

Zombie Heavy

+ Between 1200 and 65412 health.

+ 220% melee damage bonus.
+ 12% faster movement speed.
+ 50% knockback resistance.

Pictogram info.png Surrounds the Heavy with purple mist.

+ Enzyme grants Heavy total resistance to Knockback for a few seconds.
− Heavy can still be stunned during this time.
− At the end of the Enzyme's ability, Heavy becomes locked in place.
− Massively increased melee vulnerability while enzyme is active.

Cell tissue can drop to sub-zero temperatures becoming immovable.
Backpack Voodoo-Cursed Engineer Soul.png

Zombie Engineer

+ Between 1200 and 65412 health.

+ 220% melee damage bonus.
− 10% slower movement speed.
− Cannot build any buildings.

+ Enzyme temporarily Stuns one Human in Engineer's near vicinity.

− Engineer also becomes stunned.

H1C1-E growth of electrical cells is a hallmark of this virus.
Backpack Voodoo-Cursed Medic Soul.png

Zombie Medic

+ Between 1200 and 65412 health.

+ 220% melee damage bonus.
− 11% slower movement speed.

+ Enzyme inflicts 30 damage to all Humans in close proximity to the Medic.
This strain penetrates uninfected subjects and absorbs blood through the air.
Backpack Voodoo-Cursed Sniper Soul.png

Zombie Sniper

+ Between 1200 and 65412 health.

+ 220% melee damage bonus.
− 10% slower movement speed.

+ Enzyme coats nearby Humans in Jarate.
The strain appears to induce acidic urine in the host.
Backpack Voodoo-Cursed Spy Soul.png

Zombie Spy

Pictogram info.png Deals 300 damage on backstab.

+ Between 1200 and 65412 health.
+ 220% melee damage bonus.
− 9% slower movement speed.
− Cannot disguise.
− Cannot use any of the Cloak watches.

+ Enzyme renders the Spy invisible for a short duration.

− Spy's health is lowered to one.

Infection by this strain causes the host to become translucent.