
Primary
Revolver
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Stock weapon.
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200% larger clip size.
75% faster firing speed.
20% tighter bullet spread.
15% damage penalty.
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Primary
Ambassador
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Critical hits are guaranteed for headshots.
Accuracy decreases after initial shot. Has a short 1 second cooldown during which it never crits.
15% damage penalty.
20% slower firing speed.
No random critical hits.
Critical damage is affected by range.
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Critical hits are guaranteed for headshots.
235% damage bonus.
On headshot: 100% to slows down zombies.
Shots penetrate players and damage enemies behind them.
25% longer reload time.
20% slower firing speed.
Accuracy decreases after initial shot. Has a short 1 second cooldown during which it never crits.
Critical damage is affected by range.
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Primary
L'Etranger
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40% longer cloak duration
On hit: adds 15% charge to cloak.
20% damage penalty.
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25% shorter reload time.
85% faster firing speed.
40% longer cloak duration.
On hit: adds 15% charge to cloak.
7% damage penalty.
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Primary
Enforcer
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20% damage bonus while disguised.
Attacks pierce damage resistance effects and bonuses.
20% slower firing speed.
No random critical hits.
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100% larger clip size.
67% damage bonus.
750% damage bonus while disguised.
50% faster firing speed.
Attacks pierce damage resistance effects and bonuses.
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Primary
Diamondback
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Earns 1 crit shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).
–15% damage penalty.
No random critical hits.
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Earns 1 crit shot for each backstab kill (can hold up to 35).
200% larger clip size.
300% more bullets per shot.
65% faster firing speed.
On kill: grants 13 seconds of guaranteed critical hits for all weapons.
74% damage penalty.
60% wider bullet spread.
6% slower movement speed of wearer.
Wearer cannot disguise.
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Secondary
Red-Tape Recorder
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Disables enemy Engineer buildings.
Reverses enemy building construction.
Removes metal inside Dispensers during deconstruction.
Does not damage buildings.
Takes longer than the stock Sapper to nullify an Engineer building.
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Disables enemy Engineer buildings.
Reverses enemy building construction.
Removes metal inside Dispensers during deconstruction.
Does not damage buildings.
When weapon is active:
Up to +4 health regenerated per second passively.
Raises damage vulnerability by 20% on wearer.
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Secondary
Sapper
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Stock weapon.
Disables and slowly destroys enemy Engineer buildings.
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Stock weapon.
Disables and slowly destroys enemy Engineer buildings.
When weapon is active:
2% faster movement speed on wearer.
Raises damage vulnerability by 20% on wearer.
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Melee
Knife
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Stock weapon
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Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.
Victims do not make any noise when dying.
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Melee
Big Earner
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Upon a kill, the Spy gains 30% of his cloak meter.
Gain a 3 second speed boost on kill.
–25 max health on wearer.
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Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.
Upon a kill, the Spy gains 30% of his cloak meter.
Gain a 3 second speed boost on kill.
On hit: adds 10% charge to cloak.
–25 max health on wearer.
User takes mini-crits when weapon is active, and for 3 seconds after switching away.
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Melee
Spy-cicle
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On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.
Backstab turns victim to ice.
Melts in fire, regenerates in 15 seconds and by picking up ammo.
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Upon a successful backstab, spy instantly becomes ÜberCharged and gains a speed boost.
On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.
This weapon features a 50% increased melee range.
On hit: slows down enemies by 35%.
Backstab turns victim to ice.
Melts in fire, regenerates in 15 seconds and by picking up ammo.
100% slower swing speed.
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Melee
Conniver's Kunai
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On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points.
–55 max health on wearer.
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On Backstab: Gain a speedboost
On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 105% of Spy's (reduced) health, i.e. up to 300 health points.
–55 max health on wearer (145 health).
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Melee
Your Eternal Reward
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Upon a successful backstab, the Spy instantly disguises as the backstab victim.
Victims do not make any noise when dying.
Victims' bodies disappear after being stabbed.
If backstabbed, victims' death will not be shown in the killfeed for other enemies.
33% quicker cloak drain rate.
Normal disguises require (and consume) a full cloak meter.
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Upon a successful backstab, the Spy instantly disguises as the backstab victim.
Victims do not make any noise when dying.
Victims' bodies disappear after being stabbed.
66% damage bonus against players.
33% quicker cloak drain rate.
Normal disguises require (and consume) a full cloak meter.
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PDA
Cloak and Dagger
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Cloak type: Motion sensitive
Raises damage resistance by 20%.
While standing still, cloaks Spy indefinitely and slowly refills cloak meter .
100% increase in cloak recharge rate.
Cloak meter can not be refilled by ammo boxes while invisible.
35% less cloak meter from ammo boxes.
Cloak consumption rate varies depending on the type of movement you use.
User can still stay partially cloaked once the cloak meter runs out.
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Cloak type: Motion sensitive
Increases max health by 25 on wearer.
Cloak meter can not be refilled by ammo boxes while invisible.
Cannot attack while invisible.
100% quicker cloak drain rate.
Bumping into enemies partially reveals the Spy's outline.
Cloak consumption rate varies depending on the type of movement you use.
User can still stay partially cloaked once the cloak meter runs out.
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PDA
Invis Watch
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Cloak type: Timed
Cloaks Spy for 10 seconds.
Cloak meter can be refilled from ammo sources.
Raises damage resistance by 20%.
Cannot attack while invisible.
Bumping into enemies partially reveals the Spy's outline.
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Cloak type: Timed
Cloaks Spy for 10 seconds.
Cloak meter can be refilled from ammo sources.
Cannot attack while invisible.
Cloak meter can not be refilled by ammo boxes while invisible.
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PDA
Dead Ringer
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Cloak type: Feign death
Cloaks Spy for 7 seconds upon receiving damage, dropping a fake corpse.
Reduces initial damage by 75%, then upcoming damage by 65% to 20% after 3 seconds.
50% faster cloak recharge rate.
40% longer cloak duration.
Grants a 3 second speed boost upon receiving damage.
Feign Death stealth has no bump shimmer for 3 seconds.
Ammo kits and dispensers do not refill the Spy's cloak meter.
Has a loud, distinctive decloak sound.
Triggering feign death will lower the cloak meter to 50%.
Cloak meter must be fully charged to use.
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Cloak type: Feign death
Cloaks Spy for 4 seconds upon receiving damage, dropping a fake corpse.
Reduces initial damage by 75%, then upcoming damage by 65% to 20% after 3 seconds.
40% longer cloak duration.
Grants a 3 second speed boost upon receiving damage.
Feign Death stealth has no bump shimmer for 3 seconds.
200% quicker cloak drain rate.
Ammo kits and dispensers do not refill the Spy's cloak meter.
Has a loud, distinctive decloak sound.
Triggering feign death will lower the cloak meter to 50%.
Cloak meter must be fully charged to use.
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