Difference between revisions of "Decorated"

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{{Update|Needs a section explaining exterior wear.}}
 
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{{Quotation|'''[[Saxton Hale]]''', in response to '''[[Miss Pauling]]''' when asked about new weapons for the mercenaries.|Ha ha ha ha!  No.}}
 
{{Quotation|'''[[Saxton Hale]]''', in response to '''[[Miss Pauling]]''' when asked about new weapons for the mercenaries.|Ha ha ha ha!  No.}}
  
{{Update|Needs to be further generalized to include cosmetics, article needs quality pass.}}
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Added in the [[Gun Mettle Update]], '''Decorated''' items are [[weapons]] with a special grade factor, exterior wear, and possible [[Strange]] counter and/or [[Unusual]] effect.
  
Added in the [[Gun Mettle Update]], '''Decorated''' items are items with a special grade factor, and possible [[Strange]] counter and/or [[Unusual]] effect. Weapons in the Decorated quality possess unique skins and exterior quality.
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The Decorated quality is an item [[quality]] assigned to weapons which are obtained from submitting completed contracts, or opening specific cases or crates. This quality includes 6 levels of rarity, referred to as [[Grade|Grades]]: Civilian, Freelance, Mercenary, Commando, Assassin, and Elite. Decorated weapons can also possess one of five different levels of exterior quality: Factory New, Minimal Wear, Field-Tested, Well-Worn, and Battle Scarred. The exterior quality decreases from the perfect Factory New, to the extremely worn Battle Scarred. When equipping a Decorated weapon, the player can press the inspect key (Default key: {{key|F}}) to play an interruptible animation which examines the weapon from multiple angles, usually two (only visible in First Person). Decorated weapons are purely cosmetic, and do not affect gameplay whatsoever.
  
The Decorated quality is an item [[quality]] assigned to items which are obtained from submitting completed contracts, or opening specific cases or crates. This quality includes 6 levels of rarity, referred to as Grades: Civilian, Freelance, Mercenary, Commando, Assassin, and Elite. If the item in question is a weapon, it also has an exterior quality: Factory New, Minimal Wear, Field-Tested, Well-Worn, and Battle Scarred. The exterior quality decreases from the perfect Factory New, to the extremely worn Battle Scarred. When equipping a weapon of this quality, the player can press the inspect key (Default key: {{key|F}}) to play an interruptible animation which examines the weapon from multiple angles, usually two (only visible in First Person). Decorated weapons are purely cosmetic, and do not affect gameplay whatsoever.
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Decorated weapons unboxed from cases or crates have a chance to be [[Strange]], a rarer chance to be [[Unusual]], and an extremely rare chance to be both. Strange variant adds a clock to the side of the weapon, which count kills (or [[Ubercharge|ÜberCharges]] in case of the [[Medi Gun]]).
  
Decorated items unboxed from cases or crates have a chance to be [[Strange]], a rarer chance to be [[Unusual]], and an extremely rare chance to be both. In the case of Decorated weapons, the Strange variant adds a clock to the side of the weapon, which count kills (or [[Ubercharge|ÜberCharges]] in case of the [[Medi Gun]]).
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The Pattern positions, scales and rotations of each Decorated weapon may differ from player to player, as the game randomizes these when the item is first awarded. This is also applied with blood spots on some of the weapons, and exterior wear on weapons that are not Factory New. The backpack icons on [[Steam Community Market]] aren't affected by this.
 
 
The Pattern positions, scales and rotations of each Decorated weapon may differ from player to player, as the game randomizes these when the item is first awarded. This is also applied with blood spots on some of the Decorated weapons, and exterior wear on weapons that are not Factory New. The backpack icons on [[Steam Community Market]] aren't affected by this.
 
  
 
When mouse-hovering over a Decorated weapon in the [[Inventory]], a detailed window will appear showing a rotating model of the weapon, its specific details such as grade and exterior wear, and a list of the collection it is included in (checking off other weapons in the collection that are also owned). Choosing to Inspect the weapon will open a larger window of the weapon model which may be manually rotated.
 
When mouse-hovering over a Decorated weapon in the [[Inventory]], a detailed window will appear showing a rotating model of the weapon, its specific details such as grade and exterior wear, and a list of the collection it is included in (checking off other weapons in the collection that are also owned). Choosing to Inspect the weapon will open a larger window of the weapon model which may be manually rotated.
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The decorations and exterior qualities of Decorated weapons do not appear when running the game with {{code|dxlevel -80}} or {{code|dxlevel -81}}. Instead of showing the decorations, they only appear as their [[Normal|stock]] counterpart. When running the game in these DirectX levels, the descriptions of Decorated weapons change, adding the extra line: "You are in DirectX 8, decorated weapons are incompatible and show as stock". Upon checkout at the [[Mann Co. Store]], having a [[Gun Mettle Campaign Pass]] in the cart will cause the game to show a message warning the player that Decorated weapons do not work on DirectX 8.
 
The decorations and exterior qualities of Decorated weapons do not appear when running the game with {{code|dxlevel -80}} or {{code|dxlevel -81}}. Instead of showing the decorations, they only appear as their [[Normal|stock]] counterpart. When running the game in these DirectX levels, the descriptions of Decorated weapons change, adding the extra line: "You are in DirectX 8, decorated weapons are incompatible and show as stock". Upon checkout at the [[Mann Co. Store]], having a [[Gun Mettle Campaign Pass]] in the cart will cause the game to show a message warning the player that Decorated weapons do not work on DirectX 8.
  
In-game, Decorated items use the [[quality]] color of their grade.
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In-game, Decorated weapons use the [[quality]] color of their grade.
  
 
In the Steam inventory, trading, and Steam Community Market, regardless of grade, the hexadecimal color code for Decorated weapons is {{Qcc|FAFAFA}}.
 
In the Steam inventory, trading, and Steam Community Market, regardless of grade, the hexadecimal color code for Decorated weapons is {{Qcc|FAFAFA}}.
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{{Decorated collection/Powerhouse}}
 
{{Decorated collection/Powerhouse}}
 
{{clr}}
 
{{clr}}
 
 
===Gun Mettle Cosmetics Collection===
 
Items from the '''Gun Mettle Cosmetics Collection''' are only available through opening a [[Gun Mettle Cosmetic Case]].
 
{{Decorated cosmetic/Gun Mettle Cosmetic}}
 
 
== Invasion Community Update Collections ==
 
The following collections were added in the [[Invasion Community Update]].
 
 
=== Confidential Collection ===
 
Items from this collection can only be obtained by opening a [[Confidential Collection Case]] with an [[Invasion Community Update Key]].
 
{{Decorated cosmetic/Confidential}}
 
 
=== Quarantined Collection ===
 
Items from this collection can only be obtained by opening a [[Quarantined Collection Case]] with an [[Invasion Community Update Key]].
 
{{Decorated cosmetic/Quarantined}}
 
 
== Gargoyle Collection ==
 
These cosmetics were added in the [[Scream Fortress 2015]] update. They can only be obtained by opening a [[Gargoyle Case]] with a [[Gargoyle Key]].
 
{{Decorated cosmetic/Gargoyle}}
 
  
  
 
== Grades ==
 
== Grades ==
Decorated items come in six grades. They do not affect gameplay whatsoever, and only serve as a cosmetic feature.
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{{main|Grade}}
Each grade has its own unique color, which starts at a light blue and ends at a dark red.
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Decorated weapons come in six grades. Grade is intrinsic to the specific Decorated weapon, and serves as an indication of rarity. Therefore, it is not possible for an Elite Grade Barn Borner to exist, nor a Freelance Grade Sand Cannon.
 
{{Decorated grade table}}
 
{{Decorated grade table}}
  
It should also be noted that all exterior qualities can apply to any grade, so it is possible to have a Battle Scarred Elite grade weapon and Factory New Civilian grade weapon.
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It should also be noted that all levels of exterior wear can apply to any grade, so it is possible to have a Battle Scarred Elite grade weapon and Factory New Civilian grade weapon.
  
 
== Unusual Effects ==
 
== Unusual Effects ==
  
Decorated weapons of the Unusual variant will have a particle effect attached to the end of the barrel. Some Unusual effects can also travel down the whole length of the barrel.
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Unusual Decorated weapons will have a particle effect attached to the end of the barrel. Some Unusual effects can also travel down the whole length of the barrel.
  
 
<gallery perrow="4">
 
<gallery perrow="4">
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* Fixed a case where the Stat Clock model would float in the air while the player was [[Taunts|taunting]].
 
* Fixed a case where the Stat Clock model would float in the air while the player was [[Taunts|taunting]].
  
==Trivia==
 
* The colors used to designate grades are the same that are used to designate [[dota2:Rarity|Rarity]] in Dota 2 and Counter Strike: Global Offensive.
 
 
<br>
 
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{{Gun Mettle Update Nav}}
 
{{Gun Mettle Update Nav}}
 
{{Quality Nav}}
 
{{Quality Nav}}

Revision as of 21:55, 13 November 2015

Backpack Citizen Pain Minigun Field-Tested.png

Citizen Pain
Civilian Grade Minigun (Field-Tested)

Ha ha ha ha! No.
Saxton Hale, in response to Miss Pauling when asked about new weapons for the mercenaries.

Added in the Gun Mettle Update, Decorated items are weapons with a special grade factor, exterior wear, and possible Strange counter and/or Unusual effect.

The Decorated quality is an item quality assigned to weapons which are obtained from submitting completed contracts, or opening specific cases or crates. This quality includes 6 levels of rarity, referred to as Grades: Civilian, Freelance, Mercenary, Commando, Assassin, and Elite. Decorated weapons can also possess one of five different levels of exterior quality: Factory New, Minimal Wear, Field-Tested, Well-Worn, and Battle Scarred. The exterior quality decreases from the perfect Factory New, to the extremely worn Battle Scarred. When equipping a Decorated weapon, the player can press the inspect key (Default key: F) to play an interruptible animation which examines the weapon from multiple angles, usually two (only visible in First Person). Decorated weapons are purely cosmetic, and do not affect gameplay whatsoever.

Decorated weapons unboxed from cases or crates have a chance to be Strange, a rarer chance to be Unusual, and an extremely rare chance to be both. Strange variant adds a clock to the side of the weapon, which count kills (or ÜberCharges in case of the Medi Gun).

The Pattern positions, scales and rotations of each Decorated weapon may differ from player to player, as the game randomizes these when the item is first awarded. This is also applied with blood spots on some of the weapons, and exterior wear on weapons that are not Factory New. The backpack icons on Steam Community Market aren't affected by this.

When mouse-hovering over a Decorated weapon in the Inventory, a detailed window will appear showing a rotating model of the weapon, its specific details such as grade and exterior wear, and a list of the collection it is included in (checking off other weapons in the collection that are also owned). Choosing to Inspect the weapon will open a larger window of the weapon model which may be manually rotated.

The decorations and exterior qualities of Decorated weapons do not appear when running the game with dxlevel -80 or dxlevel -81. Instead of showing the decorations, they only appear as their stock counterpart. When running the game in these DirectX levels, the descriptions of Decorated weapons change, adding the extra line: "You are in DirectX 8, decorated weapons are incompatible and show as stock". Upon checkout at the Mann Co. Store, having a Gun Mettle Campaign Pass in the cart will cause the game to show a message warning the player that Decorated weapons do not work on DirectX 8.

In-game, Decorated weapons use the quality color of their grade.

In the Steam inventory, trading, and Steam Community Market, regardless of grade, the hexadecimal color code for Decorated weapons is #FAFAFA.

Gun Mettle Collections

The gallery below shows one of the possible positions of these weapons, it is meant as a reference only

The Teufort Collection

The Teufort Collection is one of two weapon skin collections available from completing Gun Mettle contracts. It is collection of weapon skins based on the various textures found in 2Fort, such as wooden planks, metal plate, and dirt ground.

The weapons that belong in the Teufort collection

The Craftsmann Collection

The Craftsmann Collection is the second weapon skin collection available from completing Gun Mettle contracts. It is a collection of skins focusing on a DIY-like project, having most guns painted in a way that makes them seem made from household materials and/or fabrics. The team color variants mostly apply to materials with a plaid pattern.

The weapons that belong in the Craftsmann collection

The Concealed Killer Collection

The Concealed Killer Collection is one of two weapon skin collections only available through opening weapon cases obtained during the Gun Mettle Campaign. To obtain a weapon with this skin, players must unbox a Concealed Killer Weapons Case. This collection focuses on military-style camouflage skins of various colors and patterns.

The weapons that belong in the Concealed Killer collection

The Powerhouse Collection

The Powerhouse Collection is the second weapon skin collection only available though Gun Mettle Campaign weapon cases. To obtain a weapon with this skin, players must open a Powerhouse Weapons Case. The primary focus of this collection is bright patterns, resembling electricity and power station logos, some of which are related to the map Powerhouse.

The weapons that belong in the Powerhouse collection


Grades

Main article: Grade

Decorated weapons come in six grades. Grade is intrinsic to the specific Decorated weapon, and serves as an indication of rarity. Therefore, it is not possible for an Elite Grade Barn Borner to exist, nor a Freelance Grade Sand Cannon.

Color Name Example
#B0C3D9 Civilian Grade Scattergun
#5E98D9 Freelance Grade Stickybomb Launcher
#4B69FF Mercenary Grade Minigun
#8847FF Commando Grade Flame Thrower
#D32CE6 Assassin Grade Sniper Rifle
#EB4B4B Elite Grade Rocket Launcher

It should also be noted that all levels of exterior wear can apply to any grade, so it is possible to have a Battle Scarred Elite grade weapon and Factory New Civilian grade weapon.

Unusual Effects

Unusual Decorated weapons will have a particle effect attached to the end of the barrel. Some Unusual effects can also travel down the whole length of the barrel.

Bugs

  • Team-colored Decorated weapons always appear as RED in class selection screen.
  • Team-colored Decorated weapons that are picked up by the player do not change to the color of the player's current team.
  • Unusual effects can sometimes block the screen.

Update history

July 2, 2015 Patch #1 (Gun Mettle Update)

  • [Undocumented] Added Decorated quality.

July 2, 2015 Patch

  • Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.

July 6, 2015 Patch

July 8, 2015 Patch #1

July 15, 2015 Patch #1

  • Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
  • Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware.

July 23, 2015 Patch #1

  • Fixed Stat Clock models not cloaking with the Spy.

September 24, 2015 Patch

  • Fixed a case where the Stat Clock model would float in the air while the player was taunting.