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This article is about the Spy's stock secondary weapon. For other revolvers, see Revolver (disambiguation).
You got blood on my suit.
The Spy

The Revolver is the default secondary weapon for the Spy. It is a typical six-chambered revolver with ivory grips.

This weapon is fairly accurate and deals moderate damage with some damage falloff when shot at a distance. As the Spy's only ranged weapon, players will have to rely on the Revolver to fend off enemies who are at a range. It also serves as a backup plan for failed backstab attempts.

Like the Submachine Gun and the Pistol, the Revolver fires a single, perfectly-accurate shot before 'bullet-spread' takes effect, provided the player has waited 1.25 seconds since their last shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Maximum ramp-up 150% 60
Base damage 100% 40
Maximum fall-off 50% 20
Point blank 55-60
Medium range 35-45
Long range 16-25
Critical 120
Mini-crit 54-81
Function times
Attack interval 0.58 s
Reload 1.16 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.


Learn more about the Weapon Demonstration project.

Strange variant

Related achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.

Update history

October 9, 2007 Patch

  • Spies can no longer reload their Revolver while cloaked.

July 12, 2011 [Item schema update]

February 7, 2014 Patch

  • Fixed the Spy's Revolver using the incorrect reload sound.



See also