Difference between revisions of "February 28, 2008 Patch"
Stevoisiak (talk | contribs) m |
Slimyboi500 (talk | contribs) m |
||
(15 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{Patch layout | {{Patch layout | ||
− | | | + | | before = {{Patch name|2|19|2008}} |
− | + | | day = 28 | |
− | ===Team Fortress 2=== | + | | month = february |
+ | | year = 2008 | ||
+ | | after = {{Patch name|2|29|2008}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/1464/ | ||
+ | | notes = ===Team Fortress 2=== | ||
* Added "Custom" tab to the [[Server Browser|server browser]] | * Added "Custom" tab to the [[Server Browser|server browser]] | ||
Line 12: | Line 17: | ||
** Disables team player limits, [[autobalancing]], and intermission | ** Disables team player limits, [[autobalancing]], and intermission | ||
* Class balancing | * Class balancing | ||
− | ** Reduced [[Soldier]]'s maximum [[rocket]] reserve [[ammo]] from 36 to 16 | + | ** Reduced [[Soldier]]'s maximum [[Projectiles#Projectiles|rocket]] reserve [[ammo]] from 36 to 16 |
− | ** Reduced [[Demoman]]'s maximum | + | ** Reduced [[Demoman]]'s maximum Sticky bomb reserve ammo from 30 to 16{{sic}}<ref name=switchedcounts>The Stickybomb Launcher and the Grenade Launcher's reserve ammo values are switched in the original text.</ref> |
− | ** Reduced Demoman's maximum [[Grenade Launcher]] reserve ammo from 40 to 24 | + | ** Reduced Demoman's maximum [[Grenade Launcher]] reserve ammo from 40 to 24{{sic}}<ref name=switchedcounts /> |
+ | |||
+ | ===Undocumented changes=== | ||
* Added protection against [[voice command]] spamming. Dramatic reduction in [[Teleporter|Teleporters]] needed | * Added protection against [[voice command]] spamming. Dramatic reduction in [[Teleporter|Teleporters]] needed | ||
− | * Added "Toggle [[Disguise]] Team" binding in Options->Keyboard to toggle the disguise team for the Spy's [[Disguise kit|PDA]] | + | * Added "Toggle [[Disguise]] Team" binding in Options->Keyboard to toggle the disguise team for the [[Spy]]'s [[Disguise kit|PDA]] |
− | * Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels | + | * Changed [[PDA]] menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels |
* Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds | * Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds | ||
* Changed [[Engineer]] [[buildings]] to detonate when a player disconnects instead of blinking out | * Changed [[Engineer]] [[buildings]] to detonate when a player disconnects instead of blinking out | ||
Line 23: | Line 30: | ||
* Fixed mp_timelimit ending the map during the middle of a round on maps like [[Dustbowl]] and [[Gravelpit|Gravel Pit]] | * Fixed mp_timelimit ending the map during the middle of a round on maps like [[Dustbowl]] and [[Gravelpit|Gravel Pit]] | ||
* Fixed "lastdisguise" command not remembering if you were disguised as your own team | * Fixed "lastdisguise" command not remembering if you were disguised as your own team | ||
− | * Fixed Spectator targetID not using team colors | + | * Fixed [[Spectator]] targetID not using team colors |
* Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server | * Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server | ||
− | * Fixed [[Badlands]] never having [[Sudden death]] triggered | + | * Fixed [[Badlands (King of the Hill)|Badlands]] never having [[Sudden death]] triggered |
* Fixed Engineer being able to detonate buildings that are being [[Sapper|sapped]] | * Fixed Engineer being able to detonate buildings that are being [[Sapper|sapped]] | ||
* Fixed potential client crash for players being healed by a [[Medic]] or [[Dispenser]] | * Fixed potential client crash for players being healed by a [[Medic]] or [[Dispenser]] | ||
− | + | == References == | |
− | + | <references /> | |
− | |||
− | |||
− | |||
− | |||
}} | }} |
Latest revision as of 20:28, 22 February 2024
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added "Custom" tab to the server browser
- Servers can now specify metatags describing the custom rules they've adopted
- Players can use tag filtering to find servers running the custom rules they want to play
- Added options for servers who want to become custom games: Disable Critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
- Initial release of Tournament mode (mp_tournament)
- UI for handling team naming, ready mode, and win results
- Disables team player limits, autobalancing, and intermission
- Class balancing
Undocumented changes
- Added protection against voice command spamming. Dramatic reduction in Teleporters needed
- Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
- Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
- Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
- Changed Engineer buildings to detonate when a player disconnects instead of blinking out
- Made several improvements to server-side stat reporting (not related to individual player stats)
- Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and Gravel Pit
- Fixed "lastdisguise" command not remembering if you were disguised as your own team
- Fixed Spectator targetID not using team colors
- Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
- Fixed Badlands never having Sudden death triggered
- Fixed Engineer being able to detonate buildings that are being sapped
- Fixed potential client crash for players being healed by a Medic or Dispenser