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− | {{DISPLAYTITLE:職業}} | + | {{DISPLAYTITLE:職業/兵種}} |
− | [[Image:Team Fortress 2 Group Photo.jpg|thumb|500px|right|取至Valve官方職業圖片,由左至右分別是:[[Pyro/zh-hant|火焰兵]],[[Engineer/zh-hant|工程師]],[[Spy/zh-hant|間諜]],[[Heavy/zh-hant|重裝兵]],[[Sniper/zh-hant|狙擊手]],[[Scout/zh-hant|偵察兵]],[[Soldier/zh-hant|火箭兵]],[[Demoman/zh-hant|爆破兵]]和[[Medic/zh-hant|醫護兵]]。]] | + | [[Image:Team Fortress 2 Group Photo.jpg|thumb|500px|right|取自 Valve 的官方職業圖片,由左至右分別是:[[Pyro/zh-hant|火焰兵]],[[Engineer/zh-hant|工程師]],[[Spy/zh-hant|間諜]],[[Heavy/zh-hant|重裝兵]],[[Sniper/zh-hant|狙擊手]],[[Scout/zh-hant|偵察兵]],[[Soldier/zh-hant|火箭兵]],[[Demoman/zh-hant|爆破兵]]和[[Medic/zh-hant|醫護兵]]。]] |
− | [[Image:Allclassportrait.png|thumb|256px|right|The all_class portrait.]]
| + | {{Quotation|'''重裝兵'''|你跟重裝兵我一樣危險,還是跟偵察兵一樣膽小呢?|sound=Are_you_dangerous_like_heavy,_or_coward_like_scout.wav}} |
| + | 在絕地要塞 2 中,玩家可以選擇以下九種'''職業'''(或者稱「兵種」)來進行遊戲: |
| + | *{{Class link|Scout}} |
| + | *{{Class link|Soldier}} |
| + | *{{Class link|Pyro}} |
| + | *{{Class link|Demoman}} |
| + | *{{Class link|Heavy}} |
| + | *{{Class link|Engineer}} |
| + | *{{Class link|Medic}} |
| + | *{{Class link|Sniper}} |
| + | *{{Class link|Spy}} |
| | | |
− | 在[[Team Fortress 2/zh-hant|絕地要塞2]]中,玩家可以選擇以下九種職業:
| + | '''不能使用:''' |
| + | * [[Civilian/zh-hant|平民]] |
| | | |
− | *{{Icon class|class=scout|link=Scout}} [[Scout/zh-hant|偵察兵]]
| + | 平民自{{Patch name|12|20|2007}}後,就無法在遊戲中選擇。 |
− | *{{Icon class|class=soldier|link=Soldier}} [[Soldier/zh-hant|火箭兵]]
| |
− | *{{Icon class|class=pyro|link=Pyro}} [[Pyro/zh-hant|火焰兵]]
| |
− | *{{Icon class|class=demoman|link=Demoman}} [[Demoman/zh-hant|爆破兵]]
| |
− | *{{Icon class|class=heavy|link=Heavy}} [[Heavy/zh-hant|重裝兵]]
| |
− | *{{Icon class|class=engineer|link=Engineer}} [[Engineer/zh-hant|工程師]]
| |
− | *{{Icon class|class=medic|link=Medic}} [[Medic/zh-hant|醫護兵]]
| |
− | *{{Icon class|class=sniper|link=Sniper}} [[Sniper/zh-hant|狙擊手]]
| |
− | *{{Icon class|class=spy|link=Spy}} [[Spy/zh-hant|間諜]]
| |
| | | |
− | '''不能使用'''
| + | == 職業(兵種)角色 == |
− | *[[Civilian/zh-hant|平民]]
| |
− | | |
− | 平民無法在遊戲中選擇。
| |
− | | |
− | ==職業角色== | |
| 全部九種職業可分為三種類型:進攻類,防守類,支援類。玩家可以依[[Team strategy/zh-hant|團隊策略]]的需求來進行選擇。 | | 全部九種職業可分為三種類型:進攻類,防守類,支援類。玩家可以依[[Team strategy/zh-hant|團隊策略]]的需求來進行選擇。 |
| + | [[Image:Tf2_offense.png|border|150px|right]] |
| + | === 進攻類 {{Icon class|class=scout|link=Scout}} {{Icon class|class=soldier|link=Soldier}} {{Icon class|class=pyro|link=Pyro}}=== |
| | | |
− | ===進攻類===
| + | 進攻類職業([[Scout/zh-hant|偵察兵]],[[Soldier/zh-hant|火箭兵]]和[[Pyro/zh-hant|火焰兵]])是隊伍裡的主要攻擊手。不論在占領[[control point (objective)/zh-hant|控制點]]或是搶奪[[Intelligence/zh-hant|情報箱]]時,它們都能造成對敵方造成一定程度的混亂和破壞。全部職業中,偵察兵擁有最快的佔領速度和移動速度。火箭兵可以用它們的[[Rocket Launcher/zh-hant|火箭發射器]]有效的打擊敵人。火焰兵可以埋伏起來並在適當的時機讓敵人們著火。 |
− | [[Image:Tf2_offense.jpg|border|150px|right]]
| + | [[Image:Tf2_defense.png|border|150px|right]] |
− | 進攻類職業([[Scout/zh-hant|偵察兵]],[[Soldier/zh-hant|火箭兵]]和[[Pyro/zh-hant|火焰兵]])是隊伍裡的主要攻擊手。不論在占領[[control points/zh-hant|控制點]]或是搶奪[[Intelligence/zh-hant|情報箱]]時,它們都能造成對敵方造成一定程度的混亂和破壞。全部職業中,偵察兵擁有最快的佔領速度和移動速度。火箭兵可以用它們的[[Rocket Launcher/zh-hant|火箭發射器]]有效的打擊敵人。火焰兵可以埋伏起來並在適當的時機讓敵人們著火。 | + | === 防守類 {{Icon class|class=demoman|link=Demoman}} {{Icon class|class=heavy|link=Heavy}} {{Icon class|class=engineer|link=Engineer}}=== |
− | | |
− | ===防守類===
| |
− | [[Image:Tf2_defense.jpg|border|150px|right]] | |
− | 防守類職業([[Demoman/zh-hant|爆破兵]], [[Heavy/zh-hant|重裝兵]] and [[Engineer/zh-hant|工程師]])能有效的壓制敵人或守護重要據點。和其他類型的職業比較起來,他們的攻擊傷害輸出是最強的。爆破兵可以隨時引爆它們的[[sticky bomb/zh-hant|黏性炸彈]]來進行防守或破壞。重裝兵可以利用[[Minigun/zh-hant|格林機槍]]有效的打退敵人。工程師除了能建造火力強大的[[Sentry Gun/zh-hant|步哨防禦槍]],也能建造[[teleporter/zh-hant|傳送裝置]]和[[Dispensers/zh-hant|補給器]]兩種輔助建築物。
| |
| | | |
− | ===支援類===
| + | 防守類職業([[Demoman/zh-hant|爆破兵]],[[Heavy/zh-hant|重裝兵]]和[[Engineer/zh-hant|工程師]])能有效的壓制敵人或守護重要據點。和其他類型的職業比較起來,他們的攻擊傷害輸出是最強的。爆破兵可以隨時引爆它們的[[Sticky Bomb/zh-hant|黏性炸彈]]來進行防守或破壞。重裝兵可以利用[[Minigun/zh-hant|格林機槍]]有效的打退敵人。工程師除了能建造火力強大的[[Sentry Gun/zh-hant|步哨防禦槍]],也能建造[[teleporter/zh-hant|傳送裝置]]和[[Dispensers/zh-hant|補給器]]兩種輔助建築物。 |
− | [[Image:Tf2_support.jpg|border|150px|right]] | + | [[Image:Tf2_support.png|border|150px|right]] |
− | 支援類職業([[Medic/zh-hant|醫護兵]], [[Sniper/zh-hant|狙擊手]] and [[Spy/zh-hant|間諜]])可以作為隊伍的支幹。他們能為進攻類和防守類職業在分秒必爭的戰鬥中提供額外的優勢。不論是削弱敵方戰鬥力或治療隊友都需要他們。醫護兵可以治療隊友至最大生命值的150%。狙擊手可以利用[[Sniper Rifle/zh-hant|狙擊槍]]進行與距離攻擊,和用[[Jarate/zh-hant|瓶手道]]幫忙滅火或追加小爆擊。 間諜則可滲透敵方內部,並利用[[Electro Sapper/zh-hant|電子破壞器]]和[[Backstab/zh-hant|背刺]]造成敵方致命的威脅。
| + | === 支援類 {{Icon class|class=medic|link=Medic}} {{Icon class|class=sniper|link=Sniper}} {{Icon class|class=spy|link=Spy}}=== |
| | | |
− | ==治療量== | + | 支援類職業([[Medic/zh-hant|醫護兵]],[[Sniper/zh-hant|狙擊手]]和[[Spy/zh-hant|間諜]])可以作為隊伍的支幹。他們能為進攻類和防守類職業在分秒必爭的戰鬥中提供額外的優勢。不論是削弱敵方戰鬥力或治療隊友都需要他們。醫護兵可以治療隊友至最大生命值的 150%。狙擊手可以利用[[Sniper Rifle/zh-hant|狙擊槍]]進行遠距離攻擊,和用[[Jarate/zh-hant|瓶手道]]幫忙滅火或追加小爆擊。 間諜則可滲透敵方內部,並利用[[Electro Sapper/zh-hant|電子破壞器]]和[[Backstab/zh-hant|背刺]]造成敵方致命的威脅。 |
− | 醫護兵可以進行[[overheal/zh-hant|超量治療]],使之生命值補充到該目標最大生命值的150%。
| + | {{clr}} |
| + | == 生命值 == |
| + | [[Image:Allclassportrait.png|200px|right|thumb|「全職業」圖示]] |
| + | 醫護兵的{{item link|Medi Gun}}、{{item link|Kritzkrieg}}或{{item link|Vaccinator}}能將治療目標的最大生命值[[Healing/zh-hant#超量治療|超量治療]]至 150%。而{{item link|Quick-Fix}}只能超量治療 125%,但卻可以維持其他醫療槍的超量治療狀態。當玩家受傷時,可藉由各種不同的方式[[health/zh-hant|治療]]。 |
| | | |
− | ====各職業治療量比較表==== | + | ==== 各職業治療量比較表 ==== |
− | {| class="wikitable grid" align="Left" style="margin-bottom: 10px" | + | {{Class health pack and overheal table|overheal}} |
− | ! class="header" |
| + | {{clr}} |
− | ! class="header" | Class
| |
− | ! class="header" | Normal Max
| |
− | ! class="header" | Over-healed Max
| |
− | |-
| |
− | |{{Icon class|class=scout}}
| |
− | |[[Scout]]<br><small>(with the [[Sandman]] equipped)</small><br><small>(with the [[Special Delivery]] pack equipped)</small>
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− | |125<br><small>110<br><small>150
| |
− | |185<br><small>165<br><small>225
| |
− | |-
| |
− | |{{Icon class|class=soldier}}
| |
− | |[[Soldier]]<br><small>(with the [[Rocket Jumper]] equipped)</small>
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− | |200<br><small>100
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− | |300<br><small>150
| |
− | |-
| |
− | |{{Icon class|class=pyro}}
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− | |[[Pyro]]
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− | |175
| |
− | |260
| |
− | |-
| |
− | |{{Icon class|class=demoman}}
| |
− | |[[Demoman]] <br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 0 heads)</small><br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 1 head)</small><br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 2 heads)</small><br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 3 heads)</small><br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 4+ heads)</small><br><small>(with the [[Sticky Jumper]] equipped)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 0 heads)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 1 head)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 2 heads)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 3 heads)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 4+ heads)</small>
| |
− | |175<br><small>150<br>165<br>180<br>195<br>210<br>100<br>75<br>90<br>105<br>120<br>135
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− | |260<br><small>225<br>245<br>270<br>290<br>315<br>150<br>110<br>135<br>155<br>180<br>200
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− | |-
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− | |{{Icon class|class=heavy}}
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− | |[[Heavy]]<br><small>(within 30 seconds after consuming [[Dalokohs Bar]])</small>
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− | |300<br><small>350
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− | |450<br><small>450
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− | |-
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− | |{{Icon class|class=engineer}}
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− | |[[Engineer]]<br><small>(with the [[Gunslinger]] equipped)</small>
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− | |125<br><small>150
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− | |185<br><small>225
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− | |-
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− | |{{Icon class|class=medic}}
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− | |[[Medic]]<br><small>(with the [[Vita-Saw]] equipped)</small>
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− | |150<br><small>140
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− | |225<br><small>210
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− | |-
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− | |{{Icon class|class=sniper}}
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− | |[[Sniper]]<br><small>(with the [[Darwin's Danger Shield]] equipped)
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− | |125<br><small>150
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− | |185<br><small>225
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− | |-
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− | |{{Icon class|class=spy}}
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− | |[[Spy]]
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− | |125
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− | |185
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− | |-
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− | |
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− | |[[Civilian]]
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− | |50
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− | |75
| |
− | |}
| |
− | <br clear="all" />
| |
| | | |
− | ==移動速度== | + | == 移動速度 == |
− | Speed is measured in-game using the command '''''cl_showpos''''' set to '''1''', measuring in velocity units (v). The standard movement speed is 100% (that of [[Spy]], [[Sniper]], [[Pyro]], and [[Engineer]]). Note forward speed is obtained by pressing the forward, left or right keys, backward speed obtained by pressing the backward key whilst [[crouching]] speed is found by pressing the crouch button. Backward speed is generally calculated by 90% of the class's forward speed, whilst [[crouching]] is at 33%. Forward and backward speeds are, however, the same when crouching or charging/zooming as a [[Sniper]]. During [[humiliation]] all classes on the winning team will move 10% faster.
| + | 速度是以遊戲中指令 '''''cl_showpos''''' 設置為 '''1''' 為測量單位。標準速度為 100%(包括[[Spy/zh-hant|間諜]],[[Sniper/zh-hant|狙擊手]],[[Pyro/zh-hant|火焰兵]]和[[Engineer/zh-hant|工程師]])。移動速度在前進,後退,和蹲下時皆不同。後退速度為前進速度的 90%,而蹲下速度為 33%。在隊伍獲勝時,獲勝的該隊成員都會增加 10% 的移動速度,失敗的隊伍則是降低 10% 移動速度。 |
| | | |
− | For [[Spies]], [[disguise|disguising]] as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disguised as Heavy will move to the speed of Heavy) and remain at that speed unless he undisguises or [[Cloak]]s. Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed.
| + | 當[[Spy/zh-hant|間諜]][[disguise/zh-hant|偽裝]]成比自己速度慢的職業時,會減至速度變成和該職業一樣(例如:偽裝成重裝兵移動速度就和重裝兵一樣),但進入隱形狀態可以恢復原本的速度。另外,偽裝成比自己快的職業(例如:偵察兵)並不會增加移動速度。 |
− | [[File:Equalizerdamagespeed.PNG|thumb|Equalizer speed values vs. health.]] | + | [[File:Escape Plan Speed.png|thumb|裝備速度均衡十字鎬時的速度與使用者生命值比較表]] |
| | | |
− | A [[Demoman]] wielding the [[Eyelander]] will gain approximately 8% on his speed with every killing blow or "head", whilst with a [[Chargin' Targe]] he charges at 250% of the standard movement speed. The speed of Soldier's wielding the [[Equalizer]] increases by 10% with every loss of 40 health.
| + | 當[[Demoman/zh-hant|爆破兵]]用[[Eyelander/zh-hant|魔眼闊劍]]斬首時,每個斬首數大約會增加 8% 的移動速度(上限為 4 斬首)。用[[Chargin' Targe/zh-hant|衝擊刺盾]]衝撞時速度則是原本速度的 250%。火箭兵裝備[[Escape Plan/zh-hant|速度均衡十字鎬]]時,每減少 40 生命值就會增加 10% 的速度。 |
| | | |
− | The [[Horseless Headless Horsemann]] is not a class, but is shown here for comparison.
| + | 當[[Soldier/zh-hant|火箭兵]]發動[[Concheror/zh-hant|家徽旗]]效果時,或用[[Disciplinary Action/zh-hant|紀律行動]]鞭打隊友後的 4 秒之內,通常能使隊友和自己的移動速度上升 140%。 |
| | | |
− | ====各職業移動速度比較表====
| + | 當[[Medic/zh-hant|醫護兵]]用[[Quick-Fix/zh-hant|快速治療者]]治療一位速度比自己還快的隊友時,能夠提升醫護兵自己的速度和治療目標一樣。 |
− | {| class="wikitable grid" align="Left" style="margin-bottom: 10px"
| |
− | ! class="header" |
| |
− | ! class="header" | Class
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− | ! class="header" | Forward
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− | !(abs)
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− | ! class="header" | Backward
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− | !(abs)
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− | ! class="header" | Crouched
| |
− | !(abs)
| |
− | |-
| |
− | |{{Icon class|class=scout}}
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− | |[[Scout]]
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− | |align="right"|133%
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− | |align="right"|400v
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− | |align="right"|120%
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− | |align="right"|360v
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− | |align="right"|44.4%
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− | |align="right"|133.33v
| |
− | |-
| |
− | |{{Icon class|class=soldier}}
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− | |[[Soldier]]<br>
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− | <small>(while using the [[Equalizer]] with 121-160 hp)</small><br>
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− | <small>(while using the [[Equalizer]] with 81-120 hp)</small><br>
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− | <small>(while using the [[Equalizer]] with 41-80 hp)</small><br>
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− | <small>(while using the [[Equalizer]] with 1-40 hp)</small>
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− | |align="right"|80%
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− | <small>88%
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− | <br>
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− | 96%
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− | <br>
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− | 112%
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− | <br>
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− | 128%
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− | |align="right"|240v | |
− | <small>264v
| |
− | <br>
| |
− | 288v
| |
− | <br>
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− | 336v
| |
− | <br>
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− | 384v
| |
− | |align="right"|72%
| |
− | <small>79%
| |
− | <br>
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− | 86%
| |
− | <br>
| |
− | 101%
| |
− | <br>
| |
− | 115%
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− | |align="right"|216v
| |
− | <small>238v
| |
− | <br>
| |
− | 259v
| |
− | <br>
| |
− | 302v
| |
− | <br>
| |
− | 346v
| |
− | |align="right"|26.6%
| |
− | <small>29.3%
| |
− | <br>
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− | 32.0%
| |
− | <br>
| |
− | 37.3%
| |
− | <br>
| |
− | 42.7%
| |
− | |align="right"|80v
| |
− | <small>88v
| |
− | <br>
| |
− | 96v
| |
− | <br>
| |
− | 112v
| |
− | <br>
| |
− | 128v
| |
− | |-
| |
− | |{{Icon class|class=pyro}}
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− | |[[Pyro]]<br>
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− | <small>(with the [[Gas Jockey's Gear]] pack equipped)</small>
| |
− | |align="right"|100%
| |
− | <small>110%
| |
− | |align="right"|300v
| |
− | <small>330v
| |
− | |align="right"|90%
| |
− | <small>99%
| |
− | |align="right"|270v
| |
− | <small>297v
| |
− | |align="right"|33.3%
| |
− | <small>36.7%
| |
− | |align="right"|100v
| |
− | <small>110v
| |
− | |-
| |
− | |{{Icon class|class=demoman}}
| |
− | |[[Demoman]]<br>
| |
− | <small>(while charging with the [[Chargin' Targe]])</small><br>
| |
− | <small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] and 1 head)</small><br>
| |
− | <small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] and 2 heads)</small><br>
| |
− | <small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] and 3 heads)</small><br>
| |
− | <small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] and 4+ heads)</small><br>
| |
− | <small>(with the [[Scotsman's Skullcutter]])</small><br>
| |
− | <small>(with the [[Scotsman's Skullcutter]] while charging with the [[Chargin' Targe]])</small><br>
| |
− | |align="right"|93%
| |
− | <small>250%<br/>
| |
− | 101%<br/>
| |
− | 108%<br/>
| |
− | 116%<br/>
| |
− | 123%<br/>
| |
− | 79%<br/>
| |
− | 213%
| |
− | |align="right"|280v
| |
− | <small>750v<br/>
| |
− | 302v<br/>
| |
− | 324v<br/>
| |
− | 347v<br/>
| |
− | 369v<br/>
| |
− | 238v<br/>
| |
− | 638v
| |
− | |align="right"|84%
| |
− | <small>N/A<br/>
| |
− | 91%<br/>
| |
− | 97%<br/>
| |
− | 104%<br/>
| |
− | 111%<br/>
| |
− | 71%<br/>
| |
− | N/A</small>
| |
− | |align="right"|252v
| |
− | <small>N/A<br/>
| |
− | 272v<br/>
| |
− | 292v<br/>
| |
− | 312v<br/>
| |
− | 332v<br/>
| |
− | 214v<br/>
| |
− | N/A
| |
− | |align="right"|31.1%
| |
− | <small>N/A<br/>
| |
− | 34%<br/>
| |
− | 36%<br/>
| |
− | 39%<br/>
| |
− | 41%<br/>
| |
− | 26%<br/>
| |
− | N/A
| |
− | |align="right"|93.33v
| |
− | <small>N/A<br/>
| |
− | 101v<br/>
| |
− | 108v<br/>
| |
− | 116v<br/>
| |
− | 123v<br/>
| |
− | 79v<br/>
| |
− | N/A
| |
− | |-
| |
− | |{{Icon class|class=heavy}}
| |
− | |[[Heavy]]<br>
| |
− | <small>(with [[Minigun]] revved)</small><br>
| |
− | <small>(while using the [[G.R.U.]])</small>
| |
− | |align="right"|77%<br>
| |
− | <small>37%<br>
| |
− | <small>99.67%
| |
− | |align="right"|230v<br>
| |
− | <small>110v<br>
| |
− | <small>299v
| |
− | |align="right"|69%<br>
| |
− | <small>33%<br>
| |
− | <small>90%
| |
− | |align="right"|207v<br>
| |
− | <small>99v<br>
| |
− | <small>269.1v
| |
− | |align="right"|25.5%<br>
| |
− | <small>0%<br>
| |
− | <small>33.2%
| |
− | |align="right"|76.67v<br>
| |
− | <small>0v<br>
| |
− | <small>99.67v
| |
− | |-
| |
− | |{{Icon class|class=engineer}}
| |
− | |[[Engineer]] <br>
| |
− | <small>(while hauling any building at any level, Combat Mini-Sentry Guns included)</small>
| |
− | |align="right"|100%
| |
− | <small>75%
| |
− | |align="right"|300v
| |
− | <small>225v
| |
− | |align="right"|90%
| |
− | <small>67.5%
| |
− | |align="right"|270v
| |
− | <small>202.5v
| |
− | |align="right"|33.3%
| |
− | <small>25%
| |
− | |align="right"|100v
| |
− | <small>75v
| |
− | |-
| |
− | |{{Icon class|class=medic}}
| |
− | |[[Medic]]
| |
− | |align="right"|107%
| |
− | |align="right"|320v
| |
− | |align="right"|96%
| |
− | |align="right"|288v
| |
− | |align="right"|35.5%
| |
− | |align="right"|106.67v
| |
− | |-
| |
− | |{{Icon class|class=sniper}}
| |
− | |[[Sniper]]<br>
| |
− | <small>(with [[Sniper Rifle]] or [[Sydney Sleeper]] zoomed)</small> <br>
| |
− | <small>(with [[Huntsman]] drawn)</small>
| |
− | |align="right"|100%<br>
| |
− | <small>27%
| |
− | <br>
| |
− | 45%
| |
− | |align="right"|300v <br>
| |
− | <small>80v
| |
− | <br>
| |
− | 136v
| |
− | |align="right"|90%<br>
| |
− | <small>27%
| |
− | <br>
| |
− | 41%
| |
− | |align="right"|270v <br>
| |
− | <small>80v
| |
− | <br>
| |
− | 122v
| |
− | |align="right"|33.3%<br>
| |
− | <small>1.33%
| |
− | <br>
| |
− | 15%
| |
− | |align="right"|100v<br>
| |
− | <small>4v
| |
− | <br>
| |
− | 45v
| |
− | |-
| |
− | |{{Icon class|class=spy}}
| |
− | |[[Spy]]
| |
− | |align="right"|100%
| |
− | |align="right"|300v
| |
− | |align="right"|90%
| |
− | |align="right"|270v
| |
− | |align="right"|33.3%
| |
− | |align="right"|100v
| |
− | |-
| |
− | |
| |
− | |[[Civilian]]
| |
− | |align="right"|100%
| |
− | |align="right"|300v
| |
− | |align="right"|90%
| |
− | |align="right"|270v
| |
− | |align="right"|N/A
| |
− | |align="right"|N/A
| |
− | |-
| |
− | |
| |
− | |[[Horseless Headless Horsemann]]
| |
− | |align="right"|133%
| |
− | |align="right"|400v
| |
− | |align="right"|N/A
| |
− | |align="right"|N/A
| |
− | |align="right"|N/A
| |
− | |align="right"|N/A
| |
− | |}
| |
| | | |
− | <br clear="all" />
| + | ==== 各職業移動速度比較表 ==== |
− | ''<sup>'''abs''' - absolute figures in velocity units (v)</sup>''
| + | {{Class speed table}} |
| | | |
| == 體型 == | | == 體型 == |
− | [[File:Heightchart.jpg|thumb|right|A height chart for all the classes.]] | + | [[File:Heightchart.jpg|thumb|right|所有職業身高比較]] |
− | All classes have varying height, with the Engineer being the shortest and the Heavy being the tallest class. Classes also have various builds and general body sizes; each class has their own individual set of shaped hitboxes used for bullet-based attacks.
| + | 每個職業的身高都不同,工程師是最矮的,重裝兵是最高的。也因為體型上的差距,使得每個職業的著彈點判定都有不同。 |
| | | |
− | However, for the purposes of collisions with objects, players, melee attacks, and projectiles, all classes are considered to be the same width and height. This means the [[Huntsman]] will act as a headshot independently of a class' actual head height. This also means that no class has an advantage or disadvantage when it comes to navigating corners or tight spaces.
| + | 但是,對於玩家間的碰撞、近戰武器、拋體(火箭、箭矢等)而言,所有職業的接觸判定範圍都是一樣的。這意味著[[Huntsman/zh-hant|箭矢]]爆頭的判定範圍所有職業都是一樣的,同時也意思著在狹小的空間裡體型大小並沒有優劣勢之分。 |
| | | |
− | [[Category:Classes| ]] | + | [[Category:Classes/zh-hant]] |
| {{Class Nav}} | | {{Class Nav}} |
− | {{Languages}}
| |