Community Brickyard strategy

From Team Fortress Wiki
Revision as of 14:30, 26 September 2016 by TheMemeDream (talk | contribs) (Added several tips for playing Scout in pass_Brickyard)
Jump to: navigation, search
This article discusses community strategy for Brickyard.
Community Brickyard strategy
Pass brickyard.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Urban City
Setting: Daylight (sunset), Sunny

General strategy

Class-specific strategy

Leaderboard class scout.png Scout

The scout , like in any PASS maps are usually the staple of any team wanting to win , their high mobility can be useful for them to be the designated scorers.

1) whatever you do , DO NOT stop running once you have the jack , if you do , you're a easy target for any pursuing enemy scouts who'll stop at nothing to get the jack. (the said does also apply to the enemy)

2) Engineers who build their sentries near the center (Where the jack spawns) are usually the biggest threat to any scout if they're gunning down your allies :

I) Use BONK! if you know a friendly sniper is close by. (by doing this , the sentry will pick on you , allowing the sniper to pick off the engineer then the sentry , allowing the central area to be less risky if you have the jack) II) if you can convince a medic to Uber you to reach the jack , try and use the sentries rocket to blast yourself towards the enemy goal. (timing is important , pop the Uber too late and the scout would be killed quicker than you can press MOUSE2)

3) Scouts can be useful for intercepting the enemy if they have the jack.

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

the engineer can be a godsend to players if they're losing quickly , try your best to support any friendly engineers that are building their nests by the center ( taking out any snipers on the roofs or the rooms that give said snipers a nest for them to attack.) Set up

1) The central area is a good place to setup a base , allowing friendly team members to reach the Jack before the enemies do , this also allows your sentry to demolish any enemies if they're making a beeline for the jack.

2) Enemy spies will target you and other friendly engineers quickly if they see you and their sentries gunning down their allies , constantly spy check any suspicious "team mates" to prevent losing your sentry and dispenser or worse , being backstabbed.

3) Its not just spies that are after you , snipers will take advantage of the upper rooms that overlook where the jack spawns to potshot you or any other engineers (said rooms are out of a sentries kill range). try and harass the sniper or inform your teammates that a sniper is nearby.

4) Building a teleporter from spawn to the jack spawn is a surefire way of assisting your team (especially scouts), how ever , DO NOT build it where spies and snipers can easily destroy it.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy