Difference between revisions of "Template:Damage table"
m (right, undoing my errors) |
m (Updated with some common strings, and some names in /pt.) |
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Line 18: | Line 18: | ||
| nl = Identiek aan: | | nl = Identiek aan: | ||
| pl = Identyczne jak dla | | pl = Identyczne jak dla | ||
+ | | pt = Idêntico a: | ||
| pt-br = Idêntico a: | | pt-br = Idêntico a: | ||
| ro = Identic cu: | | ro = Identic cu: | ||
Line 48: | Line 49: | ||
| nl = Schade en functietijden | | nl = Schade en functietijden | ||
| pl = Obrażenia i czasy funkcjonowania | | pl = Obrażenia i czasy funkcjonowania | ||
+ | | pt = Dano e Tempos de Funcionamento | ||
| pt-br = Dano e tempos de função | | pt-br = Dano e tempos de função | ||
| ru = Урон и время | | ru = Урон и время | ||
Line 226: | Line 228: | ||
| nl = Maximale toename | | nl = Maximale toename | ||
| pl = Maksymalny przyrost obrażeń | | pl = Maksymalny przyrost obrażeń | ||
+ | | pt = Ramp Up Máximo | ||
| pt-br = Dano máximo | | pt-br = Dano máximo | ||
| ru = Максимальный | | ru = Максимальный | ||
Line 256: | Line 259: | ||
| nl = Basisschade | | nl = Basisschade | ||
| pl = Bazowe obrażenia | | pl = Bazowe obrażenia | ||
+ | | pt = Base | ||
| pt-br = Dano base | | pt-br = Dano base | ||
| ru = Стандартный | | ru = Стандартный | ||
Line 286: | Line 290: | ||
| nl = Maximale afname | | nl = Maximale afname | ||
| pl = Maksymalny spadek obrażeń | | pl = Maksymalny spadek obrażeń | ||
+ | | pt = Fall Off Máximo | ||
| pt-br = Dano mínimo | | pt-br = Dano mínimo | ||
| ru = Минимальный | | ru = Минимальный | ||
Line 575: | Line 580: | ||
{{#if:{{{crit|}}} | {{#if:{{{crit|}}} | ||
| <tr> | | <tr> | ||
− | <td colspan="2" style="background:#FFDDAD;">[[Critical hits{{if lang}}|{{ | + | <td colspan="2" style="background:#FFDDAD;">[[Critical hits{{if lang}}|{{common string|critical}}]] |
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</td> | </td> | ||
<td style="text-align:right;">{{{crit}}}</td> | <td style="text-align:right;">{{{crit}}}</td> | ||
Line 616: | Line 600: | ||
| nl = Minivoltreffers | | nl = Minivoltreffers | ||
| pl = Mini-krytyczne | | pl = Mini-krytyczne | ||
+ | | pt = Mini-Crit | ||
| pt-br = Mini-crítico | | pt-br = Mini-crítico | ||
| ru = Мини-крит | | ru = Мини-крит | ||
Line 633: | Line 618: | ||
{{#if:{{{afterburn|}}} | {{#if:{{{afterburn|}}} | ||
| <tr> | | <tr> | ||
− | <td colspan="2" style="background:#FFDDAD;">{{ | + | <td colspan="2" style="background:#FFDDAD;">{{common string|cwt afterburn}} |
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</td> | </td> | ||
<td style="text-align:right;">{{{afterburn}}}</td> | <td style="text-align:right;">{{{afterburn}}}</td> | ||
Line 945: | Line 909: | ||
| nl = Minimale bereik van explosie | | nl = Minimale bereik van explosie | ||
| pl = Minimalne obrażenia od eksplozji | | pl = Minimalne obrażenia od eksplozji | ||
+ | | pt = Raio de alcance de explosão | ||
| pt-br = Explosão mínima | | pt-br = Explosão mínima | ||
| ru = Минимальный урон в радиусе поражения | | ru = Минимальный урон в радиусе поражения | ||
Line 974: | Line 939: | ||
| nl = Schadevermindering | | nl = Schadevermindering | ||
| pl = Redukcja obrażeń | | pl = Redukcja obrażeń | ||
+ | | pt = Redução de Dano de explosão | ||
| pt-br = Redução de dano | | pt-br = Redução de dano | ||
| ru = Снижение урона | | ru = Снижение урона | ||
Line 1,033: | Line 999: | ||
| nl = Zelfschade | | nl = Zelfschade | ||
| pl = Własne obrażenia | | pl = Własne obrażenia | ||
+ | | pt = Dano de explosão para Si Próprio | ||
| pt-br = Auto-dano | | pt-br = Auto-dano | ||
| ru = Урон по себе | | ru = Урон по себе | ||
Line 1,061: | Line 1,028: | ||
| nl = Zelfschade ([[rocket jump/nl|raketsprong]]) | | nl = Zelfschade ([[rocket jump/nl|raketsprong]]) | ||
| pl = Własne obrażenia ([[rocket jump/pl|rakietowy skok]]) | | pl = Własne obrażenia ([[rocket jump/pl|rakietowy skok]]) | ||
+ | | pt = Dano de [[rocket jump/pt|Rocket Jump]] em si próprio | ||
| pt-br = Auto dano ([[rocket jump/pt-br|salto de foguete]]) | | pt-br = Auto dano ([[rocket jump/pt-br|salto de foguete]]) | ||
| ru = Урон по себе ([[rocket jump/ru|прыжок на ракете]]) | | ru = Урон по себе ([[rocket jump/ru|прыжок на ракете]]) | ||
Line 1,087: | Line 1,055: | ||
{{#if:{{{healing|}}} | {{#if:{{{healing|}}} | ||
| <tr> | | <tr> | ||
− | <td colspan="3" style="background:#FFBD7E">{{ | + | <td colspan="3" style="background:#FFBD7E">{{common string|healing}} |
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</td> | </td> | ||
</tr> | </tr> | ||
Line 1,455: | Line 1,402: | ||
| nl = Herlaad (eerste) | | nl = Herlaad (eerste) | ||
| pl = Przeładowywanie (pierwsze) | | pl = Przeładowywanie (pierwsze) | ||
+ | | pt = Recarga Base | ||
| pt-br = Recarregamento (primeiro) | | pt-br = Recarregamento (primeiro) | ||
| ro = Reîncărcare (prima) | | ro = Reîncărcare (prima) | ||
Line 1,485: | Line 1,433: | ||
| nl = Herlaad (daaropvolgende) | | nl = Herlaad (daaropvolgende) | ||
| pl = Przeładowywanie (kolejne) | | pl = Przeładowywanie (kolejne) | ||
+ | | pt = Recarga Adicional | ||
| pt-br = Recarregamento (consecutivo) | | pt-br = Recarregamento (consecutivo) | ||
| ro = Reîncărcare (consecutiv) | | ro = Reîncărcare (consecutiv) |
Revision as of 23:02, 4 November 2012
Function times (in seconds) | ||
---|---|---|
Values are approximate and determined by community testing. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: ar, cs, de, es, fi, fr, hu, it, ja, ko, nl, pl, pt-br, ro, ru, sv, tr, zh-hans, zh-hant (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |