Difference between revisions of "Template:Damage table"

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m (right, undoing my errors)
m (Updated with some common strings, and some names in /pt.)
Line 18: Line 18:
 
   | nl = Identiek aan:
 
   | nl = Identiek aan:
 
   | pl = Identyczne jak dla
 
   | pl = Identyczne jak dla
 +
  | pt = Idêntico a:
 
   | pt-br = Idêntico a:
 
   | pt-br = Idêntico a:
 
   | ro = Identic cu:
 
   | ro = Identic cu:
Line 48: Line 49:
 
   | nl = Schade en functietijden
 
   | nl = Schade en functietijden
 
   | pl = Obrażenia i czasy funkcjonowania
 
   | pl = Obrażenia i czasy funkcjonowania
 +
  | pt = Dano e Tempos de Funcionamento
 
   | pt-br = Dano e tempos de função
 
   | pt-br = Dano e tempos de função
 
   | ru = Урон и время
 
   | ru = Урон и время
Line 226: Line 228:
 
     | nl = Maximale toename
 
     | nl = Maximale toename
 
     | pl = Maksymalny przyrost obrażeń
 
     | pl = Maksymalny przyrost obrażeń
 +
    | pt = Ramp Up Máximo
 
     | pt-br = Dano máximo
 
     | pt-br = Dano máximo
 
     | ru = Максимальный
 
     | ru = Максимальный
Line 256: Line 259:
 
     | nl = Basisschade
 
     | nl = Basisschade
 
     | pl = Bazowe obrażenia
 
     | pl = Bazowe obrażenia
 +
    | pt = Base
 
     | pt-br = Dano base
 
     | pt-br = Dano base
 
     | ru = Стандартный
 
     | ru = Стандартный
Line 286: Line 290:
 
     | nl = Maximale afname
 
     | nl = Maximale afname
 
     | pl = Maksymalny spadek obrażeń
 
     | pl = Maksymalny spadek obrażeń
 +
    | pt = Fall Off Máximo
 
     | pt-br = Dano mínimo
 
     | pt-br = Dano mínimo
 
     | ru = Минимальный
 
     | ru = Минимальный
Line 575: Line 580:
 
   {{#if:{{{crit|}}}
 
   {{#if:{{{crit|}}}
 
   | <tr>
 
   | <tr>
     <td colspan="2" style="background:#FFDDAD;">[[Critical hits{{if lang}}|{{lang
+
     <td colspan="2" style="background:#FFDDAD;">[[Critical hits{{if lang}}|{{common string|critical}}]]
    | cs = Kritický zásah
 
    | da = Kritisk
 
    | de = Kritischer Treffer
 
    | es = Impacto crítico
 
    | ar = الكريتيكال هيت
 
    | en = Critical hit
 
    | fr = Coup critique
 
    | hu = Kritikus találat
 
    | it = Colpo critico
 
    | nl = Voltreffer
 
    | pl = Trafienie krytyczne
 
    | pt-br = Acerto crítico
 
    | ru = Крит
 
    | sv = Kritisk träff
 
    | tr = Kritik vuruş
 
    | zh-hans = 爆击
 
    | zh-hant = 爆擊
 
    | ja = クリティカル
 
    | fi = Kriittinen osuma
 
    | ko = 치명타
 
    }}]]
 
 
     </td>
 
     </td>
 
     <td style="text-align:right;">{{{crit}}}</td>
 
     <td style="text-align:right;">{{{crit}}}</td>
Line 616: Line 600:
 
     | nl = Minivoltreffers
 
     | nl = Minivoltreffers
 
     | pl = Mini-krytyczne
 
     | pl = Mini-krytyczne
 +
    | pt = Mini-Crit
 
     | pt-br = Mini-crítico
 
     | pt-br = Mini-crítico
 
     | ru = Мини-крит
 
     | ru = Мини-крит
Line 633: Line 618:
 
   {{#if:{{{afterburn|}}}
 
   {{#if:{{{afterburn|}}}
 
   | <tr>
 
   | <tr>
     <td colspan="2" style="background:#FFDDAD;">{{lang
+
     <td colspan="2" style="background:#FFDDAD;">{{common string|cwt afterburn}}
    | cs = Hoření
 
    | da = Brandskade
 
    | de = Nachbrennen
 
    | es = Quemado
 
    | ar = أفتربيرن
 
    | en = Afterburn
 
    | fr = Postcombustion
 
    | hu = Utóégés
 
    | it = Bruciatura
 
    | nl = Nabrand
 
    | pl = Podpalenie
 
    | pt-br = Pós-incineração
 
    | ru = Догорание
 
    | sv = Efterbränn
 
    | tr = Ateş sönene kadar
 
    | zh-hans = 火焰
 
    | zh-hant = 餘火
 
    | ja = 炎上
 
    | fi = Tulivahinko
 
    | ko = 화상
 
    }}
 
 
     </td>
 
     </td>
 
     <td style="text-align:right;">{{{afterburn}}}</td>
 
     <td style="text-align:right;">{{{afterburn}}}</td>
Line 945: Line 909:
 
     | nl = Minimale bereik van explosie
 
     | nl = Minimale bereik van explosie
 
     | pl = Minimalne obrażenia od eksplozji  
 
     | pl = Minimalne obrażenia od eksplozji  
 +
    | pt = Raio de alcance de explosão
 
     | pt-br = Explosão mínima
 
     | pt-br = Explosão mínima
 
     | ru = Минимальный урон в радиусе поражения
 
     | ru = Минимальный урон в радиусе поражения
Line 974: Line 939:
 
       | nl = Schadevermindering
 
       | nl = Schadevermindering
 
       | pl = Redukcja obrażeń
 
       | pl = Redukcja obrażeń
 +
      | pt = Redução de Dano de explosão
 
       | pt-br = Redução de dano
 
       | pt-br = Redução de dano
 
       | ru = Снижение урона
 
       | ru = Снижение урона
Line 1,033: Line 999:
 
     | nl = Zelfschade
 
     | nl = Zelfschade
 
     | pl = Własne obrażenia
 
     | pl = Własne obrażenia
 +
    | pt = Dano de explosão para Si Próprio
 
     | pt-br = Auto-dano
 
     | pt-br = Auto-dano
 
     | ru = Урон по себе
 
     | ru = Урон по себе
Line 1,061: Line 1,028:
 
       | nl = Zelfschade ([[rocket jump/nl|raketsprong]])
 
       | nl = Zelfschade ([[rocket jump/nl|raketsprong]])
 
       | pl = Własne obrażenia ([[rocket jump/pl|rakietowy skok]])
 
       | pl = Własne obrażenia ([[rocket jump/pl|rakietowy skok]])
 +
      | pt = Dano de [[rocket jump/pt|Rocket Jump]] em si próprio
 
       | pt-br = Auto dano ([[rocket jump/pt-br|salto de foguete]])
 
       | pt-br = Auto dano ([[rocket jump/pt-br|salto de foguete]])
 
       | ru = Урон по себе ([[rocket jump/ru|прыжок на ракете]])
 
       | ru = Урон по себе ([[rocket jump/ru|прыжок на ракете]])
Line 1,087: Line 1,055:
 
  {{#if:{{{healing|}}}
 
  {{#if:{{{healing|}}}
 
  | <tr>
 
  | <tr>
   <td colspan="3" style="background:#FFBD7E">{{lang
+
   <td colspan="3" style="background:#FFBD7E">{{common string|healing}}
    | ar = الهيلينج
 
    | cs = Léčení
 
    | da = Helbredning
 
    | de = Heilung
 
    | en = Healing
 
    | es = Curación
 
    | fr = Guérison
 
    | hu = Gyógyítás
 
    | it = Guarigione
 
    | nl = Genezing
 
    | pl = Leczenie
 
    | pt-br = Cura
 
    | ru = Лечение
 
    | sv = Helande
 
    | tr = İyileştirme
 
    | zh-hans = 治疗
 
    | zh-hant = 治療
 
    | ja = 回復
 
    | fi = Parantamista
 
    | ko = 치료
 
    }}
 
 
   </td>
 
   </td>
 
   </tr>
 
   </tr>
Line 1,455: Line 1,402:
 
     | nl = Herlaad (eerste)
 
     | nl = Herlaad (eerste)
 
     | pl = Przeładowywanie (pierwsze)
 
     | pl = Przeładowywanie (pierwsze)
 +
    | pt = Recarga Base
 
     | pt-br = Recarregamento (primeiro)
 
     | pt-br = Recarregamento (primeiro)
 
     | ro = Reîncărcare (prima)
 
     | ro = Reîncărcare (prima)
Line 1,485: Line 1,433:
 
     | nl = Herlaad (daaropvolgende)
 
     | nl = Herlaad (daaropvolgende)
 
     | pl = Przeładowywanie (kolejne)
 
     | pl = Przeładowywanie (kolejne)
 +
    | pt = Recarga Adicional
 
     | pt-br = Recarregamento (consecutivo)
 
     | pt-br = Recarregamento (consecutivo)
 
     | ro = Reîncărcare (consecutiv)
 
     | ro = Reîncărcare (consecutiv)

Revision as of 23:02, 4 November 2012

Function times (in seconds)
Values are approximate and determined by community testing.

Template documentation [view] [edit] [history] [purge]

{{Damage table}} stores damage and function time measurements on weapon pages.

Examples

Add in parameter as needed from the lists below.

{{Damage table
| type               = [[Hitscan]]
| damagetype         = Bullet
| rangetype          = Ranged
| damage             = yes
|  ramp up           = {{tooltip|10.5|Point blank}} / pellet
|  base              = 6 / pellet
|  fall off          = {{tooltip|3|Long range}} / pellet
|  pellet count      = 10
|  pellet spread    = 30
|  ramp up %         = 175
|  point blank       = 90-105
|  medium range      = 10-40
|  long range        = 3-10
|  crit              = 18 / pellet
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet

| function times     = yes
|  attack interval   = 0.625 s
|  reload first      = 0.76 s
|  reload more       = 0.56 s
}}

generates:

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range 10-40
Long range 3-10
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.


{{Damage table
| type              = [[Projectile]]
| damagetype        = Explosive
| rangetype         = Ranged

| damage            = yes
|  base             = 90
|  ramp up %        = 125
|  ramp up          = 112
|  fall off         = 48
|  fall off %       = 53
|  point blank      = 105-112
|  medium range     = 50-90
|  long range       = 45-60
|  minicrit         = 122-151
|  crit             = 270
|  splash damage    = yes
|   splash min %     = 50
|   splash radius    = {{Tooltip|9.1 ft|146 HU}}
|   splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|   selfdamage       = 27-89
|   selfdamage jump  = 27-46

| function times   = yes
|  attack interval = 0.8 s
|  reload first    = 0.92 s
|  reload more     = 0.8 s
}}

generates:

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9.1 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Usage notes:

  • Preserve all previous values unless specified.
  • Remove any unused parameter lines.
  • Add the unit s after timing values.
  • Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).

Parameters

Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.

identical
For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
damage
function times
healing
splash damage
Set each to yes if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting to no will display it anyway).
type
The "shot type". Among common shot types are hitscan, projectile and particle.
damagetype
rangetype
The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
effect
A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
hatnote
Set this parameter to hide the {{see also}} template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.

Damage parameters

All damage parameters are optional.

Parameter name Notes
effect range
ramp up
ramp up % defaults to 150
base
fall off
fall off % defaults to 52.8
bullet count for miniguns
pellet count for shotguns
point blank
long range
flame close
flame far
flame far %
bodyshot
crit
minicrit
afterburn
afterburn minicrit
bleeding
bleeding minicrit
damage repaired
upgrade amount
metal cost repairing
metal cost reloading
selfdamage
selfdamage jump for rocket launchers
charge fill dmg for buff weapons
splash damage Set to yes if any below are needed
splash radius
splash min %
splash reduction
healing Set to yes if any below are needed
selfheal
heal amt
heal combat Use this and the following ones for mediguns
heal noncombat
heal noncombat %

Function time parameters

All function time parameters are also optional.

Parameter name Notes
attack interval
ammo interval
taunt duration
windup time
reload
reload first shotguns, rocket launchers, etc.
reload more
consumption time
cloak duration
cloak fade
decloak fade
recharge
recharge duration ratio
effect time
drop expiry
afterburn time
bleeding time
airblast cooldown
max charge time
zoom charge delay
zoom headshot delay
spread recovery
charge fill speed
activation time
beamconnect mediguns
beamdisconnect mediguns