Difference between revisions of "October 27, 2023 Patch"

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m (Minor fix)
 
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{{Patch layout
 
{{Patch layout
 
| before      = {{Patch name|10|19|2023}}
 
| before      = {{Patch name|10|19|2023}}
| day          = 28
+
| day          = 27
 
| month        = october
 
| month        = october
 
| year        = 2023
 
| year        = 2023
| after        =
+
| after        = {{Patch name|October|30|2023}}
 
| source-title = {{common string|Blog Team Fortress 2 Update Released|28|10|2023}}
 
| source-title = {{common string|Blog Team Fortress 2 Update Released|28|10|2023}}
| source      = https://store.steampowered.com/news/211509/ <!-- EDITORS: please REPLACE this link with a Steam EVENT link and REMOVE this comment! Expected format: https://store.steampowered.com/news/app/440/BLOG_POST_ID_HERE -->
+
| source      = https://store.steampowered.com/news/app/440/view/3703707247834610957
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
+
* Added an extra {{cvar|HIDEHUD}} flag for [[vdc:VScript|vscript]]{{sic}} maps ({{cvar|HIDEHUD_TARGET_ID}})
* Fixed using the extendfreeze client command to continue spectating enemy players after being killed
+
* Fixed using the {{cvar|extendfreeze}} client command to continue spectating enemy players after being killed
* Fixed Arena mode player count HUD layout problem (community fix from Funicular)
+
* Fixed [[Arena|Arena mode]] player count HUD layout problem ([https://steamcommunity.com/sharedfiles/filedetails/?id=3049413665 community fix] from {{steamid|76561199432578055|Funicular}})
* Updated zi_atoll to sync the particles file with other the Zombie Infection maps
+
* Updated {{code|[[Atoll|zi_atoll]]}} to sync the particles file with other the{{sic}} [[Zombie Infection]] maps
* Updated zi_woods
+
* Updated {{code|[[Woods|zi_woods]]}}
** Added props to aid scouts in getting up to the roof on the boathouse
+
** Added props to aid [[Scout|scouts]]{{sic}} in getting up to the roof on the boathouse
** Added trigger_push entities to the tops of trees
+
** Added {{ent|trigger_push}} entities to the tops of trees
 
** Implemented an optimisation pass
 
** Implemented an optimisation pass
* Updated koth_sawmill_event
+
* Updated {{code|[[Soul-Mill|koth_sawmill_event]]}}
 
** Added spells to the Underworld Forest to encourage players to travel there
 
** Added spells to the Underworld Forest to encourage players to travel there
** Added trigger_hurts to prevent spawn camping in the Underworld Forest
+
** Added {{code|[[vdc:trigger_hurt|trigger_hurts]]}} to prevent spawn camping in the Underworld Forest
** Added the Skeleton King to randomly spawn after cap
+
** Added the [[Skeletons|Skeleton King]] to randomly spawn after cap
 
** Added an additional Skeleton Consort for him as well
 
** Added an additional Skeleton Consort for him as well
 
** Reduced the amount of particles in the Underworld Harvest
 
** Reduced the amount of particles in the Underworld Harvest
Line 26: Line 26:
 
** Minor clipping changes
 
** Minor clipping changes
 
** Added an ammo pack to the cave
 
** Added an ammo pack to the cave
** Removed a few pumpkin bombs since they hurt player movement too much
+
** Removed a few [[Pumpkin bomb|pumpkin bombs]] since they hurt player movement too much
** Added a loss-coverage program for Red team
+
** Added a loss-coverage program for [[RED|Red]] team
 
** Cleaned up some waste
 
** Cleaned up some waste
 +
 +
=== Undocumented changes ===
 +
* Updated the [[Localization files|localization files]] for Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, and Ukrainian.
 
}}
 
}}

Latest revision as of 07:28, 31 October 2023

Patch notes

Team Fortress 2

  • Added an extra HIDEHUD flag for vscript(sic) maps (HIDEHUD_TARGET_ID)
  • Fixed using the extendfreeze client command to continue spectating enemy players after being killed
  • Fixed Arena mode player count HUD layout problem (community fix from Funicular)
  • Updated zi_atoll to sync the particles file with other the(sic) Zombie Infection maps
  • Updated zi_woods
    • Added props to aid scouts(sic) in getting up to the roof on the boathouse
    • Added trigger_push entities to the tops of trees
    • Implemented an optimisation pass
  • Updated koth_sawmill_event
    • Added spells to the Underworld Forest to encourage players to travel there
    • Added trigger_hurts to prevent spawn camping in the Underworld Forest
    • Added the Skeleton King to randomly spawn after cap
    • Added an additional Skeleton Consort for him as well
    • Reduced the amount of particles in the Underworld Harvest
    • Removed a custom texture since it wasn't needed
    • Minor clipping changes
    • Added an ammo pack to the cave
    • Removed a few pumpkin bombs since they hurt player movement too much
    • Added a loss-coverage program for Red team
    • Cleaned up some waste

Undocumented changes

  • Updated the localization files for Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, and Ukrainian.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/serverplugin_empty.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/koth_sawmill_event.bsp
Modified: tf/maps/zi_atoll.bsp
Modified: tf/maps/zi_woods.bsp
Modified: tf/tf2_misc_000.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/resource/ui/hudarenaplayercount.res
Modified: tf/tf2_misc_dir.vpk/scripts/hudlayout.res