Difference between revisions of "November 15, 2007 Patch"
Fisherboy800 (talk | contribs)  m (corrected previous patch link, kinda goofy that instead of changing one number here someone just an entire redirect link huh?)  | 
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{{Patch layout  | {{Patch layout  | ||
| − | |   | + | | before       = {{Patch name|11|7|2007}}  | 
| − | + | | day          = 15  | |
| − | ===Source Engine===  | + | | month        = november  | 
| + | | year         = 2007  | ||
| + | | after        = {{Patch name|11|20|2007}}  | ||
| + | | source-title = Team Fortress 2 Update Released  | ||
| + | | source       = http://store.steampowered.com/news/1314/  | ||
| + | | notes        = ===Source Engine===  | ||
* Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients  | * Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients  | ||
| Line 18: | Line 23: | ||
* Fixed an exploit that would allow players to jump out of the map  | * Fixed an exploit that would allow players to jump out of the map  | ||
| − | ===[[Granary]] map changes===  | + | ===[[Granary (Control Point)|Granary]] map changes===  | 
* Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture  | * Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture  | ||
* Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum  | * Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum  | ||
| Line 35: | Line 40: | ||
* Performance improvement for copying unreliable data buffers to SourceTV clients  | * Performance improvement for copying unreliable data buffers to SourceTV clients  | ||
* Updated the list of events in TF2 tagged for the director to play  | * Updated the list of events in TF2 tagged for the director to play  | ||
| − | + | ||
| − | + | === Undocumented changes ===  | |
| − | + | * Added [[The Art of War (Soundtrack)| "The Art of War"]] as main menu music.  | |
| − | |   | ||
}}  | }}  | ||
Latest revision as of 02:35, 2 October 2025
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Source:    Team Fortress 2 Update Released
 
Contents
Patch notes
Source Engine
- Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
 - General optimization to tracelines
 - Fix for broken .dem file playback
 - Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
 - When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
 - Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time
 
Team Fortress 2
- Fixed exploit where spectators could spawn into the world without actually joining a team
 
Hydro map changes
- Fixed an exploit that would allow players to jump out of the map
 
Granary map changes
- Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
 - Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
 - Minor visual tweaks to the BLU side between capture points 2 and 3
 - Clipped off a super high (demo pipe jump) perch in the middle area
 - Increased base round timer to 10 minutes
 - Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
 - Minor changes to lighting in the middle area
 - Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
 - Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
 - Fixed material alignment and model interpenetration issues in home spawn rocket rooms
 
SourceTV changes
- Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
 - Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
 - Performance improvement for copying unreliable data buffers to SourceTV clients
 - Updated the list of events in TF2 tagged for the director to play
 
Undocumented changes
- Added "The Art of War" as main menu music.