From Team Fortress Wiki
Jump to: navigation, search
"Scores" redirects here. You may have been looking for Scottish Resistance.

The scoreboard is a screen accessible with Tab ⇆ (Xbox Button Y.png on the Xbox 360, PS Button Select.png on the PlayStation 3) or at the end of a match when Tournament Mode is enabled. It displays player information, server name, team scores, duel score (if the player is running a duel), and so on. Information is given about each player, such as what team they are on, how many points they have, and what class they are playing as.

Scoreboard UI.png


  1. Number of points each team has
  2. Steam avatar (if the player is currently friends with another player, it will show up that both are friends)
  3. Player class (only visible for teammates)
  4. Player score (See Points below)
  5. Killstreaks
  6. A user's ping. If the player is a bot, it will display the word 'BOT' in place of a ping number.
  7. Casual Mode/Competitive Mode medal if player is playing those modes.
  8. Number of dominations (set as trophies with a small number beside it)
  9. Dominated icon (if another player is dominating the player)
  10. Domination target (if the player is dominating another player)
  11. A portrait of the player's current class
  12. Spectators
  13. The player's name
  14. Assorted gameplay statistics
  15. Map name and Server name

Mann Vs. Machine Scoreboard

MvM Scoreboard.png

In Mann Vs. Machine, a different scoreboard appears with different information:

  1. Avatar
  2. Wave progress and enemies left in the wave
  3. Class
  4. Tour number (Mann Up mode only). Note: This is directly pulled from the relevant Tour of Duty badge.
  5. Score (see Points below)
  6. Damage (to robots only)
  7. Tank damage
  8. Support (See Points below)
  9. Credits collected
  10. Squad Surplus Voucher
  11. Ping
  12. Class avatar
  13. Player name
  14. Mission name


Points are the basic scoring unit in Team Fortress 2, and are awarded for different successful offensive and defensive actions. Performing these actions also often earns a voice response from the player's current class, and earning Bonus points displays a number on-screen in magenta if the option is enabled. The three players on the winning team that score the most points in a round are the MVPs for that round.

Points can be awarded in fractions; for example, a kill assist is worth ½ a point. However, fractions of points are rounded down when displayed on the scoreboard; having a single ½-point does not affect a player's score at all, and a player must complete two ½-point actions to have their score increase by 1. Points are also rounded down before the subscores from each category are added together, so having two ½-points in two different categories is not displayed as 1 point, instead both being rounded down to 0 and added together afterwards. As a result, having an odd number of ½-points in several categories will cause a player's score to show as lower than expected.

Note: Support points do not count toward the player's overall score.

Note that one action may result in being awarded points for two or more reasons; for example, earning a headshot with the Huntsman awards points for the kill, headshot, and bonus points for the specialized kill.

Action Category Points Earned
All classes
Kill Kills 1
Kill assist Assists ½
Capturing a control point or the Intelligence Captures 2
Capturing the Intelligence in Mannpower mode. Captures 5
Pushing the Payload cart for 10 seconds1 Captures 2
Scoring with the JACK in PASS Time Captures 2
Bonus 2
Passing or receiving the JACK in PASS Time Bonus 1
Support 250
Intercepting or stealing the JACK in PASS Time Bonus 2
Defense Defenses 1
Building destruction Destructions 1
Revenge Revenge 1
Dealing Damage Damage 1 for every 600 damage points dealt
Killing a Medic who has full ÜberCharge Bonus 2
Support 500
(MvM only) Resetting the bomb Bonus 10
Support 2500
(RD only) Collecting power cores Bonus 1 for every 10 cores captured
Support 25 for every core captured
(RD only) Capturing a reactor core Bonus 1 for every 10 cores stolen
Support 25 for every core stolen
Leaderboard class scout.png Scout
Healing with Mad Milk Healing 1 for every 600 health points healed
Support 1 for every health point healed by teammates
Stunning an enemy with a baseball Bonus 1 (regular stun)
2 (moonshot)
Support 250 (regular stun)
500 (moonshot)
Extinguishing a teammate or yourself with Mad Milk Bonus 1
Support 250
Marking an enemy for death Support 1 for every 4 damage dealt by teammates
Leaderboard class soldier.png Soldier
Healing with Black Box Healing 1 for every 600 health points healed
Healing with the Concheror Healing 1 for every 600 health points healed
Support 1 for every health point healed by teammates
Assisting damage with the Buff Banner Support 1 for every 4 damage dealt by teammates
Leaderboard class pyro.png Pyro
Extinguishing a teammate with Compression blast/Manmelter Bonus 1
Support 250
Destroying a Spy building with Homewrecker/Maul/Neon Annihilator Bonus 1
Support 250
(MvM only) Airblasting a Sentry Buster or Giant robot Bonus 1
Support 250
Leaderboard class heavy.png Heavy
Healing with Dalokohs Bar/Fishcake/Sandvich/Second Banana Healing 1 for every 600 health points healed
Giving a teammate a dropped Dalokohs Bar/Fishcake/Sandvich/Second Banana Bonus 1
Support 250 + 1 for every point of health healed
Leaderboard class engineer.png Engineer
Teleporter use by a teammate Teleports ½
Support (MvM only) 250
Destroying a Spy building with Wrench or one of its reskins. Bonus 1
Support 250
Healing with a Dispenser Healing 1 for every 600 health points healed
(MvM only) Ammo dispensed from a Dispenser Support 25 for every set of ammo dispensed
Destroying a projectile with the Short Circuit Support 50
Leaderboard class medic.png Medic
Healing Healing 1 for every 600 health points healed
ÜberCharge Invulns 1
(MvM and Perks only) Reviving a teammate Bonus 5
Support 1250
(MvM only) Deploying a projectile shield Support 1 for every point of damage blocked2
(MvM only) Deploying a Medi Gun Übercharge Support 1 for every point of damage blocked2
(MvM only) Deploying a Kritzkrieg Übercharge Support 1 for every point of damage dealt
2 for every point of damage dealt to a Tank2 3
Leaderboard class sniper.png Sniper
Headshot kill Headshots ½
Headshot kill with the Huntsman Bonus 1
Support 125
Extinguishing a teammate or yourself with Jarate Bonus 1
Support 250
Jarate-ing a target Support 1 for every 4 damage dealt by teammates
Leaderboard class spy.png Spy
Backstab kill Backstabs 1
Headshot kill with the Ambassador Headshots ½
(MvM only) Sapping a target Support 1 for every 2 damage dealt by teammates


1True for the majority of maps. Certain maps can have differing time requirements; for example, Upward requires 50 seconds of cart pushing for one capture point.
2Damage calculated is not affected by Crits or fall-off.
3The Heavy's Primary Weapons have a 75% damage reduction against Tanks which is not included in this. Thus, the Medic gains support points equal to 2x base damage = 8x actual damage done.

Related settings

In Advanced settings, players can change the appearance of their scoreboards with alternate class icons and ping showing as values.

Enable mouse input on the scoreboard

Alternate class icons.

Having this setting enabled allows the player to use their mouse when the scoreboard is active. Left-clicking on teammates shows their stats, while right-clicking allows easy trading, muting, and visiting their profile. It is also possible to enter tf_scoreboard_mouse_mode 2 in the console command to enable a scoreboard view that only enables the mouse cursor after clicking the screen. Note that, due to a bug, this currently does not work in Spectator view.

Display ping values as text on the scoreboard

Having this setting enabled shows the ping of players as numbers instead of the yellow, red, and green bars.

Display alternate class icons on the scoreboard

Enabling this setting swaps the default class icons with more realistic versions. The Alternate class icons are properly shaded and have a yellow circle behind them, presumably for better contrast.

Related achievements

Leaderboard class soldier.png Soldier

Medals of Honor
Medals of Honor
Finish a round as an MVP on a team of 6 or more players 10 times.

Leaderboard class medic.png Medic

First Do No Harm
First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.

Leaderboard class sniper.png Sniper

My Brilliant Career
My Brilliant Career
Top the scoreboard 10 times on teams of 6 or more players.

Update history

October 25, 2007 Patch
  • Fixed scoreboard team scores label getting cut off.

December 20, 2007 Patch

  • Prevented players from hiding their name in the scoreboard.

January 25, 2008 Patch

  • Added an option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog.

March 19, 2013 Patch

  • Fixed a scoreboard bug where domination count was reduced by 2 when a dominated player left the server.

June 18, 2014 Patch (Love & War Update)

  • [Undocumented] The scoreboard now displays support points and damage dealt on non-MvM maps.

December 17, 2015 Patch (Tough Break Update)

  • Re-ordered some of the columns.
  • Added an image to represent player ping values instead of the actual ping values. Added an option in Adv. Options.

December 22, 2015 Patch

  • Added Ping column header when viewing ping as text in the scoreboard.
  • Added the player count for each team.

January 12, 2016 Patch

  • Fixed the scrollbar overlapping the ping column in the scoreboard when mouse input is enabled.

January 20, 2016 Patch

  • Fixed not seeing team names in the scoreboard on dedicated servers using tournament mode.
  • Updated the campaign stamp images in the scoreboard and win panel.

February 2, 2016 Patch

  • Fixed not seeing team names when using custom scoreboards.
  • Fixed leaderboards occasionally not displaying when changing map.

August 16, 2016 Patch

  • Added report player context menu on scoreboard.
    • Requires mouse input mode on the scoreboard (see Adv. Options).

August 29, 2016 Patch

  • Fixed the scoreboard badge panels not updating properly when teams would change sides on attack/defend maps.

September 27, 2016 Patch

  • The scoreboard now shows the connection status for missing and connecting players.

February 14, 2017 Patch

  • Fixed a case where the scoreboard would not update properly when players volunteer to switch teams in Casual Mode.

November 17, 2017 Patch


  • The scoreboard mouse input doesn't work properly in any server after playing in a server where one team can have more than 16 players, such as Death Run servers.
  • If an Engineer that is holding a Building dies without being finished off by an enemy, the Engineer is awarded with 1 destruction point.
  • The Domination counter on the scoreboard does not go higher than 16, even if a player dominates more than 16 enemies.[1]
  • In Mann vs. Machine, if you start recording a demo or you lose connection for long enough then many values in the scoreboard will change to not include previous waves.[2]


  • As points are rounded down within each category before being added to form a player's total score, headshots with the Huntsman can appear to count as 1, 2, or even 3 points.


Class icons

Alternate class icons

Status icons

Ping icons