Difference between revisions of "Template:Damage table"
m (fixed spanish "identical to") |
m (Updated Template. Spanish words.) |
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Line 26: | Line 26: | ||
| cs = Shodné s: | | cs = Shodné s: | ||
| de = Identisch mit: | | de = Identisch mit: | ||
− | | es = | + | | es = Idéntico a: |
| en = Identical to: | | en = Identical to: | ||
| fr = Identique à : | | fr = Identique à : | ||
Line 391: | Line 391: | ||
| cs = Vzdálenost od dveří hlavní dopňovací místnosti k protější zdi v horním patře mapy 2Fort. | | cs = Vzdálenost od dveří hlavní dopňovací místnosti k protější zdi v horním patře mapy 2Fort. | ||
| de = Entfernung vom Vorratsschrank bis zur gegenüberliegenden Wand des oberen Stockwerks von 2Fort. | | de = Entfernung vom Vorratsschrank bis zur gegenüberliegenden Wand des oberen Stockwerks von 2Fort. | ||
− | | es = Distancia desde la puerta principal del gabinete de reabastecimiento | + | | es = Distancia desde la puerta principal del gabinete de reabastecimiento la pared opuesta en el nivel superior de 2Fort. |
| ar = المدى من غرقة المؤونة إلى الجدار المعاكس في الطابق الأعلى داخل توفورت ماب | | ar = المدى من غرقة المؤونة إلى الجدار المعاكس في الطابق الأعلى داخل توفورت ماب | ||
| en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort | | en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort | ||
Line 434: | Line 434: | ||
| cs = Vzdálenost od balkónu k balkónu na mapě 2Fort. | | cs = Vzdálenost od balkónu k balkónu na mapě 2Fort. | ||
| de = Entfernung von Festungsmauer zu Festungsmauer von 2Fort. | | de = Entfernung von Festungsmauer zu Festungsmauer von 2Fort. | ||
− | | es = Distancia | + | | es = Distancia de almena a almena en 2Fort. |
| ar = المسافة من صالة المعركة في توفورت | | ar = المسافة من صالة المعركة في توفورت | ||
| en = Distance from battlement to battlement on 2Fort | | en = Distance from battlement to battlement on 2Fort | ||
Line 477: | Line 477: | ||
| ar = من مسافة قريبة (0-200 وحدة) | | ar = من مسافة قريبة (0-200 وحدة) | ||
| cs = Na nízkou vzdálenost (0-200 jednotek) | | cs = Na nízkou vzdálenost (0-200 jednotek) | ||
− | | de = Auf kurze | + | | de = Auf kurze distanz (0-200 Einheiten) |
− | | es = | + | | es = A corto alcance (0-200 unidades) |
| en = At close range (0-200 units) | | en = At close range (0-200 units) | ||
| fr = À bout portant (0-200 unités) | | fr = À bout portant (0-200 unités) | ||
Line 521: | Line 521: | ||
| cs = Na maximální vzdálenost (384 jednotek) | | cs = Na maximální vzdálenost (384 jednotek) | ||
| de = Auf maximale Distanz (384 Einheiten) | | de = Auf maximale Distanz (384 Einheiten) | ||
− | | es = | + | | es = A máximo alcance (384 unidades) |
| en = At maximum range (384 units) | | en = At maximum range (384 units) | ||
| fr = À distance maximale (384 unités) | | fr = À distance maximale (384 unités) | ||
Line 543: | Line 543: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | es = Puñalada | ||
| en = Backstab | | en = Backstab | ||
| fr = Poignardage | | fr = Poignardage | ||
Line 613: | Line 614: | ||
| cs = Minikritický zásah | | cs = Minikritický zásah | ||
| de = Minikritischer Treffer | | de = Minikritischer Treffer | ||
− | | es = Mini- | + | | es = Mini-crítico |
| ar = الميني كريت | | ar = الميني كريت | ||
| en = Mini-crit | | en = Mini-crit | ||
Line 802: | Line 803: | ||
| cs = Cena za opravný zásah (v kovu) | | cs = Cena za opravný zásah (v kovu) | ||
| de = Metallkosten pro reparierendem Treffer | | de = Metallkosten pro reparierendem Treffer | ||
− | | es = | + | | es = Costo de metal por reaparación |
| ar = تكلفة الميتل بعد كل ضربة إصلاح | | ar = تكلفة الميتل بعد كل ضربة إصلاح | ||
| en = Metal cost per repairing hit | | en = Metal cost per repairing hit | ||
Line 826: | Line 827: | ||
| cs = Cena za doplnění munice (v kovu) | | cs = Cena za doplnění munice (v kovu) | ||
| de = Metallkosten pro nachgeladener Munition | | de = Metallkosten pro nachgeladener Munition | ||
− | | es = | + | | es = Costo de metal por recarga de munición |
| ar = تكلفة الميتل لإعادة تشحين الأموو | | ar = تكلفة الميتل لإعادة تشحين الأموو | ||
| en = Metal cost for reloading ammo | | en = Metal cost for reloading ammo | ||
Line 950: | Line 951: | ||
| ar = مدى ضرر الإنفجار | | ar = مدى ضرر الإنفجار | ||
| cs = Dosah poškození | | cs = Dosah poškození | ||
+ | | es = Rango de daño de la explosión | ||
| en = Splash damage range | | en = Splash damage range | ||
| it = Raggio del danno da esplosione | | it = Raggio del danno da esplosione | ||
Line 1,143: | Line 1,145: | ||
| cs = Léčení (mimo boj) | | cs = Léčení (mimo boj) | ||
| de = Heilung (nicht im Gefecht) | | de = Heilung (nicht im Gefecht) | ||
− | | es = | + | | es = Curación (fuera de combate) |
| en = Healing (out of combat) | | en = Healing (out of combat) | ||
| fr = Guérison (hors combat) | | fr = Guérison (hors combat) | ||
Line 1,339: | Line 1,341: | ||
| cs = Nabití prvního náboje | | cs = Nabití prvního náboje | ||
| de = Nachladen (erstes) | | de = Nachladen (erstes) | ||
− | | es = | + | | es = Recarga (primera) |
| ar = إعادة التشحين (للذخيرة الأولى) | | ar = إعادة التشحين (للذخيرة الأولى) | ||
| en = Reload (first) | | en = Reload (first) | ||
Line 1,364: | Line 1,366: | ||
| cs = Následující nabití | | cs = Následující nabití | ||
| de = Nachladen (fortlaufend) | | de = Nachladen (fortlaufend) | ||
− | | es = Recarga consecutiva | + | | es = Recarga (consecutiva) |
| ar = إعادة التشحين (على التوالي) | | ar = إعادة التشحين (على التوالي) | ||
| en = Reload (consecutive) | | en = Reload (consecutive) | ||
Line 1,600: | Line 1,602: | ||
| cs = Délka hoření | | cs = Délka hoření | ||
| de = Dauer des Nachbrennens | | de = Dauer des Nachbrennens | ||
− | | es = Duración de | + | | es = Duración de quemadura |
| ar = مدة أفتربيرن | | ar = مدة أفتربيرن | ||
| en = Afterburn duration | | en = Afterburn duration | ||
Line 1,785: | Line 1,787: | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| ar = دقة التصويب | | ar = دقة التصويب | ||
+ | | es = Fatiga de la puntería | ||
| en = Aim fatigue | | en = Aim fatigue | ||
| fr = Fatigue | | fr = Fatigue |
Revision as of 12:35, 28 April 2011
Function times | ||
---|---|---|
Values are approximate and determined by community testing. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, de, es, ar, fr, it, nl, pl, pt-br, ru, sv, zh-hant, ja, fi (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |