Difference between revisions of "Template:Damage table"
(+ hatnotes parameter to hide info at top if redundant, sort langs in ts template) |
(Lot of modifications and additions for French language.) |
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Line 103: | Line 103: | ||
| ar = أوقات العمل | | ar = أوقات العمل | ||
| en = Function times | | en = Function times | ||
− | | fr = | + | | fr = Durées de fonctionnement |
| it = Tempi di funzione | | it = Tempi di funzione | ||
| nl = Functie tijden | | nl = Functie tijden | ||
Line 330: | Line 330: | ||
| ar = كل طلقة واحدة تحسب من الذخيرة الواحدة | | ar = كل طلقة واحدة تحسب من الذخيرة الواحدة | ||
| en = Bullet count per 1 ammo | | en = Bullet count per 1 ammo | ||
− | | fr = Nombre de | + | | fr = Nombre de balles pour 1 munition |
| it = Numero di proiettli per una munizione | | it = Numero di proiettli per una munizione | ||
| ja = 弾薬1ポイントあたりの弾丸数 | | ja = 弾薬1ポイントあたりの弾丸数 | ||
Line 357: | Line 357: | ||
| ar = عدد الحبيبات | | ar = عدد الحبيبات | ||
| en = Pellet count | | en = Pellet count | ||
− | | fr = Nombre de | + | | fr = Nombre de plombs |
| it = Numero di pallottole | | it = Numero di pallottole | ||
| ja = 散弾数 | | ja = 散弾数 | ||
Line 413: | Line 413: | ||
| en = Medium range | | en = Medium range | ||
| nl = Gemiddelde afstand | | nl = Gemiddelde afstand | ||
− | | fr = À moyenne | + | | fr = À moyenne portée |
| it = Media distanza | | it = Media distanza | ||
| pl = Średni zasięg | | pl = Średni zasięg | ||
Line 432: | Line 432: | ||
| ar = المدى من غرقة المؤونة إلى الجدار المعاكس في الطابق الأعلى داخل توفورت ماب | | ar = المدى من غرقة المؤونة إلى الجدار المعاكس في الطابق الأعلى داخل توفورت ماب | ||
| en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort | | en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort | ||
− | | fr = Distance de la porte principale de ravitaillement sur le mur opposé à la paroi | + | | fr = Distance de la porte principale de ravitaillement sur le mur opposé à la paroi opposée de l'étage supérieur de 2Fort. |
| it = Distanza dalla porta degli spogliatoi principale alla parete opposta nel piano superiore di 2Fort. | | it = Distanza dalla porta degli spogliatoi principale alla parete opposta nel piano superiore di 2Fort. | ||
| nl = Afstand van de bevoorradings deur tot de overstaande muur van de tweede verdieping van 2Fort | | nl = Afstand van de bevoorradings deur tot de overstaande muur van de tweede verdieping van 2Fort | ||
Line 460: | Line 460: | ||
| ar = بعيد المدى | | ar = بعيد المدى | ||
| en = Long range | | en = Long range | ||
− | | fr = À longue | + | | fr = À longue portée |
| it = Lunga distanza | | it = Lunga distanza | ||
| nl = Lange afstand | | nl = Lange afstand | ||
Line 508: | Line 508: | ||
| es = Daño por fuego (cerca) | | es = Daño por fuego (cerca) | ||
| en = Flame damage (close) | | en = Flame damage (close) | ||
− | | fr = Dégâts de feu ( | + | | fr = Dégâts de feu (proche) |
| it = Danno da fuoco (ravvicinato) | | it = Danno da fuoco (ravvicinato) | ||
| nl = Vuurschade (dichtbij) | | nl = Vuurschade (dichtbij) | ||
Line 1,007: | Line 1,007: | ||
| ar = إنفجار خفيف | | ar = إنفجار خفيف | ||
| en = Minimum splash | | en = Minimum splash | ||
− | | fr = Zone minimum | + | | fr = Zone d'explosion minimum |
| it = Raggio d'azione minimo | | it = Raggio d'azione minimo | ||
| nl = Minimale bereik van explosie | | nl = Minimale bereik van explosie | ||
Line 1,060: | Line 1,060: | ||
| es = Rango de daño de la explosión | | es = Rango de daño de la explosión | ||
| en = Splash damage range | | en = Splash damage range | ||
+ | | fr = Portée des dégâts d'explosion | ||
| it = Raggio del danno da esplosione | | it = Raggio del danno da esplosione | ||
| nl = Explosieve schade bereik | | nl = Explosieve schade bereik | ||
Line 1,693: | Line 1,694: | ||
| ar = إعادة شحن لمدة نسبة | | ar = إعادة شحن لمدة نسبة | ||
| en = Recharge to duration ratio | | en = Recharge to duration ratio | ||
− | | fr = Recharge en | + | | fr = Recharge en ratio de durée |
| it = Rapporto ricarica e durata | | it = Rapporto ricarica e durata | ||
| ja = ゲージ回復/透明化持続の時間比率 | | ja = ゲージ回復/透明化持続の時間比率 | ||
Line 1,749: | Line 1,750: | ||
| ar = مدة إنتهاء الأيتم المنزل | | ar = مدة إنتهاء الأيتم المنزل | ||
| en = Dropped item expiry | | en = Dropped item expiry | ||
+ | | fr = Durée de disparition de l'objet jetté | ||
| nl = Tijd van bestaan van gevallen voorwerp | | nl = Tijd van bestaan van gevallen voorwerp | ||
| fr = Expiration de l'objet jeté | | fr = Expiration de l'objet jeté |
Revision as of 13:13, 22 July 2011
Function times | ||
---|---|---|
Values are approximate and determined by community testing. |
![]() | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: ar, cs, de, es, fi, fr, it, ja, ko, nl, pl, pt-br, ro, ru, sv, tr, zh-hans, zh-hant (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |