Difference between revisions of "Template:Damage table"

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(+ hatnotes parameter to hide info at top if redundant, sort langs in ts template)
(Lot of modifications and additions for French language.)
Line 103: Line 103:
 
     | ar = أوقات العمل
 
     | ar = أوقات العمل
 
     | en = Function times
 
     | en = Function times
     | fr = Durée de fonctionnement
+
     | fr = Durées de fonctionnement
 
     | it = Tempi di funzione
 
     | it = Tempi di funzione
 
     | nl = Functie tijden
 
     | nl = Functie tijden
Line 330: Line 330:
 
     | ar = كل طلقة واحدة تحسب من الذخيرة الواحدة
 
     | ar = كل طلقة واحدة تحسب من الذخيرة الواحدة
 
     | en = Bullet count per 1 ammo
 
     | en = Bullet count per 1 ammo
     | fr = Nombre de balle pour 1 munition
+
     | fr = Nombre de balles pour 1 munition
 
     | it = Numero di proiettli per una munizione
 
     | it = Numero di proiettli per una munizione
 
     | ja = 弾薬1ポイントあたりの弾丸数
 
     | ja = 弾薬1ポイントあたりの弾丸数
Line 357: Line 357:
 
     | ar = عدد الحبيبات
 
     | ar = عدد الحبيبات
 
     | en = Pellet count
 
     | en = Pellet count
     | fr = Nombre de plomb
+
     | fr = Nombre de plombs
 
     | it = Numero di pallottole
 
     | it = Numero di pallottole
 
     | ja = 散弾数
 
     | ja = 散弾数
Line 413: Line 413:
 
       | en = Medium range
 
       | en = Medium range
 
       | nl = Gemiddelde afstand
 
       | nl = Gemiddelde afstand
       | fr = À moyenne distance
+
       | fr = À moyenne portée
 
       | it = Media distanza
 
       | it = Media distanza
 
       | pl = Średni zasięg
 
       | pl = Średni zasięg
Line 432: Line 432:
 
       | ar = المدى من غرقة المؤونة إلى الجدار المعاكس في الطابق الأعلى داخل توفورت ماب
 
       | ar = المدى من غرقة المؤونة إلى الجدار المعاكس في الطابق الأعلى داخل توفورت ماب
 
       | en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort
 
       | en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort
       | fr = Distance de la porte principale de ravitaillement sur le mur opposé à la paroi opposé de l'étage supérieur de 2Fort.
+
       | fr = Distance de la porte principale de ravitaillement sur le mur opposé à la paroi opposée de l'étage supérieur de 2Fort.
 
       | it = Distanza dalla porta degli spogliatoi principale alla parete opposta nel piano superiore di 2Fort.
 
       | it = Distanza dalla porta degli spogliatoi principale alla parete opposta nel piano superiore di 2Fort.
 
       | nl = Afstand van de bevoorradings deur tot de overstaande muur van de tweede verdieping van 2Fort
 
       | nl = Afstand van de bevoorradings deur tot de overstaande muur van de tweede verdieping van 2Fort
Line 460: Line 460:
 
       | ar = بعيد المدى
 
       | ar = بعيد المدى
 
       | en = Long range
 
       | en = Long range
       | fr = À longue distance
+
       | fr = À longue portée
 
       | it = Lunga distanza
 
       | it = Lunga distanza
 
       | nl = Lange afstand
 
       | nl = Lange afstand
Line 508: Line 508:
 
       | es = Daño por fuego (cerca)
 
       | es = Daño por fuego (cerca)
 
       | en = Flame damage (close)
 
       | en = Flame damage (close)
       | fr = Dégâts de feu (proximité)
+
       | fr = Dégâts de feu (proche)
 
       | it = Danno da fuoco (ravvicinato)
 
       | it = Danno da fuoco (ravvicinato)
 
       | nl = Vuurschade (dichtbij)
 
       | nl = Vuurschade (dichtbij)
Line 1,007: Line 1,007:
 
     | ar = إنفجار خفيف
 
     | ar = إنفجار خفيف
 
     | en = Minimum splash
 
     | en = Minimum splash
     | fr = Zone minimum
+
     | fr = Zone d'explosion minimum
 
     | it = Raggio d'azione minimo
 
     | it = Raggio d'azione minimo
 
     | nl = Minimale bereik van explosie
 
     | nl = Minimale bereik van explosie
Line 1,060: Line 1,060:
 
       | es = Rango de daño de la explosión
 
       | es = Rango de daño de la explosión
 
       | en = Splash damage range
 
       | en = Splash damage range
 +
      | fr = Portée des dégâts d'explosion
 
       | it = Raggio del danno da esplosione
 
       | it = Raggio del danno da esplosione
 
       | nl = Explosieve schade bereik
 
       | nl = Explosieve schade bereik
Line 1,693: Line 1,694:
 
     | ar = إعادة شحن لمدة نسبة
 
     | ar = إعادة شحن لمدة نسبة
 
     | en = Recharge to duration ratio
 
     | en = Recharge to duration ratio
     | fr = Recharge en ration de durée
+
     | fr = Recharge en ratio de durée
 
     | it = Rapporto ricarica e durata
 
     | it = Rapporto ricarica e durata
 
     | ja = ゲージ回復/透明化持続の時間比率
 
     | ja = ゲージ回復/透明化持続の時間比率
Line 1,749: Line 1,750:
 
     | ar = مدة إنتهاء الأيتم المنزل
 
     | ar = مدة إنتهاء الأيتم المنزل
 
     | en = Dropped item expiry
 
     | en = Dropped item expiry
 +
    | fr = Durée de disparition de l'objet jetté
 
     | nl = Tijd van bestaan van gevallen voorwerp
 
     | nl = Tijd van bestaan van gevallen voorwerp
 
     | fr = Expiration de l'objet jeté
 
     | fr = Expiration de l'objet jeté

Revision as of 13:13, 22 July 2011

Function times
Values are approximate and determined by community testing.

Template documentation [view] [edit] [history] [purge]

{{Damage table}} stores damage and function time measurements on weapon pages.

Examples

Add in parameter as needed from the lists below.

{{Damage table
| type               = [[Hitscan]]
| damagetype         = Bullet
| rangetype          = Ranged
| damage             = yes
|  ramp up           = {{tooltip|10.5|Point blank}} / pellet
|  base              = 6 / pellet
|  fall off          = {{tooltip|3|Long range}} / pellet
|  pellet count      = 10
|  pellet spread    = 30
|  ramp up %         = 175
|  point blank       = 90-105
|  medium range      = 10-40
|  long range        = 3-10
|  crit              = 18 / pellet
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet

| function times     = yes
|  attack interval   = 0.625 s
|  reload first      = 0.76 s
|  reload more       = 0.56 s
}}

generates:

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range 10-40
Long range 3-10
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.


{{Damage table
| type              = [[Projectile]]
| damagetype        = Explosive
| rangetype         = Ranged

| damage            = yes
|  base             = 90
|  ramp up %        = 125
|  ramp up          = 112
|  fall off         = 48
|  fall off %       = 53
|  point blank      = 105-112
|  medium range     = 50-90
|  long range       = 45-60
|  minicrit         = 122-151
|  crit             = 270
|  splash damage    = yes
|   splash min %     = 50
|   splash radius    = {{Tooltip|9.1 ft|146 HU}}
|   splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|   selfdamage       = 27-89
|   selfdamage jump  = 27-46

| function times   = yes
|  attack interval = 0.8 s
|  reload first    = 0.92 s
|  reload more     = 0.8 s
}}

generates:

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9.1 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Usage notes:

  • Preserve all previous values unless specified.
  • Remove any unused parameter lines.
  • Add the unit s after timing values.
  • Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).

Parameters

Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.

identical
For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
damage
function times
healing
splash damage
Set each to yes if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting to no will display it anyway).
type
The "shot type". Among common shot types are hitscan, projectile and particle.
damagetype
rangetype
The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
effect
A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
hatnote
Set this parameter to hide the {{see also}} template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.

Damage parameters

All damage parameters are optional.

Parameter name Notes
effect range
ramp up
ramp up % defaults to 150
base
fall off
fall off % defaults to 52.8
bullet count for miniguns
pellet count for shotguns
point blank
long range
flame close
flame far
flame far %
bodyshot
crit
minicrit
afterburn
afterburn minicrit
bleeding
bleeding minicrit
damage repaired
upgrade amount
metal cost repairing
metal cost reloading
selfdamage
selfdamage jump for rocket launchers
charge fill dmg for buff weapons
splash damage Set to yes if any below are needed
splash radius
splash min %
splash reduction
healing Set to yes if any below are needed
selfheal
heal amt
heal combat Use this and the following ones for mediguns
heal noncombat
heal noncombat %

Function time parameters

All function time parameters are also optional.

Parameter name Notes
attack interval
ammo interval
taunt duration
windup time
reload
reload first shotguns, rocket launchers, etc.
reload more
consumption time
cloak duration
cloak fade
decloak fade
recharge
recharge duration ratio
effect time
drop expiry
afterburn time
bleeding time
airblast cooldown
max charge time
zoom charge delay
zoom headshot delay
spread recovery
charge fill speed
activation time
beamconnect mediguns
beamdisconnect mediguns