Difference between revisions of "May 21, 2008 Patch"
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{{Patch layout | {{Patch layout | ||
− | | source = http://store.steampowered.com/news/1586/ | + | | before = {{Patch name|5|9|2008}} |
− | | notes = | + | | day = 21 |
− | === Team Fortress 2 === | + | | month = may |
+ | | year = 2008 | ||
+ | | after = {{Patch name|6|9|2008}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/1586/ | ||
+ | | notes = === Team Fortress 2 === | ||
* Fixed mat_queue_mode crash during level transitions | * Fixed mat_queue_mode crash during level transitions | ||
* Fixed rapid weapon switching allowing [[Medic]]s to prevent deployed [[UberCharge]]s from draining | * Fixed rapid weapon switching allowing [[Medic]]s to prevent deployed [[UberCharge]]s from draining | ||
− | * Improved prediction of [[Spy]]'s speed changes when disguising | + | * Improved prediction of [[Spy]]'s speed changes when [[disguise|disguising]] |
* Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it | * Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it | ||
* Optimized particle traces on multi-core machines | * Optimized particle traces on multi-core machines | ||
* Fixed tracers sometimes firing with the wrong team color | * Fixed tracers sometimes firing with the wrong team color | ||
− | * Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client | + | * Fixed rapid-fire weaponry [[Critical hits|critical hit]] checks getting out of synch between the [[server]] and client |
− | * Fixed map exploits in [[Gold Rush | + | * Fixed map [[exploits]] in [[Gold Rush]] |
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}} | }} | ||
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Latest revision as of 03:02, 4 April 2012
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed mat_queue_mode crash during level transitions
- Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
- Improved prediction of Spy's speed changes when disguising
- Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
- Optimized particle traces on multi-core machines
- Fixed tracers sometimes firing with the wrong team color
- Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
- Fixed map exploits in Gold Rush