Difference between revisions of "May 21, 2008 Patch"

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== Team Fortress 2 ==
+
{{Patch layout
 +
| before      = {{Patch name|5|9|2008}}
 +
| day          = 21
 +
| month        = may
 +
| year        = 2008
 +
| after        = {{Patch name|6|9|2008}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/1586/
 +
| notes        = === Team Fortress 2 ===
  
 
* Fixed mat_queue_mode crash during level transitions
 
* Fixed mat_queue_mode crash during level transitions
* Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
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* Fixed rapid weapon switching allowing [[Medic]]s to prevent deployed [[UberCharge]]s from draining
* Improved prediction of Spy's speed changes when disguising
+
* Improved prediction of [[Spy]]'s speed changes when [[disguise|disguising]]
 
* Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
 
* Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
 
* Optimized particle traces on multi-core machines
 
* Optimized particle traces on multi-core machines
 
* Fixed tracers sometimes firing with the wrong team color
 
* Fixed tracers sometimes firing with the wrong team color
* Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
+
* Fixed rapid-fire weaponry [[Critical hits|critical hit]] checks getting out of synch between the [[server]] and client
* Fixed map exploits in Gold Rush
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* Fixed map [[exploits]] in [[Gold Rush]]
 
 
{{Patch
 
|SOURCE=http://store.steampowered.com/news/1586/
 
|CHANGES=
 
|BUGS=
 
}}
 
{{Succession box
 
|before= [[May 9, 2008 Patch]]
 
|title= Patches
 
|after= [[June 9, 2008 Patch]]
 
 
}}
 
}}
{{Languages}}
 

Latest revision as of 03:02, 4 April 2012

Patch notes

Team Fortress 2

  • Fixed mat_queue_mode crash during level transitions
  • Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
  • Improved prediction of Spy's speed changes when disguising
  • Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
  • Optimized particle traces on multi-core machines
  • Fixed tracers sometimes firing with the wrong team color
  • Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
  • Fixed map exploits in Gold Rush